@oztea:
So my point is, the value you are getting from the enemy NOT having islands to land on is that your forces in the rear areas can steam at full speed, and fuel doesn’t need to be wasted escorting them with convoys. Now in the game, the limits of air units movements represents this to a degree. But only for units we can actually touch. In reality, there are all sorts of things happening in the game that aren’t being represented with plastic pieces. Supplies are moving to your fleets at sea, while raw materials are moving back to your factories from far flung possessions. So the idea of awarding IPCs for control of worthless islands is not far fetched. We already have this happen with the Japanese NO for control of Guam, Midway, Wake, Gilberts and Solomons.
Absolutely agree here!
@oztea:
What I had proposed ages ago went something like this:
Japan (replaces Guam, etc. bonus)
1. Collect 5 IPCs per turn if Japan controls any 8 Pacific islands that have no IPC value.
Theme: Strategic outer defense perimeter.
United States
1. Collect 5 IPCs per turn if the United States controls any 8 Pacific islands that have no IPC value.
Theme: Islands considered to be vital strategic forward bases.
The problem with this NO idea is, under certain circumstances, when you lose just one island, you would lose 5 IPCs. Also, as either country, you would have to take, what, 4 islands before you get any income at all?
A simpler, more accurate, and more incremental income system is to just put 1 IPC on each island. Then if you take one, your income goes up just one, and so forth. And it’s all right there on the map to see.