XDAP II Bar/Witt (Axis) v. Garg/Karl (Allies +16)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 armour moved from Belarus to Novgorod
                2 infantry moved from Belarus to Novgorod
                2 infantry moved from Belarus to Baltic States
                6 armour, 1 artillery and 28 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Bessarabia to Romania
                2 fighters moved from Ukraine to Romania
                1 tactical_bomber moved from Bryansk to Romania
                2 fighters moved from Russia to Baltic States
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                4 infantry and 1 mech_infantry moved from Buryatia to Amur
                1 infantry moved from Shensi to Hopei

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 6 armour, 1 artillery and 28 infantry
                    Germans defend with 3 mech_infantrys
                    Russians win, taking Eastern Poland from Germans with 6 armour, 1 artillery and 28 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Battle in Romania
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 fighter and 2 infantry
                Battle in Novgorod
                    Russians attack with 1 armour and 4 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Romania to Bessarabia
                1 aaGun, 1 artillery and 9 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Romania to Bessarabia
                1 artillery and 8 infantry moved from Bryansk to Western Ukraine
                2 aaGuns moved from Belarus to Eastern Poland
                2 fighters moved from Baltic States to Belarus
                3 armour moved from Russia to Belarus

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs total


  • I wish you would stop killing my German ally’s units and recapturing your lands. It is most unsporting. Your filthy troops will soon  be back on your pre war borders and hungering for what is not yours. Long live Germany!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 6 Sea Zone
                3 artilleries moved from Shantung to Anhwe
                2 artilleries and 2 mech_infantrys moved from Shantung to Jehol
                4 infantry moved from Korea to Amur
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
                1 fighter moved from Japan to 16 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
                1 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Alaska
                Battle in Amur
                    Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
                    Russians defend with 5 infantry and 1 mech_infantry
                    Japanese win, taking Aleutian Islands from Americans, taking Alaska from Americans, taking Amur from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 5 infantry and 1 mech_infantry
                Battle in 18 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Jehol
                    Japanese attack with 2 artilleries and 2 mech_infantrys
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Anhwe
                    Japanese attack with 3 artilleries
                    British defend with 2 mech_infantrys
                    Japanese win, taking Anhwe from Chinese with 3 artilleries remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                1 aaGun moved from Shantung to Jehol
                1 tactical_bomber moved from 16 Sea Zone to Japan
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 submarine moved from 3 Sea Zone to 4 Sea Zone
                1 submarine moved from 4 Sea Zone to 8 Sea Zone

    Place Units - Japanese
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,4,3,6,4,1,5,3,4,1,4,6,4,6,1,4,2,2,2,1,3,3,4,6,6,4,6,2,2,3,4,6,6,4,5,1,1,3,1,5
                Japanese collect 18 PUs (6 lost to blockades); end with 19 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 infantry
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 aaGun, 2 artilleries and 1 mech_infantry
        Manchuria : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 3 artilleries
        Alaska : 1 flag, 1 infantry
        Aleutian Islands : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag, 1 infantry
        2 Sea Zone : 1 transport
        8 Sea Zone : 1 submarine and 1 transport
        6 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 5 fighters and 5 tactical_bombers
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 33 / 35
        Japanese : 24 / 19
        Americans : 63 / 93
        Chinese : 15 / 21
        British : 42 / 50
        UK_Pacific : 18 / 23
        Italians : 8 / 3
        ANZAC : 18 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • Liaison TripleA '11 '10

    America is under attack !!!  I must retaliate!

    USA Will go in 100% against primary Japanese fleet.  I assume full scramble?  Please confirm kamikaze selections.


  • Morning my belligerent friend. I trust your dreams were of sinking Japanese ships.
    Best of luck!
    One on each Cruiser and one on four of your Carriers.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 armour, 4 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery and 1 infantry moved from Spain to Southern France
                2 armour and 1 mech_infantry moved from Spain to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Spain to Southern France
                3 fighters moved from United Kingdom to France
                1 bomber moved from Spain to France
                3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
                3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Battle in France
                    Americans attack with 1 bomber and 3 fighters
                    Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 aaGuns
                        AA fire in France :  0/4 hits
                        Americans roll dice for 1 bomber and 3 fighters in France, round 2 :  3/4 hits
                        Germans roll dice for 2 aaGuns and 1 infantry in France, round 2 :  0/1 hits
                        2 aaGuns owned by the Italians and 1 infantry owned by the Germans lost in France
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 2 aaGuns
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 3 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 5 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  10/20 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 5 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 :  8/22 hits
                    Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
                        3 carriers owned by the Americans and 4 carriers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 10 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  14/20 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 :  10/18 hits
                        3 submarines owned by the Americans, 1 fighter owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 6 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  10/14 hits
                        Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 bombers, 1 carrier, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 133
                    Casualties for Japanese: 2 battleships, 5 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers
                    Casualties for Americans: 4 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Battle in Holland Belgium
                    Americans attack with 3 armour, 7 artilleries, 7 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        Americans roll dice for 3 armour, 7 artilleries, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 :  7/18 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 3 armour, 7 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Southern France, round 2 :  4/5 hits
                        Germans roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from France to Normandy Bordeaux
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from France to Spain
                2 aaGuns moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 carriers moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Southern France to 110 Sea Zone
                2 tactical_bombers moved from Southern France to Spain
                2 bombers moved from 6 Sea Zone to Okinawa
                8 fighters moved from 6 Sea Zone to Okinawa

