bid sub 98, ftr Malta, art Kweichow
11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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LL takes a fgt in BRY
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G1 purchase 9inf & art spend 31 (save 0)
combat
#1 sz6 (dd) v fgt (pol) & ss (sz5)
#2 sz2 (BB trn) v ss, fgt & bmb
#3 sz12 (ca, dd) v ss & 2 fgt (nwe, ger)
#4 UKR (2inf) v 2inf, art & arm (bul)
#5 EPL (2inf) v 2inf (pol bul), art & arm (bul)
#6 BST (3inf) v CA, 4inf (nwe & 3 pol) art (ger) 4 arm (cze, pol,)dice
You need to conduct SBR runs and amphib attack 1st so……
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#6 BST attack
Rolls: 5@3 2@2 3@1; Total Hits: 25@3: (5, 2, 6, 4, 6)2@2: (1, 6)3@1: (5, 5, 5)v 3inf
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5)
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2nd wave attack
Rolls: 4@3 2@2 2@1; Total Hits: 14@3: (5, 5, 6, 3)2@2: (6, 5)2@1: (5, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (4)
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bst twlo inf
#1 z6 attack
Rolls: 1@3 1@2; Total Hits: 11@3: (2)1@2: (3)v dd
Rolls: 1@2; Total Hits: 11@2: (2)
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z6 twlo ss
#2 z2 attack
Rolls: 1@4 1@3 1@2; Total Hits: 21@4: (2)1@3: (3)1@2: (4)v bb
Rolls: 1@4; Total Hits: 11@4: (2)
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z2 twlo ss
#3 z12 attack
Rolls: 2@3 1@2; Total Hits: 12@3: (4, 3)1@2: (5)v dd, ca
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)
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at this stage most players will ask for an OOL or order of loss. Also many players will roll the attacking dice prior to the defensive dice as the defender needs to choose his losses prior to knowing what his defensive dice will be.
In this case, if I rolled first and asked for your loses you would need to choose a dd or CA to be removed. Then the defender dice could be rolled.
The issue in this case is that I could decided to keep my ss thus getting a sneak attack on round two if you select your DD to be sunk. However I typically move forward at this juncture to expediate things, taking my ss out of play and therefore you would want your dd removed….
z12 2nd wave attack 2 fgt
Rolls: 2@3; Total Hits: 12@3: (5, 2)vs CA
Rolls: 1@3; Total Hits: 11@3: (1)
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z12 twlo ss & fgt
#4 UKR attack
Rolls: 1@3 2@2 1@1; Total Hits: 21@3: (5)2@2: (2, 2)1@1: (6)v 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 4)
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ukr twol
#5 EPL attack
Rolls: 1@3 2@2 1@1; Total Hits: 11@3: (6)2@2: (4, 3)1@1: (1)v 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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2nd wave attack
Rolls: 1@3 1@2; Total Hits: 11@3: (1)1@2: (4)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
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epl twlo 2inf
ncm:
alg inf > lib
trn z -
ncm…continued
trn z13>z14
fra inf, arm > lib
ger aa, 4 inf > fra
z12 fgt > lib
z6 fgt > fra
fin inf > nwy
z2 fgt, bmb > nwyplacement 9inf, art GER
G collects 35 + 10 NO = 45
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@JWW:
at this stage most players will ask for an OOL or order of loss. Also many players will roll the attacking dice prior to the defensive dice as the defender needs to choose his losses prior to knowing what his defensive dice will be.
In this case, if I rolled first and asked for your loses you would need to choose a dd or CA to be removed. Then the defender dice could be rolled.
The issue in this case is that I could decided to keep my ss thus getting a sneak attack on round two if you select your DD to be sunk. However I typically move forward at this juncture to expediate things, taking my ss out of play and therefore you would want your dd removed….
z12 2nd wave attack 2 fgt
Rolls: 2@3; Total Hits: 12@3: (5, 2)vs CA
Rolls: 1@3; Total Hits: 11@3: (1)
src=“/forums/Themes/axisandallies/dice-small.gif” border=“0” alt=“Dice” style=“float: left; margin-left: 1em;”/>Rolls: 2@3; Total Hits: 12@3: (5, 2)vs CA
Rolls: 1@3; Total Hits: 11@3: (1)
[/quoteso if you had lost a fighter instead of the sub, you would have waited for me to choose if i lose destroyer or cruiser, right?
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Mighty Soviets turn 1
Purchase
30 IPC
5 infantry
3 tanksCombat
UKR (2 infantry, artillery, tank) v infantry (EUK) & 4 infantry (CAU) & tank (RUS)
Z62 (transport) v fighter (BRY)dice
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UKR
attackers:
Rolls: 5@1 1@3; Total Hits: 25@1: (6, 1, 4, 5, 3)1@3: (1)
defenders:
Rolls: 3@2 1@3; Total Hits: 33@2: (1, 2, 5)1@3: (2)
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3 Soviet infantry killed, 2 German infantry killed
UKR #2
attackers:
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
defenders:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
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no one hits anything! :lol:
UKR #3
attackers:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (4)
defenders:
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
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one Soviet infantry killed, one German infantry killed
UKR #4
attackers:
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
defenders:
Rolls: 1@3; Total Hits: 11@3: (1)
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not good
one Soviet infantry killed
UKR #5
attackers:
Rolls: 1@3; Total Hits: 01@3: (5)
defenders:
Rolls: 1@3; Total Hits: 01@3: (5)