• Is a Destroyer allowed to ignore a Sub when passing through a SZ?


  • Yes.  Any warship can pass over a sub, or stop on top of a sub.
    Also, in Alpha rules, a transport that’s alone can pass over a sub as well.
    A lone transport cannot, however, ignore a sub in a seazone that the transport is trying to invade a territory from.  That transport need some sort of warship with it, in which case the sub can be ignored.

  • '22 '16

    We had situation arise in a game where a destroyer and cruiser were together in the same SZ.  An enemy sub was in an adjacent SZ. And adjacent to the sub’s SZ was an enemy transport all alone.  Question was can the cruiser sail past the sub to kill the undefended transport as the destroyer stays and fights the sub with air support?  Our conclusion was that if you chose to fight the sub then you couldn’t also choose to ignore it.  Was this correct?

  • Official Q&A

    Subs and transports can always be ignored during movement (with one exception regarding amphibious assaults).  The cruiser can pass through, as you don’t stop ignoring the sub until the Conduct Combat phase.


  • Hi guys - This is my first post.  I know I’m not doing this right, but can’t see how to post yet.  Maybe one of you can help me.
    Here’s my question.  I’m still confused about aircraft movement out to sea.  Dos the SZ surrounding the Island Group count?  ICan I attack units On the Carolines from  the Philippines?
    Thank you!!
    ~ Chris

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    @friendc:

    Hi guys - This is my first post.  I know I’m not doing this right, but can’t see how to post yet.  Maybe one of you can help me.
    Here’s my question.  I’m still confused about aircraft movement out to sea.  Dos the SZ surrounding the Island Group count?  ICan I attack units On the Carolines from  the Philippines?
    Thank you!!
    ~ Chris

    Every space, territory, island and sea zone will cost 1 movement point. Therefore, a fighter or tactical bomber that takes off from the Philippines and moves into the adjacent sea zone #35 is 1 movement point (island to sea zone). From that sea zone into the next sea zone #34, is another movement point. So, from the Philippines island to the Caroline islands is a total of 4 movement points, so unless you have a carrier to land on in sea zone #33, you can’t do it (4+1 for air base). However, a strategic bomber can reach the Caroline islands and land in Paulau Island which would require all 7 of it movement points. (6+1 for air base).


  • Japan declares war.
    A Japan transport with 2 fighters and a battleship attack Guam, which is defended by 1 American fighter.

    The American fighter decides to scramble.

    Can the Japanese fighters sent to fight on the island choose to attack at sea supporting the battleship in fighting against the American fighter?


  • @ULTIMO:

    Japan declares war.
    A Japan transport with 2 fighters and a battleship attack Guam, which is defended by 1 American fighter.

    The American fighter decides to scramble.

    Can the Japanese fighters sent to fight on the island choose to attack at sea supporting the battleship in fighting against the American fighter?

    NO.  The attacker (Japan) must commit air during the combat movement phase.  After that, the defender (America) decides whether or not to scramble.  After the defender makes the scrambling decision, the attacker cannot change where the aircraft are.  If 2 fighters are sent to Guam and the American fighter is scrambled, the 2 fighters have nothing to attack.  It’s a battleship against a fighter.  If the fighter wins, you can at least retreat the transport to safety.


  • @gamerman01:

    @ULTIMO:

    Japan declares war.
    A Japan transport with 2 fighters and a battleship attack Guam, which is defended by 1 American fighter.

    The American fighter decides to scramble.

    Can the Japanese fighters sent to fight on the island choose to attack at sea supporting the battleship in fighting against the American fighter?

    NO.  The attacker (Japan) must commit air during the combat movement phase.  After that, the defender (America) decides whether or not to scramble.  After the defender makes the scrambling decision, the attacker cannot change where the aircraft are.  If 2 fighters are sent to Guam and the American fighter is scrambled, the 2 fighters have nothing to attack.  It’s a battleship against a fighter.  If the fighter wins, you can at least retreat the transport to safety.

    Thanks for your quick answer.
    Can Japan send 2 fighters in open water around Guam just in case the American decides to scramble?


  • @ULTIMO:

    @gamerman01:

    @ULTIMO:

    Japan declares war.
    A Japan transport with 2 fighters and a battleship attack Guam, which is defended by 1 American fighter.

    The American fighter decides to scramble.

    Can the Japanese fighters sent to fight on the island choose to attack at sea supporting the battleship in fighting against the American fighter?

    NO.  The attacker (Japan) must commit air during the combat movement phase.  After that, the defender (America) decides whether or not to scramble.  After the defender makes the scrambling decision, the attacker cannot change where the aircraft are.  If 2 fighters are sent to Guam and the American fighter is scrambled, the 2 fighters have nothing to attack.  It’s a battleship against a fighter.  If the fighter wins, you can at least retreat the transport to safety.

    Thanks for your quick answer.
    Can Japan send 2 fighters in open water around Guam just in case the American decides to scramble?

    Yes, a simple way to look at it. Any zone able to scramble is a potential combat therefor pieces can be moved to address that combat in the combat move…This allows you to use dd’s and carriers during your combat move by planning on a fight in that scramble zone.


  • I’m sure this has been asked before, but I can’t seem to find the answer anywhere - I’ve tried a hundred different search terms…  :-P

    Can a naval base that has just been captured on a turn be used that turn during the non-combat movement phase?

  • Official Q&A

    No.


