@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
1914 rules in axis and allies WW2
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I was wondering what rules people where thinking of bring over to Axis and Allies ww2
I sort of like artillery getting a first strike attack against amphibious assault (but I fell that bombardment should happen first)
I also like the idea of cruisers having a movement of 3
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I’ve always used a single movement round in all A&A games - speeds things up
Low cost of naval units
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single movement? like what for example?
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Flashman probably means no non combat move round.
Do all moves before rolling combat.
Then place new units. -
But how would you reinforce a territory you just captured?
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You don’t.
You attack with enough units to hold it.