@toblerone77:
How would that be when transports CANNOT attack offensively? The opposition could just as easily build destroyers to counter them.
How effective is AA on a one to one basis? It seems to me you heavily emphasize on fighter/aircraft attacks against transports which is great for the player deploying the aircraft. They get to spend less and have no risk against transports if unescorted.
Unless you build at least two destroyers per transport it’s an easy victory for one plane because you essentially knock out a transport, it’s cargo and it’s destroyer and if you lose even a bomber it’s the same risk attacking lone infantry except you wipe out a whole lot more of the enemies IPCs. Especially for the Luftwaffe which is why players who play as Germany a lot love this ruling.
It really doesn’t matter what I think anyway. I doubt Larry Harris is reading this board and I doubt anything said here will change anything else within the game played by the community as a whole.
I still maintain that transports should have a defense and those of us here who agree will simply house rule it in our home games.
You don’t need much offensive navy with airplanes (UK/USA).
I imagine almost Germany vs UK&USA.
Usually, Germany is not able to put many naval units and must use (more versatile) aircrafts instead of DDs and Subs but have to pay the price.
In 1940, you need a defensive core of CV+2Fgt+1DD to protect transports.
Even when Germany could destroy those warships, it will face many TT x@1 and will pay the price of replacing lost needed Fgt (10 vs 8 IPCs) and trying to put enough ground units to repel USSR.
At last, it will come a time, it won’t be able to put naval units and will keep solely Fgt and Inf to create fortress Europe.
I agree Transport should have defense. And must be chosen last.
We disagree on the value: @1/each unit vs @1 a whole group 2+ of TPs at 7 IPCs
and the cost: 7+1=8 IPCs vs 7+2 = 9 IPCs for a similar unit as you suggest.
And I may even introduce a fleeing tactics for isolated Transport against attacking units.
My reason of disagreement: the risk of unbalancing the game in favor of Allies.
Maybe they are not very compelling arguments.
For now, I can just propose other means to solve the problems expose in this thread.
Forums are a place for exploration, creative and critical thinking about different aspects of A&A. Larry is a reference (not a dictator) and this does not exclude to think outside the box (like you were trying to do).
Everyone pick and try what he sees fit most for his players and style of game.
According to how the points are exposed, it could help people choosing what they prefer.
From my point of view, the more there is to pick, the better.