• '16

    OK. We’ll look for you in the TripleA lobby. signed in as klou and gamergray.
    Bot4

  • '16

    Waited an hour and still want to play, but we are on the east coast of US; late here 1:30am.

    Send us an email or post a time here.  We’ll try to get a mutual time despite the time difference.

  • '19 '17 '16

    Sorry about that - had to go out. Perhaps 7am my time? If you’re UTC-5 that would be 3pm for you?

  • '16 '15 '10

    Hi Gamer.

    If it’s a low luck game, alot us believe 20 is not enough.  So some of us (agreeing with you about the Axis advantage) might not even agree to play at that bid.

    Nonetheless, I would take up the challenge anyway but I’m out of town.


  • if it’s low luck I want a 50 IPC bid

    You’re not the first to discover that on low luck, Germany can defeat Russia by G5 100% of the time.

    Low luck eliminates all the uncertainty from the game and isn’t very much fun IMO. It’s more of an academic exercise than a gaming experience.

  • '17

    The bidding system should be the allies pick 20 IPCs to remove from the Axis set-up.


  • low luck is not my game.

    edit: changed opinion to more reasonable.

  • '19 '17 '16

    I’ll be up for a rematch at the same bid this weekend (your Fri/Sat) if you’re interested?

  • '16

    Sounds good, we’ll look for you at the same time in the tripleA lobby.

    We’ll give you more if you want (25+).

  • '19 '17 '16

    You’re on. So Friday 3pm UTC-5 time? (7am here)

    I’ll take 25.

    Soviet: 8
    British: 14
    ANZAC: 3

  • '19 '17 '16

    @Ichabod:

    The bidding system should be the allies pick 20 IPCs to remove from the Axis set-up.

    If that was the system I’d remove 5 artillery. The 5 bordering France.

    Bye bye German Mech Inf. Or they need to use planes and risk them against the AAA.

    @SubmersedElk:

    You’re not the first to discover that on low luck, Germany can defeat Russia by G5 100% of the time.

    FWIW, in one game I hung on the whole game as USSR with only 1 art bought by USSR in the bid. The main spearhead couldn’t enter the territories bordering Moscow IIRC. Was an I2 DOW. You’re probably going to say that Germany should DOW G2.

    @gamergray:

    Sounds good, we’ll look for you at the same time in the tripleA lobby.

    We’ll give you more if you want (25+).

    Next game, I want this bid:
    4 USSR
    10 British
    9 UK_Pac

  • '16

    @simon33:

    Next game, I want this bid:
    4 USSR
    10 British
    9 UK_Pac

    That’s only 23. Two to somebodies bank then,  :-D

    We have baseball games the next two days (Monday and Tuesday) so we would have to start a little later; after the baseball game is over (an hour or two later than our previous starts).

    Klou is busy Wednesday and Thursday, but I could play 1v1 on those days.  I’d be willing to be the allies at 25 if you want to switch.

    Let us know what works for you.

  • '19 '17 '16

    Would you be happy to start later? Perhaps play over more than one day, particularly if you have plans for the next day.

    I’d be up for it if you are.

  • '16

    Sounds good.  Probably sometime between 4 and 5 pm
    We’ll look for you in the lobby.

  • '19 '17 '16

    Is Chinese artillery a valid bid option?

  • '16

    Since Yunnan is alive I would say yes, but I’m not sure what the accepted "house rule " is for that.
    People have done it to me before.

    It is OK by us.

  • '19 '17 '16

    If you’re still up I’ll give it a go as Axis tomorrow but I’m not particularly confident at that bid level.

  • '17 '16

    So has anyone kicked their Axis yet?  :-D

  • '19 '17 '16

    @Wolfshanze:

    So has anyone kicked their Axis yet?  :-D

    Not I, although I thought I was winning once but then accidentally separated the US fleet and lost in the Pacific.

    I’ll try something a bit different next time. I think it’s winnable at a sub-20 bid.

    The Finnish attack can be reinforced with British fighters which can then stage into Moscow. USSR3 you can probably attack Manchuria and hold it. The Mongolian rule is overrated. Seems to make a big difference to advance the 2AAA from Leningrad to Karelia. If you do that, they can’t get back to Moscow in time and those 2AAA are really helpful in a big battle. The answer may be to use your two fighters and a 1 art bid to defend the stack on Karelia or Vyborg, depending on the positioning of the German TT.

    Do you really need to sacrifice the British CV in the Med? I submit that you don’t: on Low Luck you can fly in a fighter from London and know for sure that you don’t need to move the CV in for it to land because you can take it as a hit. Perhaps that invites a scramble which would probably leave you with 1ftr & 1SB, assuming a sub bid is thrown in. But that also means their air force has been decimated and you can sit off Malta with a loaded CV and a cruiser. The most the Italians could throw at that would be 1SB, 1ftr, 1DD, 1Sub, 1Cruiser which is a mutual annihilation attack, slightly favouring the Italians. They could leave it for the Germans but then their entire Luftwaffe is out of position.

    Why wouldn’t you bid an artillery in Kweichow? If the two Chinese inf in Hunnan hit the Japanese troops, you might have the odds to take back the territory China1 unless its strengthened. Indeed, you could thin down the Hunnan attack in this instance to be strengthen the Yunnan attack or Szechwan J2. Even if you miss, it’s still an even fight. Trading inf/art for inf/art is a good trade for China. The fighter can land in Shensi and be backed by some inf if it wants to avoid the mortal threat of landing in Szechwan. It’s out of range of all but the SBs. You can attack Yunnan with 6 inf and know for certain that you can retreat before taking the territory. Of course, that means forgoing the Burma Rd China1.

  • '16

    We have suffered our first defeat.

    Pete’s strategy was well planned and we made mistakes on both sides of the board.
    And Pete capitalized very effectively.  VERY effectively.

    The rubber match starts tomorrow.

Suggested Topics

  • 2
  • 59
  • 1
  • 10
  • 2
  • 9
  • 20
  • 11
Axis & Allies Boardgaming Custom Painted Miniatures

195

Online

17.3k

Users

39.8k

Topics

1.7m

Posts