11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC


  • ncm…continued
    trn z13>z14
    fra inf, arm > lib
    ger aa, 4 inf > fra
    z12 fgt > lib
    z6 fgt > fra
    fin inf > nwy
    z2 fgt, bmb > nwy

    placement 9inf, art GER

    G collects 35 + 10 NO = 45

    11L LuckyL v JWW 01aG.AAM


  • @JWW:

    at this stage most players will ask for an OOL or order of loss. Also many players will roll the attacking dice prior to the defensive dice as the defender needs to choose his losses prior to knowing what his defensive dice will be.

    In this case, if I rolled first and asked for your loses you would need to choose a dd or CA to be removed. Then the defender dice could be rolled.

    The issue in this case is that I could decided to keep my ss thus getting a sneak attack on round two if you select your DD to be sunk. However I typically move forward at this juncture to expediate things, taking my ss out of play and therefore you would want your dd removed….

    z12 2nd wave attack 2 fgtDiceRolls: 2@3; Total Hits: 12@3: (5, 2)vs CADiceRolls: 1@3; Total Hits: 11@3: (1)

    src=“/forums/Themes/axisandallies/dice-small.gif” border=“0” alt=“Dice” style=“float: left; margin-left: 1em;”/>Rolls: 2@3; Total Hits: 12@3: (5, 2)vs CADiceRolls: 1@3; Total Hits: 11@3: (1)
    [/quote

    so if you had lost a fighter instead of the sub, you would have waited for me to choose if i lose destroyer or cruiser, right?


  • Mighty Soviets turn 1

    Purchase

    30 IPC

    5 infantry
    3 tanks

    Combat

    UKR (2 infantry, artillery, tank) v infantry (EUK) & 4 infantry (CAU) & tank (RUS)
    Z62 (transport) v fighter (BRY)

    dice


  • UKR
    attackers:
    DiceRolls: 5@1 1@3; Total Hits: 25@1: (6, 1, 4, 5, 3)1@3: (1)
    defenders:
    DiceRolls: 3@2 1@3; Total Hits: 33@2: (1, 2, 5)1@3: (2)


  • 3 Soviet infantry killed, 2 German infantry killed

    UKR #2
    attackers:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
    defenders:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)


  • no one hits anything!  :lol:

    UKR #3
    attackers:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (4)
    defenders:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)


  • one Soviet infantry killed, one German infantry killed

    UKR #4
    attackers:
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
    defenders:
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • not good

    one Soviet infantry killed

    UKR #5
    attackers:
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    defenders:
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • UKR #6
    attackers:
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    defenders:
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Results

    UKR taken with 1 tank
    Z62 taken with 1 fighter
    Noncombat Moves

    everything from KAR and 2 infantry from ARC and 3 infantry, artillery from RUS to Bel
    submarine from Z4 to Z6
    2 infantry from KAZ to CAU
    2 infantry from NOV to RUS
    infantry from EVE to URA
    infantry from YAK to EVE
    all infantry from STC and FAR to BRY
    fighter from Z62 to YAK

    Placement

    4 infantry in CAU
    infantry and 3 tanks in RUS

    Income

    Russia collects 28 + 5 NO = 33

    Please do not hesitate to tell me if I did something wrong.  I double checked everything on the map so I hope it is all right.

    11L_LuckyL_v_JWW_01bR.AAM


  • Right after I posted that I realized I did not remove the Z62 transport.

    I will now post the correct map.

    11L_LuckyL_v_JWW_01bR.AAM


  • @LuckyLindy:

    so if you had lost a fighter instead of the sub, you would have waited for me to choose if i lose destroyer or cruiser, right?

    The proper way the combat process follows is:
    1. attacker rolls dice
    2. defender selects casualties
    3. defend rolls dice
    4. attacker selects casualties
    5. combat ends or attacker continues attack or retreats

    I could have rolled the dice and hit one. You would then need to select your OOL and choose a casualty, the dd or ca. If you selected the dd to be sunk and then rolled the defensive dice and hit one I could have lost a fgt and then #5 continuing the attack I could of rolled 1 ss “sneak attack” @2 and if that hit your ca wouldn’t have gotten to “fire back”. Do you understand? I basically gave up a slight attacking advantage, so as to expedite the process.


  • J1 purchase 2trn & inf spend 17 (save 0)

    combat
    #1 sum (mt) v 2inf (car) cwol
    #2 bor (mt) v 2inf (z61) cwol
    #3 kwa (inf) v  2inf (fic, z61) art (z61) Ca bombardment
    #4 FUK (inf) v  3inf (fic) (car & oKI) via trn z51>60>61, fgt (jpn)
    #5 sui (inf) v 3inf fgt (man)
    #6 hup (inf) v 3inf (kia) fgt (for)
    #7 z35 (dd, trn) v 2 fgt (z61)
    #8 z53 (bb) v 4fgt (z57)
    #9 z50 (dd, trn) v BB (z61) dd (z51)


  • dice…

    #3 KWA attackDiceRolls: 1@3 2@2 1@1; Total Hits: 21@3: (2)2@2: (3, 5)1@1: (1)v infDiceRolls: 1@2; Total Hits: 01@2: (4)


  • kwa cwol

    #4 FUK attackDiceRolls: 1@3 3@1; Total Hits: 11@3: (1)3@1: (6, 6, 6)v infDiceRolls: 1@2; Total Hits: 01@2: (3)


  • fuk cwol

    #5 sui attackDiceRolls: 1@3 3@1; Total Hits: 31@3: (1)3@1: (4, 1, 1)v infDiceRolls: 1@2; Total Hits: 01@2: (5)


  • sui cwol

    #6 hup attackDiceRolls: 1@3 3@1; Total Hits: 11@3: (2)3@1: (3, 6, 4)v infDiceRolls: 1@2; Total Hits: 11@2: (2)


  • hup cwlo inf

    #7 z35 attackDiceRolls: 2@3; Total Hits: 12@3: (2, 5)v ddDiceRolls: 1@2; Total Hits: 01@2: (6)


  • z35 cwol

    #8 z53 attackDiceRolls: 4@3; Total Hits: 14@3: (6, 4, 2, 5)v bbDiceRolls: 1@4; Total Hits: 01@4: (6)


  • z53 2nd wave attackDiceRolls: 4@3; Total Hits: 14@3: (6, 2, 5, 4)v bbDiceRolls: 1@4; Total Hits: 11@4: (2)

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