Absolute bloodbath in 99
Whackamatt (axis) vs. captain walker (allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Kwangtung to Kiangsi
1 bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 2 artilleries and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 3 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Kwangsi to French Indo China
2 fighters moved from Kiangsi to French Indo China
1 aaGun moved from Buryatia to Yakut S.S.R.
3 aaGuns moved from Manchuria to Jehol
1 infantry moved from Sakha to Buryatia
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to Hawaiian Islands
2 fighters moved from 23 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 32 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Japanese
3 infantry placed in French Indo China
2 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5
Japanese collect 57 PUs (1 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
OOL for sz25?
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just roll up the first round, then post when it asks me to pick. When the loss screen comes up. hit cancel, then save and post. cause if you don’t hit very many round 1, i may change my ool.
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no sub hits but I got seven hits first round
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I don’t know if you saved it right, the last file attached is the CM turn summary, meaning combat hasn’t started yet. Did you save a file after the roll, then save?
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this should be it
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here you go. As I only got three hits, I assumed you’d take sub hits. then went through the next round. i am anihilated.
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wtf!!
In the future you will tell me what the OOL is! I didn’t even get a chance to do my OOL? Why didn’t you attach the file like you had me do?
Don’t do your opponents combat round for them! -
shit man, I got clickey. If you wanna edit in any changes, I’m okay with that. Sorry about that.
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Just tell me where you want the seven hits assigned and I’ll post them on the file I have saved…and then I’ll finish my combat round.
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the US gets four more hits…time for you to decide again
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us has a couple more hits. i’m down to a fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 15 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
1 destroyer and 4 fighters moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 7 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 2 bombers, 1 destroyer and 7 fighters in 25 Sea Zone, round 1 : 7/10 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 4/9 hits
3 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 bombers and 7 fighters in 25 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 2 carriers and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Americans , 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 destroyer, 2 fighters and 3 submarines
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
2 bombers moved from 25 Sea Zone to Midway
5 fighters moved from 25 Sea Zone to Midway
1 transport moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
2 battleships, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Midway : 1 airfield, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 1 mech_infantry
26 Sea Zone : 1 flag
10 Sea Zone : 3 battleships, 3 carriers, 1 destroyer and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 58 / 63
Americans : 51 / 66
Chinese : 9 / 18
British : 30 / 40
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 1 infantry placed in Chahar
1 artillery placed in Szechwan
1 artillery placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 2 infantry
Yunnan : 3 artilleries and 9 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 artillery and 1 infantry
Chahar : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 56 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 40
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Gibraltar
British attack with 2 artilleries and 4 infantry
Italians defend with 2 armour and 1 harbour
British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 1 : 4/4 hits
Italians roll dice for 2 armour in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armourNon Combat Move - British
2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to YunnanPlace Units - British
1 submarine placed in 98 Sea Zone
2 fighters placed in Egypt
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for British :
Yunnan : 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 2 infantry
Shan State : 1 infantry
India : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 armour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 2 infantry
Gibraltar : 2 artilleries, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 3 transports
98 Sea Zone : 1 submarine
91 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 53 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 0
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Malaya : 1 harbourProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 53 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Western Germany to Southern ItalyNon Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 49 Sea Zone to 32 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 32 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 artillery and 2 infantry
Western Australia : 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 transport
32 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 50 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to PersiaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tunisia : 2 infantry
80 Sea Zone : 1 destroyer
Persia : 2 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 50 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0