Apologies in advance, this is going to be long.
@Black_Elk:
I believe a set up change with starting bases may work for Global. But the effect will not be enough to overcome the overriding incentive for Japan to Center crush.
For 1942.2 the island situation is even more intractable. I still believe the only incentive that will work here is to give the islands an IPC value, under the Income and Progress Credit scheme. But again, it won’t be enough to stop the center crush.
Okay so correct me if I am wrong, but the JCC is simply the now default Japan strategy of focusing on China and/or India with the primary intent to join up with Germany to take down the USSR? Basically a continental Asia focus.
Assuming this is correct, I don’t see why it is a problem. Sure it is considered the only effective path to victory and therefore used every, single game, but I don’t think you can help that without skewing physical and historical motivations considerably. The overall configuration you are proposing appears artificially engineered to create an effect that fits a perception rather than reality. What you are looking for is a novelty to gameplay rather than a solution to an existing problem.
@Black_Elk:
To me the center crush is a special kind of problem. The incentive there for Axis is not really economic. Rather Japan goes there to remove the Russians from play, eliminate the Allied turn order advantage, and converge with Germany.
Actually, it is economic in the sense that there is more money to be had in Asia than in the Pacific. There are 36 IPCs to be gained in taking China, Indochina region, India, Northeast Soviet territories and Soviet territories bordering China and Moscow. This doesn’t even include Manchuria and the other Chinese territories that Japan begins the game with. In the Pacific, your total possible haul (including Alaska, islands already under Japanese control, all of ANZAC and the DEI) is 32 IPCs. Granted, this could be achieved in about 2 or 3 turns with concerted effort, whereas all of the money in Asia takes a bit longer to obtain fully. However, JCC is always accomplished with taking at least 15 IPCs from that Pacific total (DEI). So it isn’t as though both avenues are mutually exclusive; Japan can go both Center Crush and Pacific to one degree or another.
Yet going JCC is both economic and strategic. Ultimately, the game is won by taking out the enemy, not amassing money. Money is critical, but it is a means to an end. You have to balance gaining money with complex strategic considerations such as blocking enemies, attacking targets of opportunity, managing your timetable of objectives, supporting your allies, solidifying positions, increasing range of motion, etc… Japan moving farther into the Pacific allows for few of these considerations because, as you point out below, there are no allies to support and generally no one to oppose you. Unless the United States decides to fight Japan in the Pacific, you aren’t accomplishing anything of worth to move the game towards its final conclusion. Even if the US fights Japan in the Pacific, the best you have done is distract them from Germany rather than move to take physical objectives that can end the war. Japan can control almost half the world and be an economic power, but if Germany can’t crack Moscow, the game is over. Japan’s success is revealed to have been pointless. I have seen it multiple times, as I am sure you all have, albeit with less team-oriented players.
@Black_Elk:
I don’t think there is much we can do to pull Japan away from this strategy, other than giving them a viable alternative target that does moreorless exactly the same thing. ANZAC might have worked as a springboard for something like this in G40 (the way India is a springboard for a center crush), but Anzac doesn’t threaten Germany at all, and there is no chance of convergence with the European Axis team in Australia, because it’s isolated in the middle of the Ocean. North America is the only viable Alternative target in my view, since America threatens Germany, and this region provides an area for convergence (albeit across the water, but still).
What I’m saying is that in G40 Anzac could only ever have served as a stepping stone along the way, but to get the Japanese off Moscow the endgoal would still need to be North America, since Invasion USA is the only play that would give you all 3 things that the Center Crush does…
1. expands Axis production while weakening a main rival.
2. provides the chance to eliminate that rival from play, and upset the turn order advantage of the Allied opponent.
3. allows the possibility to eventually converge with Germany along a united front.
My next assumption is that giving Japan an easier or more enticing route to attacking the Western US is simply to make the game a little less ‘the same’ every time it is played; increase the novelty factor by expanding viable choices.
Okay, I get that for sure. And I am all for doing that if it works within the game, but in this case I don’t think it does. For one, it already is an option for Japan to throw everything they have against the US. Nothing prevents that. Smart people don’t do it because of the economic vs strategic considerations I mentioned above. There is little money to gain, the path to getting there is long, expensive & inefficient, attacking the Western US is a high risk gamble, re-tooling your forces if you fail is nearly impossible and you don’t really help Germany out in an active fashion.
That said, I don’t quite see how a Japan KAF (Kill America First) strategy as you suggest really does the (3) things you list above:
1. expands Axis production while weakening a main rival. - Kinda… OOB there is less economic incentive than going JCC. If you factor in 10 IPC for taking the Western US, then you are looking at an equivalent amount, but to me that is counting your chickens before they hatch. The only way you weaken the USA is if you take Western US. All the time and money you spend up until that occurs doesn’t actually weaken the US, it only shifts their focus. Should Japan fail to take Western US, it becomes a Midway scenario where it is instead Japan that has been significantly weakened, because they (theoretically) would have lost many units which are difficult to replace. More than that, they have wasted time, which is worse.
