@Cow.
Yep I agree. Transports did have some defense hence the 1 defense.
Submarines also had AA as means of defense against aircraft though it was weak and usually forced a dive. Historically bombers and fighters were essential in anti-sub warfare just ask any German submariner. Ask him about about armed frieghters too.
Here’s what I did to add some realism and fun to my games.
1. I gave transports thier defensive roll again.
2. I enabled subs to “commerce raid” coastal waters adjacent to territories with an IC similar to SBR.
Off Topic:
I allow for Classic Ed or Revised Tech devolpment.
As far as 3D6 Heavy Bombers I allow them, with the caveat that they must battle with defending fighters at an attack of 1 for bombers and escort fighters attacking at 3. The kicker is that fighters defending a territory defend at 4/5 depending on whether or not they are jet powered.
There are plenty of cool HRs you can come up with, but as an A&A veteran player I have been really disappointed with the new transport, bomber/SBR, and sub rules. I’ve found subs to be pretty useless, having to build way too many transports to be sacrificed or worse yet building massive armadas to protect a relatively small landing force.
I liked the fact that there was always that lone transport’s fighting chance to make it, or that bit of caution caused by a few submarines out patrolling the seas.
As far as SBRs go, the new rules suck too. It was at great peril the UK/USA did them. It also caused major damage to both the German and Japanese war effort. By allowing full aerial battles during an SBR it keeps the risks versus reward to play out better than some lame (IMO) rules of the newer editions to play out.
AS for Commerce Raiding I think most of the “official” solutions/rules in the latest editions have not been refelctive of the struggles reflected historically in the Pacific and Atlantic.
Don’t know if this helps anyone but they’re just ideas I’ve kicked around or used.