Whackamatt (axis) vs. captain walker (allies +6)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 32 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Shantung to 19 Sea Zone
                3 infantry moved from Manchuria to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Kazakhstan to Sikang
                      Japanese take Sikang from Chinese
                2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                2 fighters moved from Kwangtung to Kiangsi
                1 bomber moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 23 Sea Zone
                1 fighter moved from Hawaiian Islands to 32 Sea Zone
                2 fighters moved from Hawaiian Islands to 31 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 37 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 destroyers, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 31 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 32 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 4 infantry
                    Chinese defend with 2 artilleries and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 artilleries and 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 3 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Kiangsi
                    Japanese attack with 2 fighters and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 bomber moved from Kwangsi to French Indo China
                2 fighters moved from Kiangsi to French Indo China
                1 aaGun moved from Buryatia to Yakut S.S.R.
                3 aaGuns moved from Manchuria to Jehol
                1 infantry moved from Sakha to Buryatia
                1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 31 Sea Zone to Hawaiian Islands
                2 fighters moved from 23 Sea Zone to 25 Sea Zone
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from 32 Sea Zone to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5
                Japanese collect 57 PUs (1 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    OOL for sz25?

  • '20 '18 '17 '15

    just roll up the first round, then post when it asks me to pick.  When the loss screen comes up.  hit cancel, then save and post.  cause if you don’t hit very many round 1, i may change my ool.

  • '23 '21 '20 '19 '17 '16 '15 '13

    no sub hits but I got seven hits first round

  • '20 '18 '17 '15

    I don’t know if you saved it right, the last file attached is the CM turn summary, meaning combat hasn’t started yet.  Did you save a file after the roll, then save?

  • '23 '21 '20 '19 '17 '16 '15 '13

    this should be it

  • '20 '18 '17 '15

    here you go.  As I only got three hits, I assumed you’d take sub hits.  then went through the next round.  i am anihilated.

    battle over.tsvg

  • '23 '21 '20 '19 '17 '16 '15 '13

    wtf!!
    In the future you will tell me what the OOL is! I didn’t even get a chance to do my OOL? Why didn’t you attach the file like you had me do?
    Don’t do your opponents combat round for them!

  • '20 '18 '17 '15

    shit man, I got clickey.  If you wanna edit in any changes, I’m okay with that.  Sorry about that.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Just tell me where you want the seven hits assigned and I’ll post them on the file I have saved…and then I’ll finish my combat round.

  • '20 '18 '17 '15

    i selected mine.  pretty pricey stuff. :|

    i got 4 hits for you to select.

    US select casualties.tsvg

  • '23 '21 '20 '19 '17 '16 '15 '13

    the US gets four more hits…time for you to decide again

    Japan select casualties.tsvg

  • '20 '18 '17 '15

    us has a couple more hits.  i’m down to a fighter.

    us hits 3.tsvg

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 battleships, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 15 Sea Zone to 25 Sea Zone
                1 submarine moved from 30 Sea Zone to 25 Sea Zone
                3 fighters moved from Midway to 25 Sea Zone
                1 destroyer and 4 fighters moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 7 fighters and 3 submarines
                    Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 2 bombers, 1 destroyer and 7 fighters in 25 Sea Zone, round 1 :  7/10 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 :  4/9 hits
                        3 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 2 bombers and 7 fighters in 25 Sea Zone, round 2 :  4/9 hits
                        Japanese roll dice for 2 carriers and 2 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        2 fighters owned by the Americans , 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 25 Sea Zone
                    retreated to 25 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 53
                    Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer, 2 fighters and 3 submarines
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                2 bombers moved from 25 Sea Zone to Midway
                5 fighters moved from 25 Sea Zone to Midway
                1 transport moved from 91 Sea Zone to 89 Sea Zone

    Place Units - Americans
                2 battleships, 1 carrier and 1 destroyer placed in 10 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Alaska : 1 mech_infantry
        Midway : 1 airfield, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 1 mech_infantry
        26 Sea Zone : 1 flag
        10 Sea Zone : 3 battleships, 3 carriers, 1 destroyer and 4 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        89 Sea Zone : 1 transport
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 63
        Russians : 24 / 34
        Japanese : 58 / 63
        Americans : 51 / 66
        Chinese : 9 / 18
        British : 30 / 40
        UK_Pacific : 7 / 7
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 artillery and 1 infantry placed in Chahar
                1 artillery placed in Szechwan
                1 artillery placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1
                Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 artillery and 2 infantry
        Yunnan : 3 artilleries and 9 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 artillery and 1 infantry
        Chahar : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 52 / 63
        Russians : 24 / 34
        Japanese : 56 / 63
        Americans : 51 / 66
        Chinese : 11 / 16
        British : 30 / 40
        UK_Pacific : 7 / 7
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - British
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from Burma to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                Battle in Gibraltar
                    British attack with 2 artilleries and 4 infantry
                    Italians defend with 2 armour and 1 harbour
                        British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 1 :  4/4 hits
                        Italians roll dice for 2 armour in Gibraltar, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 armour owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - British
                2 transports moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from West India to India
                2 mech_infantrys moved from Eastern Persia to India
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Burma to Shan State
                1 artillery and 2 infantry moved from Burma to Yunnan

    Place Units - British
                1 submarine placed in 98 Sea Zone
                2 fighters placed in Egypt
                2 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for British :

    Yunnan : 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 2 infantry
        Shan State : 1 infantry
        India : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 armour
        West India : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 2 infantry
        Gibraltar : 2 artilleries, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 armour and 1 mech_infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 3 transports
        98 Sea Zone : 1 submarine
        91 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 52 / 63
        Russians : 24 / 34
        Japanese : 53 / 63
        Americans : 51 / 66
        Chinese : 11 / 16
        British : 30 / 35
        UK_Pacific : 10 / 0
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        Malaya : 1 harbour

    Production/PUs Summary :

    Germans : 52 / 63
        Russians : 24 / 34
        Japanese : 53 / 63
        Americans : 51 / 66
        Chinese : 11 / 16
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Western Germany to Southern Italy

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 49 Sea Zone to 32 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                Battle in 32 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 32 Sea Zone
                    ANZAC win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 1 artillery and 2 infantry
        Western Australia : 1 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        32 Sea Zone : 1 destroyer
        54 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 63
        Russians : 24 / 34
        Japanese : 50 / 63
        Americans : 51 / 66
        Chinese : 11 / 16
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Persia

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter
        Tunisia : 2 infantry
        80 Sea Zone : 1 destroyer
        Persia : 2 infantry
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 52 / 63
        Russians : 24 / 34
        Japanese : 50 / 63
        Americans : 51 / 66
        Chinese : 11 / 16
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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