Operation Dark Skies JamesAleman(axis) vs Allweneedislove


  • Well, since I’ve built destroyers with Italy, not one has hit, so time for something different I guess. This should end this game one way or the other very soon.

    To war with the neutrals, maybe they will hit like my destroyers….nope. They did pretty good, too good in Turkey, we’ll see if it matters I guess.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 destroyers moved from 62 Sea Zone to 33 Sea Zone
                4 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 34 Sea Zone to 23 Sea Zone
                1 destroyer moved from 45 Sea Zone to 22 Sea Zone
                1 destroyer moved from 44 Sea Zone to 21 Sea Zone
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                2 infantry moved from Northwest Persia to Iraq
                3 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Kwangsi : 2 fighters
        Shan State : 1 aaGun, 1 artillery and 3 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 7 destroyers
        23 Sea Zone : 1 destroyer
        20 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        62 Sea Zone : 2 destroyers and 1 transport
        Iraq : 2 infantry
        91 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 4 / 0
        Japanese : 27 / 22
        Americans : 54 / 75
        Chinese : 23 / 29
        British : 37 / 44
        UK_Pacific : 19 / 24
        Italians : 26 / 29
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Trans-Jordan to Syria
                2 infantry moved from Northwest Persia to Iraq

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Syria : 2 infantry
        Iraq : 2 infantry
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 4 / 0
        Japanese : 27 / 22
        Americans : 54 / 75
        Chinese : 23 / 29
        British : 37 / 44
        UK_Pacific : 19 / 24
        Italians : 26 / 29
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • TripleA

    i am having lots of fun with this game. i have never had a neutral attack in a competitive game.

    sure shakes this up.

    now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.


  • @allweneedislove:

    i am having lots of fun with this game. i have never had a neutral attack in a competitive game.

    sure shakes this up.

    Yeah, you are missing out.  It’s really fun when somebody attacks true neutrals, especially if it’s your opponent and they really shouldn’t have  :-)


  • @allweneedislove:

    i am having lots of fun with this game. i have never had a neutral attack in a competitive game.

    sure shakes this up.

    now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.

    Then I wouldn’t have crushed neutrals…nice bait :)

  • '19 '13

    @JamesAleman:

    @allweneedislove:

    i am having lots of fun with this game. i have never had a neutral attack in a competitive game.

    sure shakes this up.

    now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.

    Then I wouldn’t have crushed neutrals…nice bait :)

    I have been following this game - and I was thinking to myself: He should attack the neutrals now - and voila, you did!

    A good choice in my opinion, as things are right now in the game.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Normandy Bordeaux to Gibraltar
                7 mech_infantrys moved from Southern France to Gibraltar
                2 fighters moved from Southern France to Gibraltar
                2 tactical_bombers moved from Southern France to Gibraltar
                10 bombers moved from Southern France to Gibraltar
                14 armour and 22 mech_infantrys moved from Caucasus to Syria
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Normandy Bordeaux to Gibraltar
                7 mech_infantrys moved from Southern France to Gibraltar
                2 fighters moved from Southern France to Gibraltar
                2 tactical_bombers moved from Southern France to Gibraltar
                10 bombers moved from Southern France to Gibraltar
                14 armour and 22 mech_infantrys moved from Caucasus to Syria
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 10 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 8 fighters and 1 harbour
                    Germans win, taking Gibraltar from British with 10 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 52
                    Casualties for Germans: 7 mech_infantrys
                    Casualties for British: 8 fighters
                Battle in Syria
                    Germans attack with 14 armour and 22 mech_infantrys
                    French defend with 2 infantry; British defend with 14 mech_infantrys; Americans defend with 4 bombers
                    Germans win, taking Syria from French with 14 armour and 20 mech_infantrys remaining. Battle score for attacker is 102
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 14 mech_infantrys
                    Casualties for Americans: 4 bombers

    Non Combat Move - Germans
                1 aaGun, 9 artilleries and 19 infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Samara to Volgograd
                1 artillery moved from Novosibirsk to Samara
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                3 infantry moved from Southern France to Spain
                2 tactical_bombers moved from Gibraltar to Northern Italy
                2 fighters moved from Gibraltar to Northern Italy
                10 bombers moved from Gibraltar to Southern Italy
                4 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
                6 fighters and 2 tactical_bombers moved from Germany to Southern Italy
                3 mech_infantrys moved from Southern France to Northern Italy
                2 artilleries and 3 infantry moved from Western Germany to Northern Italy
                1 aaGun and 12 infantry moved from Germany to Western Germany
                2 infantry moved from 114 Sea Zone to Germany
                2 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                3 armour placed in Russia
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Southern France
                3 infantry placed in France
                3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs


  • Wow, sorry about the battle for Syria. I expected you to hit about 10 times over 2 rounds if I was lucky. Instead I got hit just twice…

    I figured you figured I was going the distance, so I did not ask for order of loss, I removed the bombers the first round to give you the best chance for doing damage, since round two was misses anyway, it didn’t matter.

    Let’s see if this gamble pays off. Start the “clock”. If I don’t end this in three rounds, I likely won’t be ;)


  • just wow on the rolls.  Granted you sent overwhelming force to win, but still…

  • '15 '14

    @arathorn:

    @JamesAleman:

    @allweneedislove:

    i am having lots of fun with this game. i have never had a neutral attack in a competitive game.

    sure shakes this up.

    now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.

    Then I wouldn’t have crushed neutrals…nice bait :)

    I have been following this game - and I was thinking to myself: He should attack the neutrals now - and voila, you did!