Now, if you revise islands to have IPC values or increase islands like Hawaii… the expanded production changes more in your favor, but that doesn’t necessarily mean you have weakened the US, or that it will be significantly easier to do so.
2. provides the chance to eliminate that rival from play, and upset the turn order advantage of the Allied opponent. - This is a very optimistic possibility. Geography is completely against Japan here. They have to cross the Pacific with a very sizable force which, as many like to point out, the USA will see coming and be able to prepare. Then they have to hope that what units they bring are sufficient to take the Western US on the first attempt. Should they take it, their theoretically weakened force will have to expend at least another whole turn before they are within reach of the US Capital, by which time it should be flush with defensive units.
Taking the Western US is by no means impossible, even without modified IPC islands. However, taking it with enough overwhelming force to hold it and then continue to fight far from resupply is another matter.
Distracting the US from Germany can do something to upset the effective turn order, such that Germany may suffer less pressure from the US, but it will not eliminate it. And moreover, that disruption will likely be temporary. I also think it will be offset in that India will be able grow large and push units into the Stalingrad area to combat German advances. This is not at all helpful for Germany.
3. allows the possibility to eventually converge with Germany along a united front. - This one I don’t quite understand. Where would Japan and Germany meet up if Japan is going across the Pacific to the US? I assume they would have to meet in Washington DC? But if the game gets to that point Germany would have already defeated Britain (on its own) and at least held the USSR at bay. The link up isn’t important at that point because the game is over.
@Black_Elk:
Japan needs a way to get into North America.
Why? I assume you mean you want to provide them an easier way, because they do already have a way. It’s a hard way and that’s why it isn’t very plausible. Plausibility and historical reality discussion continued below.
@Black_Elk:
I think this would benefit the gameplay, and be more satisfying �historically (or at least as satisfying for an alternate history as the Center Crush is.)
@Black_Elk:
I think Invasion USA is an unlikely outcome given the history, but no more so than the Center Crush.
Japan crossing the Pacific and taking San Francisco is a fantasy and from the Axis perspective it would be highly satisfying. However, it has no basis in history.
Japan’s main concerns in the Second World War were as follows:
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Create an Asia-Pacific Empire ruled by Japan. This wasn’t just anti-western imperialism and “Asia for Asians” as Japanese propaganda asserted at teh beginning of the war. Leading up to war in China and the Pacific, Japanese leaders wanted very much to be like the Western Imperial powers and modeled their ambitions on that. They were not racists who hated Westerners and wanted to “liberate” Asian countries; they admired the West and wanted to replace Western Imperial subjugation with their own form, which was even worse.
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Create a bulwark against Soviet Communism in Asia and eventually fight the Soviets. Japan detested and feared Soviet Communism on a fundamental political and spiritual level. The Communist philosophy went against everything that the Japanese Empire was to stand for: Japanese primacy in Asia, racial superiority, imperial ambitions and, very importantly, the social-political-spiritual essence of Japan, the kokutai. The kokutai was embodied in the Emperor himself, but ultimately went beyond even him.
Given those two considerations, Japan pursuing a JCC strategy in Axis & Allies, every time, is completely historically accurate. Anything they do beyond that should be a riff on the main goals: to take China/Asia and then defeat the USSR. Japan began war with China in the early and mid 1930s. They became militarily and politically bogged down by 1940 and required more resources to continue the war effort there. The only reason Japan attacked the Western Powers (USA, UK, Dutch, French) was to obtain more resources to continue the war in China. While the IJN briefly considered exploring plans for an invasion of Hawaii, this never proceeded beyond a wargame stage. The Japanese military didn’t have near the logistical ability to take Hawaii, let alone begin an invasion of the United States. Not to mention doing so would have purely been a means to an end: get the US to cease hostilities so Japan could refocus on their real enemies… Not so Japan could then springboard to the West Coast. The political motivation for that ambition was not present, nor was the laughable actual capability to do so.
You could argue that given the size, population and effort involved in China, Japanese victory there was almost just as implausible, and you would be correct. Japan simply didn’t have the logistic or industrial capacity to conquer all of China and then hope to fight the massive Soviets across the mountains and frigid vastness of north central Asia. Utterly implausible. However, while they might not have dreamed about getting all the way to Moscow, fighting the USSR and utterly eliminating them as a threat was the number two goal of the Japanese military and political leaders. This counts for a tremendous amount when you are considering making the path to fight the USA and/or Britain equally as appealing (militarily, economically or otherwise) as fighting China and the USSR. It simply was not and never would have been.