15L Whackamatt (Allies + 15) vs AlexGreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from Trans-Jordan to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Iraq
                3 fighters, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States

    Combat - British
                Battle in Iraq
                    British attack with 2 armour, 3 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 3 infantry and 2 mech_infantrys
                    British win, taking Iraq from Italians with 2 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery, 3 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 aaGun and 1 infantry moved from Yunnan to Burma
                2 aaGuns, 1 fighter and 10 infantry moved from Yunnan to Kwangsi
                3 fighters moved from Iraq to Saudi Arabia

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 24 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Western Ukraine to Ukraine
                1 bomber and 2 fighters moved from Southern Italy to 112 Sea Zone

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 bomber moved from 112 Sea Zone to Southern Italy
                1 aaGun, 8 infantry and 1 mech_infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Southern Italy to Southern France

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                2 infantry moved from French West Africa to 83 Sea Zone
                2 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
                1 armour and 1 artillery moved from Queensland to New South Wales

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 6 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                2 armour, 2 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
                3 artilleries and 6 mech_infantrys moved from Belarus to Bryansk
                1 mech_infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                6 mech_infantrys moved from Baltic States to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 104 Sea Zone
                3 infantry moved from 104 Sea Zone to Spain
                3 armour moved from 104 Sea Zone to Spain
                4 fighters and 2 tactical_bombers moved from Western Germany to Spain
                3 fighters moved from United Kingdom to Spain
                1 fighter moved from United Kingdom to Portugal
                1 armour and 1 infantry moved from 104 Sea Zone to Portugal
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in Spain
                    Germans attack with 3 armour, 7 fighters, 3 infantry and 2 tactical_bombers
                    Americans defend with 1 aaGun, 6 artilleries and 7 infantry
                        AA fire in Spain :  1/3 hits
                        1 fighter owned by the Germans lost in Spain
                        Germans roll dice for 3 armour, 6 fighters, 3 infantry and 2 tactical_bombers in Spain, round 2 :  6/14 hits
                        Americans roll dice for 1 aaGun, 6 artilleries and 7 infantry in Spain, round 2 :  2/13 hits
                        2 infantry owned by the Germans, 1 aaGun owned by the Americans and 5 infantry owned by the Americans lost in Spain
                        Germans roll dice for 3 armour, 6 fighters, 1 infantry and 2 tactical_bombers in Spain, round 3 :  7/12 hits
                        Americans roll dice for 6 artilleries and 2 infantry in Spain, round 3 :  3/8 hits
                        5 artilleries owned by the Americans, 1 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Spain
                        Germans roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Spain, round 4 :  6/9 hits
                        Americans roll dice for 1 artillery in Spain, round 4 :  0/1 hits
                        1 artillery owned by the Americans lost in Spain
                    Germans win, taking Spain from Americans with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 armour, 1 fighter and 3 infantry
                    Casualties for Americans: 1 aaGun, 6 artilleries and 7 infantry
                Battle in Portugal
                    Germans attack with 1 armour, 1 fighter and 1 infantry
                    Americans defend with 1 armour and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 2 :  1/3 hits
                        Americans roll dice for 1 armour and 1 infantry in Portugal, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Portugal
                        Germans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 3 :  0/3 hits
                        Americans roll dice for 1 armour in Portugal, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Portugal
                        Germans roll dice for 1 armour and 1 fighter in Portugal, round 4 :  1/2 hits
                        Americans roll dice for 1 armour in Portugal, round 4 :  0/1 hits
                        1 armour owned by the Americans lost in Portugal
                    Germans win, taking Portugal from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Germans
                1 armour moved from Kazakhstan to Afghanistan
                      Germans take Afghanistan from Neutral_True
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                4 transports moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                1 armour moved from Volgograd to Turkey
                      Germans take Turkey from Neutral_True
                1 bomber moved from Novgorod to Bryansk
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                6 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux
                1 fighter moved from Portugal to Normandy Bordeaux
                4 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Denmark to Western Germany
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Novgorod
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                3 mech_infantrys placed in France
                2 mech_infantrys placed in Western Germany
                Germans undo move 5.
                1 infantry and 2 mech_infantrys placed in United Kingdom

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Germans collect 72 PUs (5 lost to blockades); end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs


  • I am under no illusions, nothing will persuade you to fold your hands and enjoy exile :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 2 infantry moved from 85 Sea Zone to Brazil

    Non Combat Move - Russians

    Place Units - Russians
                1 aaGun and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total


