Axis and Allies 1914 FAQ/Question and Answer Thread

  • Official Q&A

    Yes.


  • Here’s a question that arose during a game of 1914 that’s still in-progress:

    It’s turn two and the U.S. has not entered the war. The Great Britain player wants to move land units from Canada into the Eastern U.S., where he’s also moved a transport into the sea zone.

    I’d never seen this attempted before, unsure of it’s allowed and can’t seem to find anything in the rulebook. Your thoughts? Thank you in advance.

  • Official Q&A

    It’s not allowed.  Movement of land units into a neutral territory is an attack.


  • @Krieghund:

    It’s not allowed.  Movement of land units into a neutral territory is an attack.

    Awesome. Thanks for the quick response.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hi Kreig, questions:

    1. If my ships just sit in a sea zone with no enemy ships but an enemy naval base and do not move during their turn, do I sill roll for mines?  The rule says “move through or into…”  I assume they would not roll.

    2. Also if I am correct above, would my ships that just sit in a mined sea zone their turn roll for mines if another of my ships enters the same sea zone the same turn or would only the moving ship?

    2. If I move into a sea zone to reinforce w/transported units a contested land area, do I roll for mines if the sea zone is adjacent to a mine?  I assume so…

    thanks

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Along those lines,

    If I  move an empty transport into mined uncontested sea zone to load units, I roll the mines before I load, rigth?

    But, what if the transports are just sitting there having moved in last run, and start “bridging” units from one land territory to another… they are not “moving into or through” the sea zone…

    Thanks!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Finally, I can pick up units from a contested territory, right?


  • To Karl7

    1. If my ships just sit in a sea zone with no enemy ships but an enemy naval base and do not move during their turn, do I sill roll for mines?  The rule says “move through or into…”  I assume they would not roll.
    They do NOT roll for mines.

    2. Also if I am correct above, would my ships that just sit in a mined sea zone their turn roll for mines if another of my ships enters the same sea zone the same turn or would only the moving ship?
    Only the new ships entering would roll.  Plus remember this is done after all movement and before any battle rolls.

    3. If I move into a sea zone to reinforce w/transported units a contested land area, do I roll for mines if the sea zone is adjacent to a mine?  I assume so… Yes (if you mean territory adjacent to a mine), transports would roll for mines, thus your reinforcement may fail (units lost) if ship is sunk.

    If I  move an empty transport into mined uncontested sea zone to load units, I roll the mines before I load, right?
    Actually no, you would go ahead and complete your full movement, even to the point of unloading those units.  The mine rolls are done after ALL movement completed for all of your units.

    But, what if the transports are just sitting there having moved in last run, and start “bridging” units from one land territory to another… they are not “moving into or through” the sea zone…  If the ships don’t move, there is no roll for mines. (Even though technically they are moving IN that sea zone - but rule is built around moving into or through).

    Finally, I can pick up units from a contested territory, right? Yes, the territory can be contested, but the sea zone must be friendly.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    So if pick up units in a mined se zone and move out of the zone, but hit a mine, the units are lost?


  • So if pick up units in a mined sea zone and move out of the zone, but hit a mine, the units are lost?
    If transport already in SZ with mines and then move out (with or without units), then there is no mine rolls.  If moved into the mined SZ, picked up units, and continued out of the SZ, then mine attack would occur.  But the roll for the mine would not be done until after movement to the 2nd SZ, and after any unloading.  So, if transport lost to mine roll, the units would be removed too (they never made it).


  • Contested question:  Can I move units OUT of a contested territory to a territory that I do NOT control but I do have units there?  eg.  AH controls POLAND, Germany has units there.  UKRAINE is contested with German and Russian units - Can I move the German units from UKR to POL?


  • Yes.
    Krieghund said this in 2013:
    Land units that begin the turn in contested territories can only be moved to territories that at the beginning of the turn were either controlled by your power or contained units belonging to your power.  (They can also remain at sea if moved by transport.)


  • Real quick.  Can you move naval units in to a contested sea zone, but not conduct combat, just leaving them there for the opposing navy to have to choose whether to attack to move, or otherwise, on their turn?  I thought I read that as such, that the naval units to not have to conduct combat when moving in to a contested zone, but still roll for mine damage at enemy port areas.

  • Official Q&A

    Yes, that’s correct.


  • Sweet.  Thank you, Krieg!


  • Captured naval base questions:  (I’m seeing conflicting answers on these issues.)

    Situation 1: Germany captures KAR turn 3.  UK moves to SZ6 on turn 3, does UK roll for mines?

    Situation 2: Germany captures KAR turn 3.  If GE still controls turn 4, can they repair in SZ12 and mobilize new ships in SZ12?

    Situation 3: Germany captures KAR turn 3.  Russia contests in turn 4.  Can Russia mobilize ships in SZ12 (or SZ6)?  ALSO, any mines go back to Russia, right?

    In the FAQ (and rules) under Sea Zones, in the last sentence there is a phrase “(origional territories only)”, what is that trying to imply?

  • Official Q&A

    @Carolina:

    Situation 1: Germany captures KAR turn 3.  UK moves to SZ6 on turn 3, does UK roll for mines?

    No.  Mine fields are only active while the naval base is under the control of either its original controller or another power on the same side.

    @Carolina:

    Situation 2: Germany captures KAR turn 3.  If GE still controls turn 4, can they repair in SZ12 and mobilize new ships in SZ12?

    Germany can repair battleships there, but not mobilize sea units.  New sea units may only be mobilized at a naval base that the power originally controlled (not captured ones).

    @Carolina:

    Situation 3: Germany captures KAR turn 3.  Russia contests in turn 4.  Can Russia mobilize ships in SZ12 (or SZ6)?  ALSO, any mines go back to Russia, right?

    Yes to both, assuming that Moscow is not controlled by the Central Powers.

    @Carolina:

    In the FAQ (and rules) under Sea Zones, in the last sentence there is a phrase “(origional territories only)”, what is that trying to imply?

    It means that the naval base must be located in a territory that your power originally controlled (at the start of the game) in order to be used for that purpose.


  • Thanks- had it all correct except the mine fields. The original rule on page 17, second sentence has not been amended- and is correct as-is. When searching forums, there seemed to be conflicting interpretations.


  • Amphib question:  Do you have to declare the destination territory before making mine field attacks?  This situation arose with a reinforcement by 2 transports to 2 different territories that bordered same sea zone, and one was hit.  So, does the moving power have choice of which territory the surviving transport gets to offload?

    And as follow up, there is the phrase “declared territory” twice in the rules, on pg 17 (under Amphib Assault 3rd para) and pg 22 (under Sea Combat 2nd para).  What does that imply?
    Can you clarify the movement phase, do mine attacks precede the territory declaration step.

  • Official Q&A

    Mines are rolled for at the end of the Movement phase, so the destination territories for amphibious movements must be declared before the mines are resolved.  The moving power does not have a choice as to which transport is hit, as each unit is rolled for individually.

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