Can you give me the link of your game? I have seen the video in your post, it’s quite good
bubble shooter
1939 Map
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hello, I calculated the American territory, it has a value 80 ipc, and RUSSIAN 47.
In the setup you ipc 75 states, and for Russian 45ipc
Or is the error
yes, I made a mistake! The US should get 80 IPC and Russia should get 48 IPC. I will update the setup charts and repost. Thank you for pointing this out!!
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Hello, when you’d update since I went to the flower print I can not wait to play
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I find another error, Peking = Beiping
You did a very good job, great game
Tell me when you think back the new version of the board, because I’d like the printer’s most perfectly possible
what program you use to change the board??
thank you
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I noticed this map is based on the global war variant and that you used solid colors… I recently made a new module for abattlemap for the A&A Global 1940 http://www.axisandallies.org/forums/index.php?topic=22555.0
In it I used the same color scheme as Axis & Allies Global War, I had to figured out how to do it and I kinda did… so I thought I’d share the process with anyone wanting to do the same:
How to make the textured colors in Axis & Allies Global War Variant
Using Paint.net, which can be downloaded at www.GetPaint.net
First I click New and size the new canvas as 60 x 60 pixels (we are creating an image which we’ll use later to fill the area’s of your map)
Select the base color and use the paint bucket to fill the new 60 x 60 canvas
Click on Effects – Noise – Add Noise and just adjust the intensity… I did around 25, but experiment for yourself.
Click on Effects – Blurs – Average Blur and set the radius at 3
Now our 60 x 60 image should look like the textured color we desired.
Save it as mynewcolor.bmp
Now the area on your map that you want to fill with your new textured color, you’ll need to get a plugin for Paint.net. found here http://www.sapphireonline.com/Downloads/PhotoFloodFillPlugIn.zip and just unzip it to the default C:\Program Files\Paint.NET/Effects folder and close and reopen Paint.net
Now with your map open, use the Magic wand and select the area you want to fill with the new color. Then click on Effects – Photo Flood Fill and for Photo File name we are going to use the file we just make mynewcolor.bmp and click ok and now your map will be filled with that color.
How to make waves like in Axis & Allies Global War Variant
I just used Effect – Object – Drop shadow and settings 0’d the blur and only adjusted widening. You might see waves on the land area… no worry… you need to use layers for each wave and the land color layer should be on top of the wave layers and will cover the waves on the land. I also recommend that on the layer you’ll use to make wave that that layer only have the lines you’d like to add waves to… remove all border lines etc so it doesn’t add waves to those etc.
Tip: Always use the duplicated layer, so your not adding effects to your outline layer, always save the original outline layer for other effects.
I use these in my recent module for A&A Global 1940 module at http://www.axisandallies.org/forums/index.php?topic=22555.0 where I have the source files for download and you can see how I used them.
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i need some clarafacation….
e. Fortification add (2) die 12 and defend at 5 or less
…what exactly does this mean?
ill be playing a 1939 game this weekend so any additional comments are helpful.
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why is it that when ever i post something here no one answers me??? :cry:
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i need some clarafacation….
e. Fortification add (2) die 12 and defend at 5 or less
…what exactly does this mean?
ill be playing a 1939 game this weekend so any additional comments are helpful.
sorry for not posting sooner, I’ve been working 84 hours a week for last 3 weeks. Ok, fortifications defend with 2 d12 and hit on a roll of 5 or less, all defending infantry and artilley defend +2. All this is for first round of combat only. Hope this helps. Also for fortifications we don’t purchase any because they are so strong. If you wantto be able to build fortifications then I suggest increasing the cost….alot, maybe 20 ipc’s
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Because the force is with you. You’re not suppose to need any help. LOL
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ok good idea and they should be atlest 20ipc’s and thanks. also what dice do you use for the game(most common) D12 or D10???
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ok good idea and they should be atlest 20ipc’s and thanks. also what dice do you use for the game(most common) D12 or D10???
Tigermans rules uses the 12 die system.
Axis and Allies HAS to move to this system if new pieces like, Airborne, Commandos, SP Artillery, Tank Destroyers, new aircraft, SS, trucks, new ships.
There has to be a system where you can have some room to use the many numbers needed in a 12 die system. -
@coachofmany:
ok good idea and they should be atlest 20ipc’s and thanks. also what dice do you use for the game(most common) D12 or D10???
Tigermans rules uses the 12 die system.
Axis and Allies HAS to move to this system if new pieces like, Airborne, Commandos, SP Artillery, Tank Destroyers, new aircraft, SS, trucks, new ships.
There has to be a system where you can have some room to use the many numbers needed in a 12 die system.Hmmm… so when are we going to start seeing FMG custom 12-siders to go with the new rules?
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that would be kool 8-)
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FMG is promoting the 6 die system I believe.
Historical Board Gaming (HBG) promotes the 12 die system on my site as well as Tigermans threads.
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D12 system is better if you are going to have a wide variety of units. I used dice from the Battle of the Bulge game and also get red and white dice from historicalboardgaming.com. I’m hosting a Global 1939 game this weekend and I’m trying out 2 new units, a torpedo bomber for US and Japan and a Naval fighter for both. I’m also using a tech system that I found on the House Rukes board that i have tweaked and gonna play test. I’ll have pictures and hopefully a good play by play of each round.
The future of Axis and Allies style games, with all the new and different pieces comming out, will have to go to a D12 combat system. It only makes since.
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@coachofmany:
FMG is promoting the 6 die system I believe.
Historical Board Gaming (HBG) promotes the 12 die system on my site as well as Tigermans threads.
Ah yes, I do seem to recall that FMG put together a set of set-up tables for a simplified game using the 1939 map…
Sorry, had a brain cramp there for a moment…
So when are we going to see a set of HBG custom 12-siders?
Not that I’m encouraging you to let the idea distract you from your roundel and piece-set projects, which I fully support… and am excited about.
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The custom 12 sided dice probably will not happen. I have too much money and energy in other projects as of now. Won’t count it out but not on my radar screen.
You will see some dice trays in the next few days on my website and another new item in a couple weeks. I am working on many projects as well as the new pieces which is consuming lots of my time and personal money.
Thanks for supporting me. -
We used the d6 variant at FMGC 2011… I will post more about it later.
All I can say is… AWESOME and EPIC!
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Hey coach…
I was looking over your set-up charts and have a question: what do you use to distinguish SS Panzers from regular armor units?
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Hey coach…
I was looking over your set-up charts and have a question: what do you use to distinguish SS Panzers from regular armor units?
Use my SS roundels from the special units.
Or
Color your panthers a different color, I sprayed some silver for one person.
Use the grey tanks from revised, I have those too.I have got you coveted ! :-)
Like the map?
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and for the heavy tank(tiger) buy the ghq ones btw are thouses aaa scale