    A good choice in my opinion, as things are right now in the game.

    I can just second that. I also thought about attacking the Neutrals very early. However this move was an expensive hammer.
    The game looked completely lost for Axis but his looks like a resurrection and the game and the battle for Egypt is open again.

    Still good luck to both players!

  • '17 '16 '13 '12

    A couple turns back, Italy did not seem positioned to open up Turkey, now it is done.

    The battle is not only for Egypt, but also Volgorad…


  • @Omega1759:

    A couple turns back, Italy did not seem positioned to open up Turkey, now it is done.

    The battle is not only for Egypt, but also Volgorad…

    Responded to you privately as game is still pending. Check your message, you can post if after this game ends if you like.


  • @JapanDOWRound1Fan:

    @arathorn:

    @JamesAleman:

    @allweneedislove:

    i am having lots of fun with this game. i have never had a neutral attack in a competitive game.

    sure shakes this up.

    now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.

    Then I wouldn’t have crushed neutrals…nice bait :)

    I have been following this game - and I was thinking to myself: He should attack the neutrals now - and voila, you did!

    A good choice in my opinion, as things are right now in the game.

    I can just second that. I also thought about attacking the Neutrals very early. However this move was an expensive hammer.
    The game looked completely lost for Axis but his looks like a resurrection and the game and the battle for Egypt is open again.

    Still good luck to both players!

    Thank you, this is a fun game, not my ideal example for the bomber concept, but the other 11 games will show what this game doesn’t. By the way, today we refined “Dark Skies”, I believe I will deploy this new plan in my future games to illustrate how I can make Japan “immune” from KJF strategies…using “surplus” German air forces on Japanese carriers and air bases…a German can opener in the Pacific gives Japan free reign…Time will tell, but If my gut is right, the axis will be “immune” from a loss regardless of dice. I want to roll this out in my wheatbeer game, but I would feel better if I can play test the concept once against myself before going live.


  • My goal in the new Skies strategy will be to Bomb UK and Russia with Italy. Bomb Russia(early on), India, and Australia with Germany, and have Japan work towards 6 cities while Germany works towards 8 using Germany as a can opener in the Pacific. Should be “unstoppable” if the concept bares out. This calls for Germany to obtain 60 IPCs, deploy 30 against Europe and 30 against Pacific. When Volgorad, and Caucasus fall turns 5-7 Germany should hit 80’s and spend 30 towards Russia, 50 towards Pacific…Japan builds carriers, Germany lands fighters/tacticals on them, and Bombers on air bases…good game.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                3 fighters and 1 tactical_bomber moved from Northwest Persia to Greece
                2 armour, 10 artilleries, 20 infantry and 7 mech_infantrys moved from Northwest Persia to Turkey

    Combat - Russians
                Battle in Greece
                    Russians attack with 3 fighters and 1 tactical_bomber
                    Italians defend with 1 fighter
                        Russians roll dice for 3 fighters and 1 tactical_bomber in Greece, round 2 :  4/4 hits
                        Germans roll dice for 1 fighter in Greece, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 fighter owned by the Russians lost in Greece
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 fighter
                    Casualties for Italians: 1 fighter
                Battle in Turkey
                    Russians attack with 2 armour, 10 artilleries, 20 infantry and 7 mech_infantrys
                    Italians defend with 2 armour and 1 artillery
                        Russians roll dice for 2 armour, 10 artilleries, 20 infantry and 7 mech_infantrys in Turkey, round 2 :  11/39 hits
                        Italians roll dice for 2 armour and 1 artillery in Turkey, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Turkey
                    Russians win, taking Turkey from Italians with 2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 armour and 1 artillery

    Non Combat Move - Russians
                2 aaGuns moved from Northwest Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Greece to Cyprus
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 infantry moved from Sakha to Buryatia

    Turn Complete - Russians

    Territory Summary for Russians :

    Soviet Far East : 1 infantry
        Amur : 1 infantry
        Buryatia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Cyprus : 2 fighters and 1 tactical_bomber
        Turkey : 1 flag, 2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys
        97 Sea Zone : 1 submarine
        Iraq : 2 aaGuns

    Production/PUs Summary :

    Germans : 63 / 81
        Russians : 7 / 0
        Japanese : 26 / 22
        Americans : 54 / 75
        Chinese : 23 / 29
        British : 36 / 44
        UK_Pacific : 19 / 24
        Italians : 24 / 29
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 carriers moved from 6 Sea Zone to 8 Sea Zone
                3 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone
                3 fighters moved from Korea to 8 Sea Zone
                3 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 6 infantry and 1 tactical_bomber moved from Korea to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 carriers moved from 6 Sea Zone to 8 Sea Zone
                3 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone
                3 fighters moved from Korea to 8 Sea Zone
                3 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 6 infantry and 1 tactical_bomber moved from Korea to Amur

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Amur
                    Japanese attack with 1 artillery, 6 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 artillery, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Korea to Amur
                1 tactical_bomber moved from Amur to Japan

    Place Units - Japanese
                3 infantry placed in Korea
                1 fighter and 1 infantry placed in Japan
                Japanese undo move 1.
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Amur: 1 aaGun
                EDIT: Removing units owned by Japanese from Korea: 1 aaGun
                EDIT: Turning off Edit Mode
                1 infantry placed in Korea
                1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Japanese collect 19 PUs (9 lost to blockades); end with 19 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs


  • Hope you don’t mind, before placement, I edited one more aagun to Amur as an extra noncombat. If you do, just place it back in Korea.

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