  • I’ve lost the game, but it’s fun to continue anyway.  lol.  I think I misplaced three UK fighters last round, not that it will stop you from taking Russia.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from 2 Sea Zone to Alaska
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Kansu to Sikang
                      Japanese take Tsinghai from Chinese
                      Japanese take Sikang from Chinese
                1 armour moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour, 1 artillery and 1 mech_infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
                1 bomber and 1 fighter moved from Kwangtung to Hunan
                2 fighters moved from 35 Sea Zone to Borneo

    Combat - Japanese
                Battle in Borneo
                    Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 :  2/6 hits
                        UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 :  2/2 hits
                        1 mech_infantry owned by the Americans, 1 armour owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 :  3/8 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Alaska

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to Kiangsi
                1 armour moved from Kwangtung to Kiangsi
                3 infantry moved from Kiangsu to Kiangsi
                6 armour moved from Anhwe to Kiangsi
                2 fighters moved from Hunan to Kiangsi
                3 mech_infantrys moved from Shantung to Kiangsi
                2 mech_infantrys moved from Manchuria to Anhwe
                3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
                Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 7 artilleries, 1 factory_minor, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Saudi Arabia to Northwest Persia
                1 bomber moved from Trans-Jordan to Northwest Persia
                7 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Portugal
                3 fighters moved from Morocco to Spain
                3 fighters moved from 91 Sea Zone to Portugal
                1 tactical_bomber moved from 91 Sea Zone to Portugal
                1 tactical_bomber moved from 91 Sea Zone to Spain
                2 fighters and 3 tactical_bombers moved from Eastern United States to Morocco
                2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 4 transports
                    Americans win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 transports
                Battle in Spain
                    Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Americans win, taking Spain from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 fighter
                Battle in Portugal
                    Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Americans win, taking Portugal from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 fighters moved from Portugal to 91 Sea Zone
                2 fighters moved from Spain to 91 Sea Zone
                1 tactical_bomber moved from Portugal to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Spain to 91 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 submarine moved from 42 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Saudi Arabia
                1 artillery and 9 infantry placed in Eastern United States
                Americans undo move 2.
                1 transport placed in 10 Sea Zone
                1 armour and 2 infantry placed in Western United States
                3 artilleries and 7 infantry placed in Eastern United States
                4 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 17 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Burma to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                2 armour, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
                3 fighters moved from Saudi Arabia to Turkey
                1 fighter moved from Kwangsi to West India
                1 infantry moved from India to West India
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                EDIT: 1 submarine moved from 56 Sea Zone to 42 Sea Zone

    Combat - British
                Battle in Java
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Turkey
                    British attack with 2 armour, 3 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 8 infantry
                    retreated to Turkey
                    Germans win with 1 armour and 4 infantry remaining. Battle score for attacker is -20
                    Casualties for Germans: 4 infantry
                    Casualties for British: 2 armour, 1 fighter, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Turkey to Northwest Persia
                1 aaGun moved from Burma to India
                2 aaGuns and 10 infantry moved from Kwangsi to Yunnan
                5 destroyers moved from 39 Sea Zone to 42 Sea Zone

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Some Units in India change ownership: 2 bombers


  • Annnnnd that final bit of bad luck to seal the deal.  Maybe in a great karma-storm you’ll lose the battle for Moscow.  :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 bomber moved from Southern Italy to Caucasus
                1 fighter moved from United Kingdom to Spain
                1 infantry and 1 mech_infantry moved from Southern France to Spain
                1 infantry moved from Southern France to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Spain, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Spain, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
                    Italians win, taking Spain from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Slovakia Hungary
                1 fighter moved from Spain to Northern Italy
                1 infantry moved from Ukraine to Rostov

    Place Units - Italians
                2 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to Argentina
                4 infantry moved from Brazil to Argentina
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
                1 armour and 1 infantry moved from 66 Sea Zone to Argentina
                1 cruiser and 6 destroyers moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Alexandria to Egypt

    Combat - ANZAC
                Battle in Argentina
                    ANZAC attack with 1 armour, 1 bomber and 5 infantry
                    Neutral_True defend with 4 infantry
                    ANZAC win, taking Argentina from Neutral_True with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Argentina to Brazil
                1 transport moved from 85 Sea Zone to 52 Sea Zone

    Place Units - ANZAC
                1 cruiser and 2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Afghanistan to Eastern Persia
                      Germans take Eastern Persia from British
                1 armour moved from Eastern Persia to West India
                4 infantry moved from Afghanistan to West India
                1 mech_infantry moved from Vologda to Russia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                3 armour, 3 artilleries, 1 bomber, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                1 mech_infantry moved from Tambov to Russia
                2 armour moved from Volgograd to Russia
                2 mech_infantrys moved from Normandy Bordeaux to Portugal
                7 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Portugal

