Looking for beta testers for the next version of TripleA


  • @Veqryn:

    Seems I am ahead of schedule on the next version.  I could even release it this weekend.

    We need at least 3 more people willing to help test……

    Panther, Garg, do you want to try recruiting a few people?

    I’m going to ask some people with whom I have some games running.
    I’m looking forward on testing the new release :-)


  • Ooops, what happened to the code?
    (Code issue has been solved.)


  • Sign me up too  :-)


  • Count me in!

    Looking forward to it,

    M_I_R


  • I’m in.

  • Customizer

    awesome, we have 7 now.  maybe we can get to 10 in the next few days?

  • '21 '19 '18 '17 '16

    I’m game to try.  :-D

    Degrasse


  • btw, will the new version solve the infrastructure in China not being removed when it’s liberated? Nothing happens when an ally takes back an original Chinese terr. Minors are destroyed if China itself takes the terr. But Naval and Air bases don’t poof either.

  • Customizer

    @seththenewb:

    btw, will the new version solve the infrastructure in China not being removed when it’s liberated? Nothing happens when an ally takes back an original Chinese terr. Minors are destroyed if China itself takes the terr. But Naval and Air bases don’t poof either.

    Only factories go poof.  Naval and Air bases never go poof.  This works correctly right now.
    When China conquers them, they go poof.  This works correctly right now.
    When other nations liberate a Chinese territory for china, that has a factories, they go poof too.  This does not work, and it is also way too difficult to code, so you will have to use edit mode.  I’ll add it to the list of stuff for edit mode.


  • Just read it in the FAQ, so that makes sense as far as the NB & ABs are concerned.

    I’m not a programmer and haven’t touched it since some very very basic C++ in high school, but couldn’t you do some sort of check at the end of each turn? Something like

    If terrstatus = China AND terrminor = True THEN terrminor = False

    Obviously I’m taking a wild stab at some of the values you’ve assigned and this wouldn’t fly in computer language. But the concept is the same right? How do you get majors to convert to minors when taken or minors upgrading to majors when US goes to war?

  • Customizer

    @seththenewb:

    Just read it in the FAQ, so that makes sense as far as the NB & ABs are concerned.

    I’m not a programmer and haven’t touched it since some very very basic C++ in high school, but couldn’t you do some sort of check at the end of each turn? Something like

    If terrstatus = China AND terrminor = True THEN terrminor = False

    Obviously I’m taking a wild stab at some of the values you’ve assigned and this wouldn’t fly in computer language. But the concept is the same right? How do you get majors to convert to minors when taken or minors upgrading to majors when US goes to war?

    You got me thinking about alternative ways of doing this.  After I was thinking I would have to make something new in the engine, which I am loathe to do over such a small issue.
    However, I might be able to do a check like the check for USA factories.

    Am I correct in saying that this whole issue only matters for 3 territories: Manchuria, Shantung, and Kiangsu ??


  • Yes, those are the only 3 China terr that Japan can build minors on. Glad my memory of my old high school programming came in handy.

  • Customizer

    1.6 is done.  I will upload it tomorrow.

    I will also pass out version 3.0 of Global 1940 Alpha Final.


  • @Veqryn:

    1.6 is done.  I will upload it tomorrow.

    I will also pass out version 3.0 of Global 1940 Alpha Final.

    Great! Looking forward to it!
    Thank you! :-)

  • Customizer

    TripleA 1.6 is out:

    http://tripleadev.1671093.n2.nabble.com/TripleA-1-6-Unstable-has-been-released-tp7579863.html

    http://sourceforge.net/projects/triplea/files/TripleA_Unstable/1_6/

    And attached is the XML you must use.  It is called “World War II Global 1940 Alpha 3 Future” (because it only works with TripleA 1.6 and later)

    Instructions:

    1. Download TripleA 1.6, and install it or whatever.

    2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).

    3. Unzip the map into a folder with the same name as the zip.  There should be no double folder.  
    The directory to the games folder should look like this:```
    triplea\maps\World War II Global\games

    Example: C:\Users\veqryn\triplea\maps\World War II Global\games
    
    4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
    
    5\. Download the xml file I have attached here.
    
    6\. Copy or move the XML to the "games" folder inside the Global folder.
    Example: C:\Users\veqryn\triplea\maps\World War II Global\games\ww2global40_alpha3future.xml
    
    7\. Run TripleA 1.6, and select "World War II Global 1940 Alpha 3 Future" (should be version 3.0 as of writing this), and PLAY IT!
    
