@simon33 sz33 marine is on the cruiser
11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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ita purchase 3 inf spend 9 (save 0)
combat
#1 ukr (2inf) v 2inf (epl) arm (bul) & fgt (ger)dice……
#1 ukr attackRolls: 2@3 2@1; Total Hits: 22@3: (4, 3)2@1: (1, 3)v 2inf
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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ukr twlo inf
ncm:
fgt > epl
ita arm > bul
ita 2 inf > fraplacement 3 inf ita
I collects 11
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America turn 12
Purchase
55 IPC5 infantry
2 tanks
3 fightersCombat Moves
Z50 (transport) v bomber (IND)Noncombat Moves
2 submarines, 2 transports, 2 acc, 3 fighters, 6 destroyers from Z56 to Z44
fighter from Z56 to AUS
destroyer from Z56 to Z54
destroyer from Z56 to Z45
infantry from Z56, 2 infantry, tank from WCA to Z44
7 infantry, AA gun, fighter from WCA to WUS
4 ac, 4 battleships, 3 destroyers from Z35 to Z39
8 fighters, bomber from IND to AUS
bomber from Z50 to BORMobilize
5 infantry, 2 tanks, 3 fighters in WUSIncome
37 + 5 NO = 42 -
G 13 purchase 10 arm spend 50 (save 1)
combat
#1 CAU (mt) v arm BLITZ (epl) cwol
#2 euk (art) v inf & 2 FGT(epl)
#3 bel (inf) v inf & 2 FGT (epl)
#4 kar (2 inf) v inf (bst) 2fgt, 2bmb (ger)DICE……
#2 epl attack
Rolls: 2@3 1@1; Total Hits: 12@3: (1, 6)1@1: (6)v art
Rolls: 1@2; Total Hits: 01@2: (5)
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euk cwol
#3 BEL attack
Rolls: 2@3 1@1; Total Hits: 12@3: (5, 2)1@1: (5)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
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bel twol
#4 KAR attack
Rolls: 2@4 2@3 1@1; Total Hits: 32@4: (6, 1)2@3: (3, 2)1@1: (5)v 2inf
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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how about that……
ncm:
kar 2fgt & 2 bmb > ger
bel 2 fgt > ger
euk 2 fgt > epl
epl 3inf, 2 art > ukr
bul inf > ukr
pol 2 inf > epl
ger 4 arm > epl
fra arm > ger
nwe inf, art > gerplacement 10 arm ger
G collects saved 1 + 15 NO + 35 = 51
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Axis is starting to roll!
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Soviet turn 13
Purchase
30 IPC6 tanks
Combat Moves
EUK (infantry) v infantry, 2 fighters (RUS)
CAU (tank) v infantry, 2 fighters (RUS), infantry (KAZ)dice
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EUK
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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EUK taken with infantry, 2 fighters
CAU
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 02@1: (5, 4)2@3: (4, 6)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2)
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CAU round 2
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (1, 5)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5)
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CAU taken with infantry, 2 fighters
Noncombat Moves
tank from PER to RUS
2 tanks from YAK to URA
5 tanks from IND to KAZ
2 fighters from CAU and 2 fighters from EUK to RUS
AA gun from PER to KAZ
AA gun from IND to PER
submarine from Z35 to Z39Mobilize
6 tanks in RUSIncome
20 + 5 NO = 25 -
the axis have a VERY long way to go and this seems like a losing cause at this juncture.
jpn 13 purchase 2ss, cv, trn, 2inf, arm spend 44 (save 0)
combat
#1 yak (mt) v inf (stc) cwol
#2 ind (mt) v inf (bur) cwol
#3 z54 (dd) v 5 fgt (z53)
#4 z45 (dd) v 5 fgt (z53)dice……
#3 z54 attackRolls: 5@3; Total Hits: 15@3: (5, 4, 3, 6, 5)v dd
Rolls: 1@2; Total Hits: 11@2: (1)
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BS
#4 attack
Rolls: 5@3; Total Hits: 35@3: (3, 4, 2, 2, 5)v dd
Rolls: 1@2; Total Hits: 11@2: (2)
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that is about right on course this game. A bit of a repreive with germany, i think.
both sea zones taken w/loss of fgt’s
ncm:
fleet’s in z53,60&51 > z50
haw inf > z50
z54 & 45 fgt’s > z50
trn z62 > z50
jpn 2 fgt > z50
jpn 2 fgt > z62
jpn 2 fgt > phi
sik inf > chi
yun 2 inf > sik
hup & bur arm > yun
fic inf > burplacement inf, arm bur - inf fic - ss z36, cv, trn ss z62
jpn collects 38 + 10 = 48
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British turn 13
Purchase
56 IPCbattleship
AA gun
7 infantry
artillery
tankCombat Moves
sbr of GER with 3 bombers (GBR)
POL (empty) v infantry (GBR)
NWE (empty) v infantry (GBR) unload Z5
KAR (infantry) v infantry (NWY), 4 fighters (Z5)
IND (infantry) v infantry (PER), infantry, artillery (EGY), 4 infantry, 2 artillery (AUS), *2 cruiser and 2 battleship support shots, 3 fighters (Z39)dice
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GER AA fire
Rolls: 3@1; Total Hits: 03@1: (2, 2, 4)
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GER damage
Rolls: 3@6; Total Hits: 33@6: (6, 6, 3)
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15 damage to GER
IND
A - 6 infantry, 3 artillery, 3 fighters, 2 cruisers, 2 battleships
Rolls: 3@1 6@2 5@3 2@4; Total Hits: 33@1: (4, 6, 2)6@2: (4, 3, 4, 3, 6, 4)5@3: (5, 6, 1, 6, 3)2@4: (6, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)