no scramble
11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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@JWW:
at this stage most players will ask for an OOL or order of loss. Also many players will roll the attacking dice prior to the defensive dice as the defender needs to choose his losses prior to knowing what his defensive dice will be.
In this case, if I rolled first and asked for your loses you would need to choose a dd or CA to be removed. Then the defender dice could be rolled.
The issue in this case is that I could decided to keep my ss thus getting a sneak attack on round two if you select your DD to be sunk. However I typically move forward at this juncture to expediate things, taking my ss out of play and therefore you would want your dd removed….
z12 2nd wave attack 2 fgt
Rolls: 2@3; Total Hits: 12@3: (5, 2)vs CA
Rolls: 1@3; Total Hits: 11@3: (1)
src=“/forums/Themes/axisandallies/dice-small.gif” border=“0” alt=“Dice” style=“float: left; margin-left: 1em;”/>Rolls: 2@3; Total Hits: 12@3: (5, 2)vs CA
Rolls: 1@3; Total Hits: 11@3: (1)
[/quoteso if you had lost a fighter instead of the sub, you would have waited for me to choose if i lose destroyer or cruiser, right?
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Mighty Soviets turn 1
Purchase
30 IPC
5 infantry
3 tanksCombat
UKR (2 infantry, artillery, tank) v infantry (EUK) & 4 infantry (CAU) & tank (RUS)
Z62 (transport) v fighter (BRY)dice
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UKR
attackers:
Rolls: 5@1 1@3; Total Hits: 25@1: (6, 1, 4, 5, 3)1@3: (1)
defenders:
Rolls: 3@2 1@3; Total Hits: 33@2: (1, 2, 5)1@3: (2)
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3 Soviet infantry killed, 2 German infantry killed
UKR #2
attackers:
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
defenders:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
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no one hits anything! :lol:
UKR #3
attackers:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (4)
defenders:
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
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one Soviet infantry killed, one German infantry killed
UKR #4
attackers:
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
defenders:
Rolls: 1@3; Total Hits: 11@3: (1)
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not good
one Soviet infantry killed
UKR #5
attackers:
Rolls: 1@3; Total Hits: 01@3: (5)
defenders:
Rolls: 1@3; Total Hits: 01@3: (5)
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UKR #6
attackers:
Rolls: 1@3; Total Hits: 11@3: (3)
defenders:
Rolls: 1@3; Total Hits: 01@3: (5)
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Results
UKR taken with 1 tank
Z62 taken with 1 fighter
Noncombat Moveseverything from KAR and 2 infantry from ARC and 3 infantry, artillery from RUS to Bel
submarine from Z4 to Z6
2 infantry from KAZ to CAU
2 infantry from NOV to RUS
infantry from EVE to URA
infantry from YAK to EVE
all infantry from STC and FAR to BRY
fighter from Z62 to YAKPlacement
4 infantry in CAU
infantry and 3 tanks in RUSIncome
Russia collects 28 + 5 NO = 33
Please do not hesitate to tell me if I did something wrong. I double checked everything on the map so I hope it is all right.
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Right after I posted that I realized I did not remove the Z62 transport.
I will now post the correct map.
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so if you had lost a fighter instead of the sub, you would have waited for me to choose if i lose destroyer or cruiser, right?
The proper way the combat process follows is:
1. attacker rolls dice
2. defender selects casualties
3. defend rolls dice
4. attacker selects casualties
5. combat ends or attacker continues attack or retreatsI could have rolled the dice and hit one. You would then need to select your OOL and choose a casualty, the dd or ca. If you selected the dd to be sunk and then rolled the defensive dice and hit one I could have lost a fgt and then #5 continuing the attack I could of rolled 1 ss “sneak attack” @2 and if that hit your ca wouldn’t have gotten to “fire back”. Do you understand? I basically gave up a slight attacking advantage, so as to expedite the process.
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J1 purchase 2trn & inf spend 17 (save 0)
combat
#1 sum (mt) v 2inf (car) cwol
#2 bor (mt) v 2inf (z61) cwol
#3 kwa (inf) v 2inf (fic, z61) art (z61) Ca bombardment
#4 FUK (inf) v 3inf (fic) (car & oKI) via trn z51>60>61, fgt (jpn)
#5 sui (inf) v 3inf fgt (man)
#6 hup (inf) v 3inf (kia) fgt (for)
#7 z35 (dd, trn) v 2 fgt (z61)
#8 z53 (bb) v 4fgt (z57)
#9 z50 (dd, trn) v BB (z61) dd (z51) -
dice…
#3 KWA attack
Rolls: 1@3 2@2 1@1; Total Hits: 21@3: (2)2@2: (3, 5)1@1: (1)v inf
Rolls: 1@2; Total Hits: 01@2: (4)
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kwa cwol
#4 FUK attack
Rolls: 1@3 3@1; Total Hits: 11@3: (1)3@1: (6, 6, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
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fuk cwol
#5 sui attack
Rolls: 1@3 3@1; Total Hits: 31@3: (1)3@1: (4, 1, 1)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
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sui cwol
#6 hup attack
Rolls: 1@3 3@1; Total Hits: 11@3: (2)3@1: (3, 6, 4)v inf
Rolls: 1@2; Total Hits: 11@2: (2)
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hup cwlo inf
#7 z35 attack
Rolls: 2@3; Total Hits: 12@3: (2, 5)v dd
Rolls: 1@2; Total Hits: 01@2: (6)
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z35 cwol
#8 z53 attack
Rolls: 4@3; Total Hits: 14@3: (6, 4, 2, 5)v bb
Rolls: 1@4; Total Hits: 01@4: (6)
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z53 2nd wave attack
Rolls: 4@3; Total Hits: 14@3: (6, 2, 5, 4)v bb
Rolls: 1@4; Total Hits: 11@4: (2)
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z53 twlo fgt
#9 z50 attack
Rolls: 1@4 1@2; Total Hits: 11@4: (2)1@2: (3)v dd
Rolls: 1@2; Total Hits: 11@2: (2)