    **NOTICE:**
    Because of installing this XML, you will forever receive a "message" when you open TripleA 1.5.2.1
    _IGNORE THE MESSAGE!_
    Basically, this xml contains information that TripleA 1.5.2.1 does not understand (like the technologies for global alpha), and consequently TripleA 1.5.2.1 will complain that it doesn't understand this xml.
    
    **Nothing bad is happening.  TripleA 1.5.2.1 is just telling you it can't read the xml.  Just close the message box, and ignore it.  You can keep using TripleA 1.5.2.1 for all your other games, including Global 1940 version 2.9!**
    
    This is the message you will receive:
    

    Trying to play a map made for a newer version of TripleA. Map named ‘World War II Global 1940 Alpha 3 Future’ requires at least TripleA version 1.6
    Warning: validation was turned on but an org.xml.sax.ErrorHandler was not set, which is probably not what is desired.  Parser will use a default ErrorHandler to print the first 10 errors.  Please call the ‘setErrorHandler’ method to fix this.
    Error: URI=jar:file:/C:/Program%20Files%20(x86)/TripleA/triplea_1_5_2_1/bin/triplea.jar!/games/strategy/engine/xml/ Line=5392: Attribute “type” with value “technology” must have a value from the list "unitType territory resource player relationship territoryEffect ".

    
    Again, just ignore it and close it.  I don't want to hear anyone complaining about this message!
    
    [ww2global40_alpha3future.xml](/uploads/_imported_attachments/migrated/167739_ww2global40_alpha3future.xml)

  • Thank you, Veqryn :-)

    Can we continue games that were started using 1.5.2.1 with 1.6 or do you recommend to use 1.6 aside to 1.5.2.1?

  • Customizer

    @P@nther:

    Thank you, Veqryn :-)

    Can we continue games that were started using 1.5.2.1 with 1.6 or do you recommend to use 1.6 aside to 1.5.2.1?

    Savegames are incompatible due to the new features i’ve added to 1.6
    Keep 1.5.2.1, and download 1.6, and you can run them both at the same time (use 1.5.2.1 for your 1.5.2.1 savegames, and 1.6 for your 1.6 savegames)

    The only time savegames are ever compatible, is if it is the 4th digit that is the only digit that changes.
    Example: 1.5.2.1 to 1.5.2.2 would be compatible
    while 1.5.2.1 to 1.6 is not compatible


  • @Veqryn:

    Instructions:

    2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).

    3. Unzip the map into a folder with the same name as the zip.  There should be no double folder. 
    The directory to the games folder should look like this:```
    triplea\maps\World War II Global\games

    Example: C:\Users\veqryn\triplea\maps\World War II Global\games
    
    4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
    …
    

    As I had already installed Map 2.9 as *.zip I just replaced the attatched “ww2global40_alpha3future.xml.txt” with the one that was already there and removed the “.txt” inside the zip-structure (using 7zip).
    This seems to run fine - so there is no need to install the map a second time.
    Or is there something else behind that, that requires the map to be installed twice?

  • Customizer

    @P@nther:

    As I had already installed Map 2.9 as *.zip I just replaced the attatched “ww2global40_alpha3future.xml.txt” with the one that was already there and removed the “.txt” inside the zip-structure (using 7zip).
    This seems to run fine - so there is no need to install the map a second time.
    Or is there something else behind that, that requires the map to be installed twice?

    No, that works too.

    The point is just to get the file to end with .xml, and to get it into a “games” folder.

  • Customizer

    Changes for Global 1940 version 3.0

    • Added all technology to Global 1940.
    • Allowed paratroopers to be moved in a second combat movement phase.
    • Made bonus for Mech Infantry work correctly.
    • Made Rockets go 4 spaces and not fly over neutrals.
    • Allowed UK_Pacific to share the cost of researching technology.
    • Made British share all technology with UK_Pacific.
    • Allowed Convoy Blockades to roll dice (you can turn this off in game options).
    • Allowed Low Luck for Strategy Bombing and Rockets to be set again.
    • Stopped British air units from dying if UK_Pacific was building a factory under them.
    • Forced Tactical Bombers to only be able to target airfields and harbours.
    • Allowed Submarines to enter any sea zone during non-combat, but end movement if there is an enemy Destroyer present.

    (and a TON more fixes that were fixed in the TripleA engine [not the map files])

    For a list of TripleA engine changes from TripleA 1.5.2.1 to TripleA 1.6, click here:
    http://tripleadev.1671093.n2.nabble.com/TripleA-1-6-Unstable-has-been-released-tp7579863.html

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