@DFWSupertrooper:
@dadler12:
The command car idea is awesome. In another forum I suggested making Jeeps for the USA, but using them as command cars makes more sense. It will also allow Commander units to move 2 spaces would it not? Probably way too late for Italy but hopefully not Germany, USA, and UK. Maybe Japan can have flagships as commander units, or Flag units that attach to a ship. Just an idea. Also, how are these commander units going to be used? As stand alone units with attack and defense value, stand alone units with no attack or defense value but giving a bonus to other units in the same territory, or units that attach to a unit giving that one unit a bonus?
Actually, my thought was to have the Command Unit (equivalent to FMG’s Field Commander) act as an enhancer to infantry and other ground units somehow (maybe boosts first round attack or defense, etc). I wasn’t planning on using the unit as a sort of transport for anything - I actualy wanted the Jeep to BE the US example of a Commander unit, the Command Car as an example of the UK command unit, and the Kubelwagen as the German example, etc.
I was thinking Cost=10/Move=2/Attack=0/Defend=1/During attack, allows casualties to fire back AND during defense allows all defending ground units a first roll of 1 for each attacking ground unit (similar to how AAA works against aircraft). Unless the enemy has a Commander unit too, in which case battle is conducted normally (no advantage).
Make sense??
IMHO, It can increase +1/+1 att/def of two infantry or one tank at time.
Example:
German builds a Commander Unit (10 or 12 IPCs) and send it to Africa (Rommel), with one tank.
In Defense, the German player can choose to support two italian infantry to boost them (historically correct) or boost the german tank.
They can be captured, imprisoned in major cities (Rome,Berlin,Moscow…) and be part of a ransom or liberation ( i think 8 IPC would be right as ransom)…