@The:
@Tigerman77:
Went back through posts… figured it out (D12). Still would like to see the rest of your rule ideas!
Yeah a D12 combat system works really well, allows for more special units!
So… is this a work in progress? With only the map being concrete? For rules, maybe consider railroad rules. Neutral blocks (mongolia don’t care about turkey). Tech obviously. Possibly create mech artillery units at 5 ipc and 2 attack two defense. Capital conquest rules changing so that victors only get half ipcs. And if capital taken, countries can produce inf with half of their money. And Since you’re using d12 units, why not make some of the power units different b/c you have more room? like italian and french and jap tanks worse. German better. stuff like that. And then have techs to increase. You could even consider using 24 sided dice for more disparity. National objectives. Remember, only the super crazy will play and buy your game anyways it looks like. So make it as good and as realistic as possible (while still fair). Those are just some ideas off the top of my head right now. Just saw this and am amazed. great work :).
Yea this game is a work in progress, but we are starting to finish up and getting ready to play test at the end of this month. Being a D12 system some of the same units from different countries do have different values, and costs are different. I hope you get a map and play this game, it is for hard core AAA gamers, I am one for sure! Any more critics or questions send them my way