@Eqqman
I didn’t look at the game file, but I got the gist of it. You summarised the game well.
Poland move was good. I’ll keep that in mind in similar situations.
Why did you not move the Burgundy stack?
“So what happens if for some reason TGC leaves Alsace? If I move the French stack there I’m now at risk of the German stack moving to
Picardy or hitting the much weaker reinforcements that moved into Lorraine”
I don’t think this should be a problem. If Alsace is completely vacated you just send 1 infantry. You get 3 IPCs so it’s guaranteed to pay for itself. If there’s a blocker there, it’s a no show but Lorraine just seems closer to the frontline to pressure the Germans. It’ll give you the option of moving into Switzerland, and there’s no real need to have the army on the Atlantic coast.
The British mistake hurt, but I don’t think it’s catastrophic. I’ve recovered from a 1 turn delay before.
Naval movements for the UK in the Indian Ocean were good.
If I was the French I probably would’ve moved to sea zones 18 or 7 to transport the continental UK troops. The British transport from sea zone 2 could join in too. You’ll be threatening the German fleet at the same time. It’s not a big deal though (I wouldn’t call you moving to Canada a mistake or blunder at all), but I generally like to keep the Canadian troops for an all-out UK shuck once Africa’s cleared.
I don’t think Italy should get the German African territories (at least, nothing special needs to be done to allow it to get them, certainly not the lengths you went to ensure Kamerurn and German East Africa), mainly because I believe that Italy’s doomed to fall anyway, so it’s better for the income to go to a power that can last longer (France or UK). It’s a nitpick though and your reasoning is quite sound, so I’ll chalk that up to personal preference more than anything.
I disagree with buying the fighter. Partly because that’s not what The Good Captain does, but also because Italy doesn’t have enough artillery to justify it, nor can you build more, and Italy has so little income anyway. Again, it’s just 6 IPCs so it’s no big deal.
Ah, yes. Non-Spain shuck US moves.
For a while in solo games, I struggled to find the right balance of transports for the US outside of The Good Captain’s Spain shuck (usual targets were Picardy or Piedmont). Oftentimes I bought too few and accumulate a large chunk of either IPCs or ground units in the Americas, or buy a bunch of transports and end up having a lot of them just stand around.
Because of that, I really liked you put a full Norway shuck plan. I’ll try it sometime.
I’m glad that you finally found a use for Norway. Intriguing insight on US battleships. The only flaw is that the amount of battleships that can bombard is limited to the amount of units attacking. In your scenario it’s no big deal since the US needs to transport so many soldiers (and can’t build so many battleships anyway), but you can’t just go with a 4 battleship bombardment with 1 attacking land unit thing. I’m sure you know this but I think that’s a major problem hindering the plan, since the above example is how I usually think of a “large battleship bombarding force” would be used in 1914 (I agree it’s justifiable if the Central Powers had a field day at sea and the Allied navies got some bad dice).
All your moves for Russia were good. Russia’s movements are definitely tricky and I don’t think I could’ve done better.
I usually only bring units down from Egypt when facing the Germans in Africa, but that’s usually because I like to use the transports for other purposes (obviously the Central Powers navies weren’t as much of a threat), not because I think it’s too much. Your experience will be informative in future games.
As for your attack on Alsace, The Good Captain mentioned something similar that I did in one of his videos to me.
(Paraphrasing) “The Allies have such an advantage in this game that there’s no need to have a large battle on the Western Front with close odds, in case something goes wrong. It’s an unnecessary risk.”
Keep in mind he said that when my attack was way more successful (his German counterattack failed miserably, allowing me to cut into his artillery, and I lost for other reasons).
Your naval loss was definitely painful. I must say I never experiences such a dire situation and probably wouldn’t have done better than you.
Not a fan of attacking Switzerland. It’s only 1 IPC and it causes too many problems (or more precisely, complicated problems that don’t have easy solutions, turning the Western front into an Eastern Front style quasi-chess game where I worry far more about making a mistake).
Overall, you played a great game, and most of your minor mistakes were either not too severe or merely a manner of personal preference. Bad dice was the thing that broke you.
Still, overall I would categorise this as a textbook “Allied player loses to The Good Captain knocking it out of the park as the Central Powers” game, much like the ones I played with him.
I’m confident you’ll beat him in the future.