  • Question regarding Convoy Disruptions:

    Great Britain has 4 submarines located in Sea Zone 97.  Will Italy therefore suffer a loss of 8 IPC’s (4 for NItaly, 3 for SItaly, 1 for Albania) during the collect income step?

    I am relatively new to the game and just want to make sure this is the correct application of the Convoy Disruption rule.

    Thank you.


  • @ForsakenLegion:

    Question regarding Convoy Disruptions:

    Great Britain has 4 submarines located in Sea Zone 97.  Will Italy therefore suffer a loss of 8 IPC’s (4 for NItaly, 3 for SItaly, 1 for Albania) during the collect income step?

    I am relatively new to the game and just want to make sure this is the correct application of the Convoy Disruption rule.

    Thank you.

    Yes, Italy will lose 8.  Also, if Germany controls Yugoslavia, Germany will also lose 2 on her turn.  So you see, each sub can potentially disrupt more than 2 IPC’s per game round, when it is disrupting multiple territories which are controlled by different enemy powers.


  • Gamerman01:

    Thanks very much for your prompt reply!

    I would like to ask a further clarifying question regarding submarine convory disruption based on your statement:
    “each sub can potentially disrupt more than 2 IPC’s per game round, when it is disrupting multiple territories which are controlled by different enemy powers.”

    Does this mean that a submarine would do points of IPC loss to EACH of the territories adjacent to the sea zone?  In other words, would a single British submarine in Sea Zone 97 inflict the following IPC losses?  (Assuming Italian Control of Yugoslavia and Greece)
    North Italy - 2 IPC’s
    South Italy - 2 IPC’s
    Albania -1 IPC
    Yugoslavia - 2 IPC’s
    Greece -2 IPC’s

    Total loss to Italian income = 9.
    Correct?  
    2 British subs would therefore inflict 12 IPC loss to Italian income given the above territories?  A third sub having no additional effect as the maximum value of the adjacent territories having been reached.
    Thanks!


  • @ForsakenLegion:

    Gamerman01:

    Thanks very much for your prompt reply!

    I would like to ask a further clarifying question regarding submarine convory disruption based on your statement:
    “each sub can potentially disrupt more than 2 IPC’s per game round, when it is disrupting multiple territories which are controlled by different enemy powers.”

    Does this mean that a submarine would do points of IPC loss to EACH of the territories adjacent to the sea zone?  In other words, would a single British submarine in Sea Zone 97 inflict the following IPC losses?  (Assuming Italian Control of Yugoslavia and Greece)
    North Italy - 2 IPC’s
    South Italy - 2 IPC’s
    Albania -1 IPC
    Yugoslavia - 2 IPC’s
    Greece -2 IPC’s

    Total loss to Italian income = 9.
    Correct? 
    2 British subs would therefore inflict 12 IPC loss to Italian income given the above territories?  A third sub having no additional effect as the maximum value of the adjacent territories having been reached.
    Thanks!

    this is not the case, each sub can disrupt 2 ipcs PER POWER is what gamerman is refering two, not two per tt.

    so if you had 1 sub in z97 it could disrupt 2 for it and 2 for ger.


  • @thatonekid:

    this is not the case, each sub can disrupt 2 ipcs PER POWER is what gamerman is refering two, not two per tt.

    so if you had 1 sub in z97 it could disrupt 2 for it and 2 for ger.

    That’s right.  Basically, as per Page 22 of the Europe manual, during your collect income phase you check (all players check) for convoy disruptions.  On each power’s turn, a single enemy warship can disrupt only 1 IPC of income (subs are 2 IPCs).

    Therefore, 4 Allied subs in Z97 would disrupt 8 IPC’s of Italy’s income if Italy controls territories bordering Z97 that add up to 8 or more IPC’s of income.  Then, on Germany’s turn the check would be made again, and if Germany controlled Yugoslavia and Greece, Germany would also have to subtract 4 IPC’s of income on her turn.  So in this manner, 4 subs would be doing 12 damage per turn.  8 to Italy, and 4 to Germany.

  • 2007 AAR League

    I know I saw this question asked here before, but can’t remember the answer, and the search function is beyond useless.
    Is Sicily connected to Italy or do you need a transport?


  • @Emperor:

    I know I saw this question asked here before, but can’t remember the answer, and the search function is beyond useless.
    Is Sicily connected to Italy or do you need a transport?

    Any island, that is a named island and if owned by a player power will have a distinct control marker, is a separate space and would require a transport to move between another island or continent in the same seazone.  So sardinia and sicily need a transport to move between each other or to the mainland.  The same with Ceylon, Cyprus, Crete, etc as they are named islands.

    Northern Ireland is not an exception, per se, as Scotland is the blanket term naming the territory for both Scotland and what is Northern Ireland, and the control marker connects both with the single name “Scotland”.  Same case with the north and south islands in New Zealand.

    Majorca, however, is NOT a separate space as it is not a named island and is part of Spain.  Niether is Gotland, which is considered part of Sweden.  Corsica, which is probably considered either italy or sardinia but makes no difference which as it’s not a space…   etc, you get the idea.

  • '18 '17 '16 '11 Moderator

    @Emperor:

    I know I saw this question asked here before, but can’t remember the answer, and the search function is beyond useless.
    Is Sicily connected to Italy or do you need a transport?

    Generally, speaking, I think it’s a moot issue since you also have Sardinia.

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