@captain:
I’m not if favor of changing the rules, but I do feel some of the rules favor this strategy.
Like the delayed entry and reduced income for the US…by the time the US can get to Gib, Germany could already have enough bombers to take out their fleet.
Or that you’re only allowed to scramble three fighters from an airbase…a big stack of fighters doesn’t help much if you can only use three of them to defend against a bomber stack.
@rgp44:
They change the “rules” every time we turn around. They change how much units cost all the time why is the latest iteration sacred? If you can win the game most of the time just by building 1 unit then that unit is too powerful and it should be made more expensive or less powerful in values. There has been a continual struggle over decades to keep A&A games balanced and to act like one unit value or one specific rule is unchangeable is silly. The fact is the bomber strategy makes a mockery of the game and I won’t use it even if it works, I would prefer that a strategy to neutralize it would emerge (short of bids going into the 30s) but if it doesn’t the game needs to be adjusted for the enjoyment of those who play. No one wants to play a game where one and only strategy dominates.
Talking about opening the OOBox:
You can increase the cost. (The simplest but not very creative.)
Or develop the other units to be a good response to the overwhelming mobility and projection of power of Strategic Bombers stack.
You can add some countermeasures to one neglect unit, such as giving Cruiser an AAA capacity.
Or a combined arms bonus which gives same AAA capacity as OOB land AAA, to two or three warships paired 1:1:1, such as Cruiser, Battleship and Aircraft Carrier.
You can increase the combat value of Fighters specifically against planes.
(The simplest is a “1” on any roll hit directly enemy’s planes.
But there is more interesting ways, inspired by 1914 Fighter.)
@rgp44:
or you could do something with unescorted bombers attacking at lower values which would be much more realistic, I cringe every time I send a stack of unescorted bombers against a factory because in reality any fighter cover would make mincemeat of unescorted bombers (unless its a night raid).
For this specific point, you can modify Strategic Bombing Raids escort and intercept values of Fighter:
Gives escorting Fg: Attack 2 and intercepting Fg: Defense 2.
(The actual OOB G40 SBR rules are very much against the defender which can only use the Fgs from the IC’s territory.
For his part, attacker can bring as much StBs, TcBs and Fgs within range.
Also, Fg having the same defense D1 value as the Bomber attack factor A1 gives an important advantage toward attacking Bombers and is quite unhistorical.)
Allows up to three Fighters only on an operational Air Base to scramble in an adjacent territory (not just SZ) which have an Industrial Complex/Naval Base/Air Base under SBR/TBR to be able to act as interceptors.
You can increase the combat value of AAA unit.
Allows each AAA to make up to 1 roll per plane per combat round (instead of 3 initial rolls and no more after), let it works the same as other units but only against planes.
You can even make more powerful this neglect 5 IPCs unit:
Up to three pre-emptive rolls @1 against up to 3 planes, whichever the lesser, and 1 regular roll @1 against up to 1 plane, whichever the lesser, for the other rounds.
You can lower the price of AAA unit to 4 IPCs or even 3 IPCs, so it becomes easier to provide an Anti-Aircraft cover against StBs umbrellas attack.
You can also allows 1 or 2 Fighters or Tactical Bombers (with enough additional move points) to land in a just conquered territory to protect the remaining ground units, which are usually weaker and more vulnerable to large stack of Bombers.
Naval units can do it by bringing a few Carriers in a SZ, you can at least allows that land territory being able to receive a similar number of planes as if you bring in a single carrier unit.
Allows up to one Fighter only per Aircraft Carrier (max 3 Fgs) to scramble from an adjacent SZ into a territory which have an Industrial Complex/Naval Base/Air Base under SBR/TBR to be able to act as interceptors.
About this specific issue:
@captain:
Or that you’re only allowed to scramble three fighters from an airbase…a big stack of fighters doesn’t help much if you can only use three of them to defend against a bomber stack.
Allows the building of one additional Air Base in any given territory, maximum: 2 per territories.
That way, up to 6 Fgs or TcBs can be scramble into one SZ.
However, it means that the first 4 damage points are for making both ABs non-operational, but it can rise to 12 damage points, since each AB worth 6 damage points.
Allows defenseless transports stack under Airplanes attack only, a single regular defense AA roll @1/per plane per transport, whichever the lesser. Once done, all transports are destroyed, even if all planes were destroyed too.
Thanks for this thread topic.
It provides an opportunity to summarize a lot of other HR discussed in the Forum.
(Without it, I’d never try to put in a single post every HR related to StBs somehow.) :-)