    Combat - Germans
                Battle in Portugal
                    Germans attack with 7 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 infantry
                        Germans roll dice for 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Portugal, round 2 :  4/11 hits
                        Americans roll dice for 1 infantry in Portugal, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Portugal
                    Germans win, taking Portugal from Americans with 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in West India
                    Germans attack with 1 armour and 4 infantry
                    British defend with 1 fighter and 1 infantry
                        Germans roll dice for 1 armour and 4 infantry in West India, round 2 :  1/5 hits
                        UK_Pacific roll dice for 1 fighter and 1 infantry in West India, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in West India
                        Germans roll dice for 1 armour and 3 infantry in West India, round 3 :  0/4 hits
                        UK_Pacific roll dice for 1 fighter in West India, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in West India
                        Germans roll dice for 1 armour and 2 infantry in West India, round 4 :  1/3 hits
                        UK_Pacific roll dice for 1 fighter in West India, round 4 :  0/1 hits
                        1 fighter owned by the British lost in West India
                    Germans win, taking West India from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 fighter and 1 infantry
                Battle in Russia
                    Germans attack with 9 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 22 infantry and 1 tactical_bomber
                        AA fire in Russia :  1/3 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 3 infantry, 20 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  14/37 hits
                        Russians roll dice for 1 aaGun, 3 artilleries, 1 fighter, 22 infantry and 1 tactical_bomber in Russia, round 2 :  10/27 hits
                        13 infantry owned by the Russians, 3 infantry owned by the Germans, 7 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Russia
                        Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 13 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  13/27 hits
                        Russians roll dice for 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Russia, round 3 :  7/14 hits
                        9 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 :  10/20 hits
                        Russians roll dice for 1 fighter in Russia, round 4 :  1/1 hits
                        1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans captures 9PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 9 armour, 2 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 artillery, 1 fighter, 3 infantry and 14 mech_infantrys
                    Casualties for Russians: 1 aaGun, 3 artilleries, 1 fighter, 22 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 tactical_bomber moved from Russia to Ukraine
                1 bomber moved from Russia to Ukraine
                1 aaGun moved from Bryansk to Rostov
                1 armour and 4 infantry moved from Turkey to Caucasus
                3 mech_infantrys moved from France to Normandy Bordeaux
                3 infantry moved from Switzerland to France
                7 fighters and 2 tactical_bombers moved from Portugal to Normandy Bordeaux
                7 infantry moved from Sweden to 113 Sea Zone
                7 infantry moved from 113 Sea Zone to Western Germany
                2 infantry moved from Western Germany to France
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in France
                1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
                3 infantry placed in United Kingdom
                Germans undo move 5.
                2 fighters and 1 infantry placed in United Kingdom
                1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Germans collect 73 PUs (6 lost to blockades); end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs


  • Thats 8 European VCs right now, one turn to get one back.

    2 mechs from France to S-Italy, not Normandy.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Sikang to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
                1 bomber moved from Kiangsi to Kwangtung
                1 armour moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 armour moved from Kweichow to Hunan
                      Japanese take Hunan from Chinese
                1 artillery and 2 mech_infantrys moved from Kweichow to Hunan
                2 mech_infantrys moved from Anhwe to Hunan
                3 mech_infantrys moved from Shantung to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                3 mech_infantrys moved from Kiangsi to Hunan
                6 armour moved from Kiangsi to Hunan
                1 armour moved from Kwangsi to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 armour moved from Szechwan to Hunan
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British

    Combat - Japanese
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangtung to 35 Sea Zone
                1 fighter moved from Kiangsi to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to Philippines
                1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
                1 bomber moved from Kwangtung to Kiangsu
                2 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 harbour placed in Kiangsu
                2 transports placed in 19 Sea Zone
                1 destroyer placed in 19 Sea Zone
                2 infantry placed in Shantung
                1 artillery placed in Shantung
                1 artillery placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
                Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs total

6 / 7

Suggested Topics

  • 5
  • 26
  • 54
  • L25 Classic: Martin X vs Dawgoneit L - no bid

    about an hour ago
    59
  • L25 BM4 fasthard(X) vs simon33(L+20)

    about 2 hours ago
    115
  • L25 BM4 Surfer (Allies+17) vs Avner (Axis)

    about 2 hours ago
    45
  • L25 PTV Surfer (X+12) v Mikawagunichi (L)

    19 minutes ago
    154
  • L24 PTV Dawgoneit (Allies) vs Nikola1975 (Axis +10)

    25 minutes ago
    96
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.6k

Users

40.2k

Topics

1.7m

Posts