Risk taught us when we were young that Irkutsk and Yakutsk are like the North and South Dakota of Soviet Russia. Have you not visited the region of Kamchatka before–by traveling on a bold line via Alaska? We all know that bold lines can support gigantic armies.
Global 2nd edition Q+A ( AAG40.2)
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It sure is - thank you
Item 16C), and it has been added to the Triple A game notes themselves, in the new version
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I skimmed the 80 pages here and didn’t see anything on the subject, nor did I find it using the search function, so I had to register and ask a question.
In a previous incarnation of A&A, mechanized infantry were able to “carry” an infantry or an artillery piece to move 2 (don’t recall which version), and my A&A buddy and I had been playing Global 1940 and now G40 2nd Ed with this old rule. However, upon closer examination of the rule book, it does not say that infantry or artillery may move 2 with a mechanized infantry. Is this no longer allowed in G40 and G40 2nd Ed?
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I skimmed the 80 pages here and didn’t see anything on the subject, nor did I find it using the search function, so I had to register and ask a question.
In a previous incarnation of A&A, mechanized infantry were able to “carry” an infantry or an artillery piece to move 2 (don’t recall which version), and my A&A buddy and I had been playing Global 1940 and now G40 2nd Ed with this old rule. However, upon closer examination of the rule book, it does not say that infantry or artillery may move 2 with a mechanized infantry. Is this no longer allowed in G40 and G40 2nd Ed?
There is no carrying of any other units in G40 2nd edition, no.
You may be thinking of the technology “mechanized infantry” which allowed a tank to carry an infantry with it. That was in the 50th anniversary game, circa 2008
Mechanized infantry is a new unit introduced in the 1940 games that is basically just an infantry unit that can move 2 spaces, and costs 4 instead of 3.
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I have a couple of questions about the conversion of the US IC’s to majors when the US enters the war.
I"m playing a game on Triple A and here’s what’s happened.
ON J2 Japan set up for a major attack on the US by moving the majority of her fleet w/six loaded transports to Hawaii. A combination attack on J3 takes Alaska, Midway, Hawaii and Western US. Japan takes control of the minor IC in Western US.Question 1- On US three is there a limit on the number of units the US can place? They have two minors at the start of their turn…but they convet to majors on that turn. Triple A only allowed three units per IC…so I need to know if that’s correct.
Question 2- If the minor IC in Western US is under Japanese control…does it convert to a major IC on the US turn? Triple A placed a major there on the start of the US turn…but it also left the minor there. So what exactly is the rule for the IC upgrade if it’s under enemy control? -
@captain:
I have a couple of questions about the conversion of the US IC’s to majors when the US enters the war.
I"m playing a game on Triple A and here’s what’s happened.
ON J2 Japan set up for a major attack on the US by moving the majority of her fleet w/six loaded transports to Hawaii. A combination attack on J3 takes Alaska, Midway, Hawaii and Western US. Japan takes control of the minor IC in Western US.USA is at war with Japan on J3, when Japan declares war on the USA. Minors are increased to majors immediately upon state of war. Therefore, when Japan invaded WUS, there should have been a major IC there.
Question 1- On US three is there a limit on the number of units the US can place? They have two minors at the start of their turn…but they convet to majors on that turn. Triple A only allowed three units per IC…so I need to know if that’s correct.
Limit is 10. They should have converted to majors when Japan declared war on the USA. Triple A does not convert USA minors to majors when it should.
Question 2- If the minor IC in Western US is under Japanese control…does it convert to a major IC on the US turn? Triple A placed a major there on the start of the US turn…but it also left the minor there. So what exactly is the rule for the IC upgrade if it’s under enemy control?
It should have converted to major upon the DOW, and been reduced to a minor upon capture. It will not be automatically increased to a major upon USA recapture. USA will have to spend 20 to get a major
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thanks for the response I didn’t think Triple A was doing it the correct way…it looks like I’ll have to edit the major IC out of WUS and spend the money for the upgrade.
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Are you allowed to move land units from Scotland to Ireland without transports?
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Yes
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@Final:
Are you allowed to move land units from Scotland to Ireland without transports?
Part of Northern Ireland is contained in the “Scotland” space, and there is a visible land border between Scotland and Eire, so yes. You can walk in.
