@Chacmool:
@Krieghund:
@wittmann:
The Surprise attack is its one and only attack. It does not get a second attack.
To be clear, the sub does get its surprise strike in each round of combat, not just the first one.
But why is it still surprising in a second or third round of combat? I dont get it.
If the sub submerges instead of firing in a later combat round can it still be taken as casualty if the enemy rolls a hit in the same Round it submerges?
On the second question:
No. A submerged Sub can no more be taken as casualty, since it submerged (in step 2) before the third step of General Combat Sequence. It will resurface at the end of the combat phase.
Submersible:
A submarine has the option of submerging. It can do this anytime it would otherwise make a Surprise Strike.
The decision is made before any dice are rolled by either side (the attacker decides first) and takes effect immediately.
When a submarine submerges, it’s immediately removed from the battle strip and placed back on the map.
About your first question:
Here how I rationalize a Combat Round:
It can be a whole engagement during a single day. Then a second combat round can represent another wave of attacks, occuring hours, or days later against the survivors.
Hence, the defending units cannot predict where and when will the next Subs groups attacks.
At the abstract level of play in this game, I didn’t view 1 sculpt against 1 sculpt at the lowest tactical level where 1 submarine vessel is assaulting 1 surface warship.
The indivual level of combat representation can provides some guidelines for giving a “feeling” of each combat unit value, capacity and rules but cannot and shouldn’t be a plain simulation of it. A single sculpt can be used as a figure for many “real” units.
When a player’s turn is over, it could represent roughly from 3 to 6 months of “historical” war time.