On issue:
1. Please differentiate between “TripleA” . and . “a map or game that happens to be on TripleA”
TripleA is just an engine to play games. One of those games happens to be “Global 1940”. Each of our games is made by some user (some by me, most by other people). The user who makes the map, decides how big it is, or how small it is, and the size of the units, the art of the units, the art of the map, the scale, the shape of the territories, etc etc.
The best example of this would be for you to go play “New World Order”. This map happens to be very zoomed out already, and it looks awesome. The units are all distinctive and easy to see, despite being half the dimensions (75% smaller) of the units on “Global 1940”. You can see more territories in your window without moving in NWO, than all the territories on the map in Global 1940.
I actually argued with Bung (the guy who made the map base [territories] of Global 1940), telling him that the scale was too large and that he should make everything smaller. He agreed but was basically done with the thing already and said it would be too much work for him to start over.
To give you an example: aBattleMap has ‘modules’, which are loosely the same thing as maps on triplea. If some user makes a module on battlemap where the scale is really really zoomed in, And you do not like it, should you blame BattleMap, or blame the user who made the map?
You would blame the user who made the map (politely i hope), and if you actually able to contribute in some way you would go and make a new version of the module which is not zoomed in. That would solve the issue.
**TripleA has a wonderful, totally underutilized feature, called “MAP SKINS”. **
A map skin is basically all the graphics files, and nothing else (no game file). Map skins can be changed IN THE MIDDLE OF A GAME, from the ‘view’ menu. In fact, all TripleA games use map skins, except that generally speaking there is only 1 skin for each map, so noone notices (TripleA loads the game, then loads the ‘default’ map skin from the same folder as the game, unless the user was previously using a different skin).
A map skin can change EVERYTHING about a map, except for the actual game data (game data = where units are, the rules).
This means a map skin can have:
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A different sized map. (ie: more zoomed out)
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Differently shaped territories (but with the same names).
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Different unit art.
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Different map art (the relief tiles [aka: map details]).
So, instead of complaining, make a map skin (or get someone else to do it).
Because you do not have to mess with the game files, it is 100x easier. I made a skin for Napoleonic in about 3 hours.
You could even take the existing art from battle map, and copy and paste it, run the map maker part 1 utility for triplea, and you are done. The result would be a map that looks just like battlemap’s version of global (or w/e map you want), but plays on TripleA.
2. Battle reports.
I guess when you are playing a live game, you don’t need a report because you watch the battle happen.
When playing a play-by-forum game, you either get to read the history text, or load the game and go into history mode to see the results line by line.
What exactly would you want the battle report to be?
I find the current way adequate, and I have never heard of this complaint before by anyone.
I am open to making a more details battle report just for pbf players, but I do not know what is wrong with the current one, or what you want it to be / what it should be.
thx,
veq