Does Sealion break the Game(Europe Only)

  • TripleA

    @calvinhobbesliker:

    Ahh, I forgot I was referring to the AAP revised setup(sort of like the upcoming revised setup to P40). However, can you list how unbalanced each game is(i.e. what bid is needed to balance the game).

    Original – 25-30ipc to axis

    Europe – i dont remember, but the problem was germany could tank rush moscow, if a medium sized bid was given to stop the rush then axis had no chance so even with bidding it was hard to balance this game.

    Pacific – victory points were bid on instead of ipcs

    Revised - 9ipc to axis(this was not a range of ipcs. 9ipcs and only one bid unit per territory made this game perfectly balanced)

    d-day – there was no production so there were no ipc bids. we did not figure out another bid method as the game is not as fun as other games so we only played it a handful of times.

    bulge – I have not played it

    Guadalcanal – balanced. This game is awesome, I am surprised more people do not play it and discuss it

    50th Anniversary – 4 scenarios (1941, 1942, with or without national objectives) all unbalanced. the bids were dependent on scenario. if i remember correctly then… 1941 with objectives had bid going to allies 9-14ipc. 1942 without objectives axis get about 10ipc

    Spring 42 – balanced. This is a great update of revised.

    Pac40 – allies +15-25ipc.

    Euro40 – I have not played it

    Global40 – I have only played it a few times but it seems to favour the allies. Despite germany being able to threaten early sealion, which forcing uk into same reaction everygame (boring) it seems the allies still have a huge advantage. Granted this is from a small sample of games.


  • Perfectly balanced game: 2 countries, each with 1 territory. They border each other. Each has 3 ipcs(value of the capital) and a major factory.

  • Customizer

    The advantyage still goes to the guy who moves first …


  • @jim010:

    The advantyage still goes to the guy who moves first …

    How? 1st guy builds an inf, 2nd guy builds an inf. 1st guy can’t attack

  • Customizer

    Its like chess.  White has a slight advantage in moving first b/c they get to set up the first piece.


  • @jim010:

    Its like chess.  White has a slight advantage in moving first b/c they get to set up the first piece.

    Not really. My game is like world war 1 on the Western Front. Since inf defend twice as much as they attack, and each side will have equal inf, then the game is a draw

  • Official Q&A

    @jim010:

    Pacific over at Days of Infamy was bid w/ Victory points, not money.  They were bidding b/n 26 and 27 VPs, if I remember right.

    Eventually this was changed to a fixed victory condition of 24 VPs for Japan and an IPC bid for the Allies, which generally went to India.

  • Official Q&A

    @jim010:

    I found that if I advanced along a broad front in Bulge, I only needed to get to the middle of the board and I had my 24 points before the allies started using their planes.

    Maybe I didn’t give the game enough of a chance.

    I’d give it another chance, as this is a great game.  The Allies have a bit of a learning curve.

  • Customizer

    I like the game, but I found that I played it in an ahistorical way.  After awhile, we switched the Axis win to ‘Germany must hit the back of the board’


  • @jim010:

    [You can’t block the G3 London attack.

    If you get luck and survive with some UK ships, then you could stand in front of the Germans.  But I doubt it would prevent the Germans from pushing through - and that scenario wil not be the norm.  Likely you won’t have any ships in range except for the Gibraltar fleet.
    [/quote]

    Oh no? It happened in the game I played last night. Germany got crappy dice rolling and the UK player took a bunch of risks, managed to take down the German AirForce. That really changed the game and made it pretty much impossible for Germany to invade England. Amazing though Germany managed to sneak a fleet across into Mexico and distracted America for another 2 turns defending itself. It was decided after bad rolling in Russia that the allies would win out even with Amercia distracted and the game was called an allied victory.

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