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On page 24 of the Europe rules, in the bottom right the photo caption says 'On Italy’s turn, the UK sub in sea zone 97 can cost Italy up to 2 IPCs.
Shouldn’t this read 6 IPC’s since UK would roll 2 dice for their sub and if they rolled two 3’s that would be 6 damage to Italy, and they have a total of 8 IPC value adjacent to this sea zone so they could absorb all of it.
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Yes, good catch Ike, that error has been noted by the rulebook writers and has been listed in the official errata
You might want to find a copy of the official FAQ/errata - try Harris’ website, or some helpful player may provide it to you here -
@IKE:
On page 24 of the Europe rules, in the bottom right the photo caption says 'On Italy’s turn, the UK sub in sea zone 97 can cost Italy up to 2 IPCs.
Shouldn’t this read 6 IPC’s since UK would roll 2 dice for their sub and if they rolled two 3’s that would be 6 damage to Italy, and they have a total of 8 IPC value adjacent to this sea zone so they could absorb all of it.
Looks like an error to me, Italy has a possible 8IPCs in value from 3 different territories adjacent to the eligible convoy zone. The UK sub can convoy a total of 6IPCs from Itay in that sea zone.
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Yes, good catch Ike, that error has been noted by the rulebook writers and has been listed the official errata
You might want to find a copy of the official FAQ/errata - try Harris’ website, or some helpful player may provide it to you hereCheers
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Yes, good catch Ike, that error has been noted by the rulebook writers and has been listed the official errata
You might want to find a copy of the official FAQ/errata - try Harris’ website, or some helpful player may provide it to you hereHere it is:
http://www.wizards.com/AvalonHill/rules/AAEurope1940_2ndEdition_FAQ.pdf
and
http://www.wizards.com/AvalonHill/rules/AAPacific1940_2nd Edition_FAQ.pdf
:-)
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UK wants to amphibious assault a German coastal territory, Germany has a sub in the seazone that the UK plans to send the transports to. Since the transports are not escorted, the amph assault cannot occur. The UK needs to escort the transports and then he can ignore the sub during combat. All the UK has to escort are carriers(no attack value) and fighters(cant hit subs unless he has a destroyer present). He decides to send the carriers and fighters to the seazone to ‘escort’ the transports. Does the UK fleet:
1. Ignore the Sub anyway and conduct the amphibious assault like normal?
2. Fight in a naval battle with the sub (sub defends at one, so the attacker will have to retreat)?
3. Do nothing because the move is unable to occur?
4. None of the above?If 1, and Germany has an operable airbase in a territory bordering the same seazone with planes ready, can the sub participate in the battle if Germany decides to scramble?
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#1 Ignore the sub. The carrier counts as an escorting warship
If Germany scrambles to the zone, then the sub can defend the seazone and will not be ignored, so in this case yes, the carrier cannot possibly win and will need to retreat (or it may not actually be allowed to attack at all - Krieghund has said you must have a unit with attack power, to attack. I guess if you have aircraft, then it is allowed, but the amphibious assault will be impossible because the sub cannot lose)
Without a scramble, the sub can be ignored. Just need an escorting warship
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or it may not actually be allowed to attack at all - Krieghund has said you must have a unit with attack power, to attack.
UK could bring the transport(s) in with just a carrier as an escort, since its plan is to ignore the sub rather than attack. However, as you pointed out, it would be pointless in this situation as Germany could simply scramble and thwart the assault with no risk to its units.
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Okay, I am a little confused. I understand the concept of having a warship escort your transports for amphibious assaults if there is an enemy sub present. However, I understood that it could NOT be an aircraft carrier because they do not have an attack value. Escorting warships HAD to have an attack value.
It’s like with convoy raiding. An aircraft carrier by itself can not conduct convoy damage. -
Yeah, you were thinking wrong. There is no attack value requirement when you read the rule about escorting transports looking to amphibiously assault over a submarine infested sea zone
Has nothing to do with convoy raiding
There IS an attack value requirement for entering into combat (you can’t attack with transports and carriers alone, looking to hit and run), but again, not related to the submarine rule
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At the beginning of my turn, there are my fleets together with enemy’s sub in the same SZ. Is it legal to move my fleets out of this SZ in the combat move phase without taking part in any other battle?
Anyone can help?