@genken Might be cool to have a house rule that 1) 1, 2 or 3 the ship is damaged in a way that it moves at half but attacks full or 2) 4, 5, or 6 it is damaged in a what that it moves 2 spaces but attacks with a hit on 1 or 2 vs 4 normally.
AAG40 FAQ
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I need clarification on the Chinese rule for removing Factories.
My understanding:
1. Chinese take over an Originally Chinese territory from Japan, that happens to contain a Factory. The Factory is REMOVED.
2. UK/USA/ANZAC/Russians take over an Originally Chinese territory from Japan (liberating it for China), that happens to contain a Factory. The Factory is REMOVED.
3. Chinese take over an Originally UK territory from Japan (liberating it for UK), that happens to contain a Factory. The Factory STAYS.
4. Chinese take over an Originally UK territory from Japan but India is controlled by the Axis, therefore the territory becomes Chinese, and it happens to contain a Factory. The Factory is REMOVED.
5. UK/USA/ANZAC/Russians take over an Originally UK territory from Japan, that happens to contain a Factory. No matter whether UK has India or not, the Factory STAYS.
Please correct me if I am wrong.
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By no means do I have the complete Global/Pac 40 rules sussed out yet, but from what I understand I would say that you are correct on all five points.
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4. Chinese take over an Originally UK territory from Japan but India is controlled by the Axis, therefore the territory becomes Chinese, and it happens to contain a Factory. The Factory is REMOVED.
I am not sure about this one.
“If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game.”
- P40 rules
Also, I want to know, did this rule get updated anywhere to include German-built or Italian-built factories on originally Chinese territory?
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4. Chinese take over an Originally UK territory from Japan but India is controlled by the Axis, therefore the territory becomes Chinese, and it happens to contain a Factory. The Factory is REMOVED.
I am not sure about this one.
“If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game.”
- P40 rules
Also, I want to know, did this rule get updated anywhere to include German-built or Italian-built factories on originally Chinese territory?
The territory becomes Chinese, therefore the factory should be destroyed. That is my understanding.
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Read it again, Veqryn. Wheatbeer posted the correct applicable sentence.
It says if a Japanese industrial complex is built on a Chinese territory. In your example, it sounds like the Japanese industrial complex was built on a UK territory that was later converted to Chinese. It would stay, because it was not built on a Chinese territory.
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Also, I want to know, did this rule get updated anywhere to include German-built or Italian-built factories on originally Chinese territory?
It’s weird - they knew they were going to make E40 and G40, yet the P40 rulebook ignores this fact and is written specifically for P40, ignoring the future G40.
You need Krieghund for an official answer on this, but I believe (for what it’s worth - not much) that it would include German or Italian factories as well. Basically, the Chinese can’t use the complex, so they destroy it. Matters not which Axis power built it.
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Also, I want to know, did this rule get updated anywhere to include German-built or Italian-built factories on originally Chinese territory?
It’s weird - they knew they were going to make E40 and G40, yet the P40 rulebook ignores this fact and is written specifically for P40, ignoring the future G40.
You need Krieghund for an official answer on this, but I believe (for what it’s worth - not much) that it would include German or Italian factories as well. Basically, the Chinese can’t use the complex, so they destroy it. Matters not which Axis power built it.
Yes, that’s true, I heard Kreighund answer this a while ago. Once any Chinese tt is liberated (includes any tt with a Chinese symbol) then any ICs on them are destroyed. China can’t use them at all.
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Thanks questioneer
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4. Chinese take over an Originally UK territory from Japan but India is controlled by the Axis, therefore the territory becomes Chinese, and it happens to contain a Factory. The Factory is REMOVED.
I am not sure about this one.
“If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game.”
- P40 rules
Also, I want to know, did this rule get updated anywhere to include German-built or Italian-built factories on originally Chinese territory?
The territory becomes Chinese, therefore the factory should be destroyed. That is my understanding.
I’m still waiting on official clarification from Krieg on this issue.
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When China takes control of an original UK territory, it becomes Chinese-controlled, not Chinese. The IC stays, but China can’t use it.
Any IC on a Chinese territory is removed when China regains control. It doesn’t matter who built it.
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When China takes control of an original UK territory, it becomes Chinese-controlled, not Chinese. The IC stays, but China can’t use it.
Any IC on a Chinese territory is removed when China regains control. It doesn’t matter who built it.
thx
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Can I build on ICs in the same turn as i capture them?
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No. Next turn. And a major is downgraded to a minor and only the original owner can pay to make it a major again.
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Ok, thanks.
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Hi.
I need clarification for this situation:
1)
If someone attacks sz where i have submarine and battleship with only CV and planes.
Can planes hit submarine if i chose to defend because he has no destroyer?
If he can, can i automatically destroy CV because it has no attack value or can attacker withdraw?And what if i attack CV with planes only with submarine, does planes defend also or only CV?
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Hi Crobattalion. 1. Your defending Sub is safe from his planes and gets to shoot 1st with a “1”. If you hit, it will be his CV, but it requires 2 hits to sink a CV, so he could retreat after his Air have shot at your BB. His Air could not land on a damaged CV , however, so if they cannot reach an empty CV or land they will be eliminated in NCM. Your Sub cannot be sunk in this scenario.
2. Only his CV will defend, on a “2”.
The lesson of the story is do not take a CV in to a battle unless it is to absorb 2 hits and do not leave one without a DD, if the enemy has Subs in range. -
In scenario 1,
no, the planes can’t hit the submarine if you choose not to submerge, because there is no attacking destroyer present.
There is not automatic destroying of anything in this scenario. It goes round by round. Each round, the submarine may submerge before the attacker rolls dice, but you have no reason to submerge because nothing can hit it.
The carrier can take hits from the battleship, to keep his aircraft from being hit until the carrier is gone. If he knows what he’s doing, he’ll retreat once the battleship is sunk because he can accomplish nothing more. Retreating is step #6 in the battle sequence, which comes right after step #5, remove defender’s casualties. So your sub’s presence there actually gives him the option to retreat UNLESS you submerge it before the battleship is sunk! (Because then there is nothign to retreat from) Note also that your sub’s presence gives you the ability to prevent his carrier from staying there, in that sea zone, after the battle because your sub is invincible and once your 2 boats were engaged, he cannot ignore the sub.OK, there was a lot to that, so if you have any follow up questions, do not hesitate
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I should know this, but can you land your air units in a friendly neutral the same turn you activated them?
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I should know this, but can you land your air units in a friendly neutral the same turn you activated them?
No - If you didn’t start the turn with the territory friendly to you (friendly neutral is still neutral), then you cannot land air units there during the noncom phase.
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makes sense, I guess. I was just hoping “friendly neutral” might also mean friendly territory…