Thanks for the help and thank you!
1941 FAQ
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Do Seazones 6 & 8 connect? It looks like there is a water boarder between the two SZ.
Need a ruling on this.
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Yes, they connect.
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Two quick questions.
First, if no destroyers are present, do subs get their suprise strike every round or just the first round of combat.
Second, if an aircraft carrier adjacent to a friendly land teritory is attacked and destroyed by only subs can the fighters move to land or are they destoryed at end of the attackers turn? -
Hi Redmage.
1. Every round.
2. They can always fly one space; so could land. -
Thanks.
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First, if no destroyers are present, do subs get their suprise strike every round or just the first round of combat.
And after all enemy destroyers are removed from combat as casualties, any remaining friendly subs regain their surprise strike ability.
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Do Seazones 6 & 8 connect? It looks like there is a water boarder between the two SZ.
:roll:
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Anniversary, global 1940 and 1942 second edition are different versions of the same game. I think 1941 is a really different game and it is nice to play a short game. Also is this the game to play with people who are not familiar with Axis and Allies.
my friend and i who play a&a 1941 had a game that lasted for 7 hour, course after i captured Japan he wanted to continue, but i’ve never had a game that lasted under 4 hours, maybe my perception of time is different but i dont consider that a short amount of time
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I don’t understand how to battle please help
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I don’t understand how to battle please help
Here are the basics (though I don’t own this version and haven’t read the rules):
During combat movement, you move units into hostile territories or sea zones. Air units need to save movement points to land. When all combat movement is finished, battles are conducted one at a time.
Each unit rolls one die in battle and record ether a hit or miss. After both attacker and defender have rolled, casualties are taken, and the attacker may chose to continue the battle or retreat. And so on until one side (or both) is destroyed.
Do you have any specific questions?
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Quick question…if my warship get a hit in round 1 of a combat but no other hit and the attacker chooses to keep attacking and we go into 2nd round does my warship ‘heals’?
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Morning Darko.
A battleship repairs its damage at the end of the combat in which it was involved, as long as it does not take a second hit. Not at the end of each round of combat. -
thanx and id like to ask another noob question…in a players turn it says that all moves except ‘collect income’ are voluntary’Does it mean that i can do for example 'purchase units,then non combat move and then collect income and end my turn?
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thanx and id like to ask another noob question…in a players turn it says that all moves except ‘collect income’ are voluntary’Does it mean that i can do for example 'purchase units,then non combat move and then collect income and end my turn?
If you purchased units you have to place them in the ‘unit placement phase’, if possible.
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The FAQ is finally official. You can find it here.
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The FAQ is finally official. You can find it on the product page on the official website.
So the
Soviet-Japanese Non-aggression Pact: Neither the Soviet Union nor Japan may
attack territories controlled by the other until either Germany or Russia has
been captured by an enemy power.did not make it to the official FAQ obviously.
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Nope. Larry decided it was too much complication for an introductory game.
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The official FAQ has been updated per September 3, 2014:
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The official FAQ has been updated per November 24, 2014:
What is new?
@FAQ:
Purchasing Units
Q. Can I purposely purchase more units than I can mobilize with the intent of deciding which
units I want to keep based on the outcome of battles I intend to fight?
A. No. You may only purchase as many units as you will have the ability to mobilize after making repairs
to any damaged industrial complexes. The rules for returning excess units are intended only for
inadvertent over-purchasing. -
New link to the FAQ: