Re: Field Marshal Games Pieces Project Discussion thread


  • yea that looks familiar?


  • FMG is there a ballpark figure you can give us on when these Italian pieces are going to be available to pre-order and how long from then till we have them in our hands? I’m just getting OCD about it and checking everyday now.

  • Customizer

    What about the more established powers: will there be sets with all units covered, or will FMG assume we already have more than enough German infantry and concentrate on pieces we don’t have?

    For example with the UK I’d really like to see some Anzac (slouch hats) and Indian (turbans) infantry rather than more spitfires and so forth.

    Any chance of neutral army units?


  • if you buy lots of Italy than you can have your heart’s desire


  • Last I remember, FMG was talking about making the ANZAC’s a recast of the UK’s in another color.  I don’t recall him giving any confirmation about specific unit choices, though, beyond Italy and Panzer III’s for Germany…

    He did mention neutrals as a possibility, but way down the list…

  • '12

    Does anyone know the exact models of the FMG Italian pieces as follows:

    Artillery piece?  It’s says 105mm but I can’t determine WHICH 105mm it might be.
    Transport Truck?  No info on what make/model.
    Transport Ship?  What class?

    I’m asking becuase I’m building these onto some custom charts, etc and would like to know.  All others were provided or have been determined.  Thanks everyone (and especially FMG)!

  • '12

    @DFWSupertrooper:

    Does anyone know the exact models of the FMG Italian pieces as follows:

    Artillery piece?  It’s says 105mm but I can’t determine WHICH 105mm it might be.
    Transport Truck?  No info on what make/model.
    Transport Ship?  What class?

    I’m asking becuase I’m building these onto some custom charts, etc and would like to know.  All others were provided or have been determined.  Thanks everyone (and especially FMG)!

    I think I might have found the truck.  Is it possibly a Fiat 626 Heavy Truck?  Pictured here:
    http://www.smallscaleafvforum.com/forum/viewtopic.php?t=2074

  • '12

    FMG, just a thought…

    I know it’s a bit late to be saying this, and I am in no way downplaying what you guys are accomplishing here as I plan to buy many sets of your pieces as-is, HOWEVER…  I would like to have seen for Field Commander units: Jeeps, Kubelwagens, Command Cars, etc rather than an infantry-style piece (just saying)  :-).

    Maybe you guys can consider adding these pieces as an expansion later or something?  I think those are iconic and would be greatly used somehow with some house rules.

    Either way, you guys rock!

  • '12

    @DFWSupertrooper:

    @DFWSupertrooper:

    Does anyone know the exact models of the FMG Italian pieces as follows:

    Artillery piece?  It’s says 105mm but I can’t determine WHICH 105mm it might be.
    Transport Truck?  No info on what make/model.
    Transport Ship?  What class?

    I’m asking becuase I’m building these onto some custom charts, etc and would like to know.  All others were provided or have been determined.  Thanks everyone (and especially FMG)!

    I think I might have found the truck.  Is it possibly a Fiat 626 Heavy Truck?  Pictured here:
    http://www.smallscaleafvforum.com/forum/viewtopic.php?t=2074

    And the Artillery piece looks an awfully lot like this one (a Bohler 47mm Anti-Tank gun) rather than the 105mm decription?:
    http://en.wikipedia.org/wiki/Cannone_da_47/32_M35

    Any thoughts??


  • The command car idea is awesome. In another forum I suggested making Jeeps for the USA, but using them as command cars makes more sense. It will also allow Commander units to move 2 spaces would it not? Probably way too late for Italy but hopefully not Germany, USA, and UK. Maybe Japan can have flagships as commander units, or Flag units that attach to a ship. Just an idea. Also, how are these commander units going to be used? As stand alone units with attack and defense value, stand alone units with no attack or defense value but giving a bonus to other units in the same territory, or units that attach to a unit giving that one unit a bonus?


  • @DFWSupertrooper:

    @DFWSupertrooper:

    @DFWSupertrooper:

    Does anyone know the exact models of the FMG Italian pieces as follows:

    Artillery piece?  It’s says 105mm but I can’t determine WHICH 105mm it might be.
    Transport Truck?  No info on what make/model.
    Transport Ship?  What class?

    I’m asking becuase I’m building these onto some custom charts, etc and would like to know.  All others were provided or have been determined.  Thanks everyone (and especially FMG)!

    I think I might have found the truck.  Is it possibly a Fiat 626 Heavy Truck?  Pictured here:
    http://www.smallscaleafvforum.com/forum/viewtopic.php?t=2074

    And the Artillery piece looks an awfully lot like this one (a Bohler 47mm Anti-Tank gun) rather than the 105mm decription?:
    http://en.wikipedia.org/wiki/Cannone_da_47/32_M35

    Any thoughts??

    I do believe you’re right on the money with both of those units.

  • '10

    @Rorschach:

    @DFWSupertrooper:

    @DFWSupertrooper:

    @DFWSupertrooper:

    Does anyone know the exact models of the FMG Italian pieces as follows:

    Artillery piece?  It’s says 105mm but I can’t determine WHICH 105mm it might be.
    Transport Truck?  No info on what make/model.
    Transport Ship?  What class?

    I’m asking becuase I’m building these onto some custom charts, etc and would like to know.  All others were provided or have been determined.  Thanks everyone (and especially FMG)!

    yes, you are correct.

    I think I might have found the truck.  Is it possibly a Fiat 626 Heavy Truck?  Pictured here:
    http://www.smallscaleafvforum.com/forum/viewtopic.php?t=2074

    And the Artillery piece looks an awfully lot like this one (a Bohler 47mm Anti-Tank gun) rather than the 105mm decription?:
    http://en.wikipedia.org/wiki/Cannone_da_47/32_M35

    Any thoughts??

    I do believe you’re right on the money with both of those units.

  • '12

    @dadler12:

    The command car idea is awesome. In another forum I suggested making Jeeps for the USA, but using them as command cars makes more sense. It will also allow Commander units to move 2 spaces would it not? Probably way too late for Italy but hopefully not Germany, USA, and UK. Maybe Japan can have flagships as commander units, or Flag units that attach to a ship. Just an idea. Also, how are these commander units going to be used? As stand alone units with attack and defense value, stand alone units with no attack or defense value but giving a bonus to other units in the same territory, or units that attach to a unit giving that one unit a bonus?

    Actually, my thought was to have the Command Unit (equivalent to FMG’s Field Commander) act as an enhancer to infantry and other ground units somehow (maybe boosts first round attack or defense, etc).  I wasn’t planning on using the unit as a sort of transport for anything - I actualy wanted the Jeep to BE the US example of a Commander unit, the Command Car as an example of the UK command unit, and the Kubelwagen as the German example, etc.

    I was thinking Cost=10/Move=2/Attack=0/Defend=1/During attack, allows casualties to fire back AND during defense allows all defending ground units a first roll of 1 for each attacking ground unit (similar to how AAA works against aircraft).  Unless the enemy has a Commander unit too, in which case battle is conducted normally (no advantage).

    Make sense??


  • @DFWSupertrooper:

    @dadler12:

    The command car idea is awesome. In another forum I suggested making Jeeps for the USA, but using them as command cars makes more sense. It will also allow Commander units to move 2 spaces would it not? Probably way too late for Italy but hopefully not Germany, USA, and UK. Maybe Japan can have flagships as commander units, or Flag units that attach to a ship. Just an idea. Also, how are these commander units going to be used? As stand alone units with attack and defense value, stand alone units with no attack or defense value but giving a bonus to other units in the same territory, or units that attach to a unit giving that one unit a bonus?

    Actually, my thought was to have the Command Unit (equivalent to FMG’s Field Commander) act as an enhancer to infantry and other ground units somehow (maybe boosts first round attack or defense, etc).  I wasn’t planning on using the unit as a sort of transport for anything - I actualy wanted the Jeep to BE the US example of a Commander unit, the Command Car as an example of the UK command unit, and the Kubelwagen as the German example, etc.

    I was thinking Cost=10/Move=2/Attack=0/Defend=1/During attack, allows casualties to fire back AND during defense allows all defending ground units a first roll of 1 for each attacking ground unit (similar to how AAA works against aircraft).  Unless the enemy has a Commander unit too, in which case battle is conducted normally (no advantage).

    Make sense??

    IMHO, It can increase +1/+1 att/def of two infantry or one tank at time.

    Example:

    German builds a Commander Unit (10 or 12 IPCs) and send it to Africa (Rommel), with one tank.

    In Defense, the German player can choose to support two italian infantry to boost them (historically correct) or boost the german tank.

    They can be captured, imprisoned in major cities (Rome,Berlin,Moscow…) and be part of a ransom or liberation ( i think 8 IPC would be right as ransom)…

  • '12

    @Stefano1189:

    @DFWSupertrooper:

    @dadler12:

    The command car idea is awesome. In another forum I suggested making Jeeps for the USA, but using them as command cars makes more sense. It will also allow Commander units to move 2 spaces would it not? Probably way too late for Italy but hopefully not Germany, USA, and UK. Maybe Japan can have flagships as commander units, or Flag units that attach to a ship. Just an idea. Also, how are these commander units going to be used? As stand alone units with attack and defense value, stand alone units with no attack or defense value but giving a bonus to other units in the same territory, or units that attach to a unit giving that one unit a bonus?

    Actually, my thought was to have the Command Unit (equivalent to FMG’s Field Commander) act as an enhancer to infantry and other ground units somehow (maybe boosts first round attack or defense, etc).  I wasn’t planning on using the unit as a sort of transport for anything - I actualy wanted the Jeep to BE the US example of a Commander unit, the Command Car as an example of the UK command unit, and the Kubelwagen as the German example, etc.

    I was thinking Cost=10/Move=2/Attack=0/Defend=1/During attack, allows casualties to fire back AND during defense allows all defending ground units a first roll of 1 for each attacking ground unit (similar to how AAA works against aircraft).  Unless the enemy has a Commander unit too, in which case battle is conducted normally (no advantage).

    Make sense??

    IMHO, It can increase +1/+1 att/def of two infantry or one tank at time.

    Example:

    German builds a Commander Unit (10 or 12 IPCs) and send it to Africa (Rommel), with one tank.

    In Defense, the German player can choose to support two italian infantry to boost them (historically correct) or boost the german tank.

    They can be captured, imprisoned in major cities (Rome,Berlin,Moscow…) and be part of a ransom or liberation ( i think 8 IPC would be right as ransom)…

    That’s an interesting idea…


  • These are interesting ideas. May I add the idea of a cap on total numbers of commander units in the field? It could be an across the board thing, or it could depend on the country (eg 3 Germany, 1 USSR, 1 UK, 2 US, etc…) What about commanders for naval purposes? I think the option of making a commander unit a general or an admiral would make the game more interesting, especially for powers with large navies such as Japan and US. I also think the commander unit should affect more units, maybe not the entire stack, but paying 10 IPC to boost 2 infantry seems silly. Just buy 3 more infantry, no?


  • @dadler12:

    These are interesting ideas. May I add the idea of a cap on total numbers of commander units in the field? It could be an across the board thing, or it could depend on the country (eg 3 Germany, 1 USSR, 1 UK, 2 US, etc…) What about commanders for naval purposes? I think the option of making a commander unit a general or an admiral would make the game more interesting, especially for powers with large navies such as Japan and US. I also think the commander unit should affect more units, maybe not the entire stack, but paying 10 IPC to boost 2 infantry seems silly. Just buy 3 more infantry, no?

    A good commander can win a battle but not a war. :-D

    If it Boosts 3 infantry, seems too much for me. We can make this:

    2 infantry in defense and 3 in attack. 1 tank\2 mech in defense or 1 tank\3 mech in attack.

    Commander unit can’t be hit. You can design a naval unit as admiral and it gains +1+1, but he can be hit and kill.

    Imagine an AC with 2 Hits, 1 att. and 3 def. :-)

    A battleship with 5\5 :-D Yamamoto!


  • Yamamoto!  In a Yamato!  :-D


  • @DrLarsen:

    Yamamoto!  In a Yamato!   :-D

    LOL!

  • '12

    Sure is quiet on here…chirp chirp…any word FMG??

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