@ItIsILeClerc:
For me personally, A&A has deviated too much from history already to also swallow a forced KJF. Luckily (for me), it still doesn’t look impossible to pull off a semi-KGIF as a ‘standard’ allied strategy.
http://en.wikipedia.org/wiki/Europe_first
“Official U.S. statistics indicate that the United States devoted more resources in the early part of the war to stopping the advance of Japan, and not until 1944 was a clear preponderance of U.S. resources allocated toward the defeat of Germany.”
Similar to how it often goes down in Global. Not to say Global is historical–Axis are meant to have a 50/50 shot at winning which was definitely not the case in the actual war.
I’m a history buff–for me Global is the best A&A yet.
America sucks. Been sucking since the new transport rules…
An interesting debate. Some people are always going to prefer the more powerful 0/1 transport for 8$. Maybe the new(er) ruleset hasn’t been fully tweaked.
I think Global’s introduction of naval bases went a long way towards improving navy’s chances relative to aa50. The Battle of the Atlantic improved with aa50 and got better still with Global. The added difficulty for Allies is not a game quality issue because that can be fixed with bids. The powerless transports make for more naval drama.
Air power remains superior to naval power…awhich is the way it was in the war too. The new ruleset gets better use out of subs and destroyers as well as carriers, while in the Revised ruleset, transports were the typical naval fodder unit, which is more or less ahistorical. Hopefully in the future there will be further improvements leading to more dynamic submarine wars.