    Place Units - Americans
                1 destroyer and 2 transports placed in 10 Sea Zone
                Americans undo move 1.
                1 transport placed in 36 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States
                3 armour placed in Spain
                2 infantry and 1 mech_infantry placed in Normandy Bordeaux
                1 artillery, 1 fighter and 3 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans undo move 4.
                Americans undo move 4.
                1 armour and 2 infantry placed in Normandy Bordeaux
                Americans undo move 3.
                1 armour, 1 fighter and 1 mech_infantry placed in Spain
                1 armour and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 29 times
                3 was rolled 27 times
                4 was rolled 22 times
                5 was rolled 21 times
                6 was rolled 22 times
            Average roll : 3.382
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 144

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.830
            Median : 4.000
            Variance : 1.543
            Standard Deviation : 1.242
            Total rolls : 47

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 21 times
                2 was rolled 16 times
                3 was rolled 15 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.148
            Median : 3.000
            Variance : 0.782
            Standard Deviation : 0.884
            Total rolls : 88

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 artillery moved from Hopei to Anhwe
                1 fighter moved from Suiyuyan to Shantung
                2 artilleries and 2 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery
                    Japanese defend with 3 artilleries
                        Chinese roll dice for 1 artillery in Anhwe, round 2 :  1/1 hits
                        Japanese roll dice for 3 artilleries in Anhwe, round 2 :  0/3 hits
                        1 artillery owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Anhwe, round 3 :  0/2 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 4 :  1/1 hits
                        Japanese roll dice for 2 artilleries in Anhwe, round 4 :  1/2 hits
                        1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
                    Japanese win with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 artilleries
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Kiangsu

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kiangsu
                2 artilleries and 2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 32 times
                3 was rolled 30 times
                4 was rolled 26 times
                5 was rolled 22 times
                6 was rolled 23 times
            Average roll : 3.361
            Median : 3.000
            Variance : 0.497
            Standard Deviation : 0.705
            Total rolls : 158

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.782
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 55

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 21 times
                2 was rolled 16 times
                3 was rolled 15 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.148
            Median : 3.000
            Variance : 0.782
            Standard Deviation : 0.884
            Total rolls : 88

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - British
                    British converts factory_major into different units
                2 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe
                4 fighters moved from Kiangsu to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                      British take Northern Italy from Italians

    Combat - British
                Battle in Anhwe
                    British attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win, taking Anhwe from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 aaGuns, 2 armour, 6 artilleries and 5 infantry moved from Kiangsu to Shantung
                4 fighters and 1 tactical_bomber moved from Anhwe to Shantung
                1 mech_infantry moved from Kiangsi to Shantung
                1 infantry moved from Kiangsi to Kiangsu
                3 armour moved from Turkey to Greece
                2 armour and 1 mech_infantry moved from Persia to Turkey
                4 armour moved from Eastern Persia to Northwest Persia
                3 fighters moved from Belarus to Eastern Poland
                2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from India to Turkey

    Place Units - British
                1 factory_minor placed in Greece
                3 armour placed in Persia
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 46 PUs; end with 46 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 fighters

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hold, an edit coming

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - British
                    British converts factory_major into different units
                2 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe
                4 fighters moved from Kiangsu to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                      British take Northern Italy from Italians

    Combat - British
                Battle in Anhwe
                    British attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win, taking Anhwe from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 aaGuns, 2 armour, 6 artilleries and 5 infantry moved from Kiangsu to Shantung
                4 fighters and 1 tactical_bomber moved from Anhwe to Shantung
                1 mech_infantry moved from Kiangsi to Shantung
                1 infantry moved from Kiangsi to Kiangsu
                3 armour moved from Turkey to Greece
                2 armour and 1 mech_infantry moved from Persia to Turkey
                4 armour moved from Eastern Persia to Northwest Persia
                3 fighters moved from Belarus to Eastern Poland
                2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from India to Turkey

    Place Units - British
                1 factory_minor placed in Greece
                3 armour placed in Persia
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 46 PUs; end with 46 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 fighters
                Turning on Edit Mode
                EDIT: Removing units owned by British from Normandy Bordeaux: 2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
                EDIT: Adding units owned by British to Holland Belgium: 2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • Liaison TripleA '11 '10

    I will double check in a second, but if there is NO Italian company moves - I will just post franks can Italy can edit in on the Geaan move?

    Saves some time :)


  • You had a very lucky US turn. I would apologise if I was that lucky.
    +133 is a ridiculous end.

  • Liaison TripleA '11 '10

    @wittmann:

    You had a very lucky US turn. I would apologise if I was that lucky.
    +133 is a ridiculous end.

    Sorry, I was so focused on removing Japanese pieces from the board, I forgot to apologize. :)

    Was it that lucky? I will have to look at statistics.  I know it was 94% to win, and I didn’t care what I won with as long as you were sunk.

    Also - it would have been a better choice to target destroyers wit kamikazes, instead of carries.  Less attack dice that way - whilst still the same amount of hits.

  • Liaison TripleA '11 '10

    Wittman, you can be proud that you fought until the bitter end.  I plan to Take Japan next US Turn, and eliminate all remaining Japanese forces on the board as well.

    An honourable finish to a fun game :)

    Germany will pay it’s toll next.

  • Liaison TripleA '11 '10

    GERMANY.

    I am giving you a ONE TIME offer to throw all your remaining forces at the soviets, and thier communist allies in Britain, to prevent a communist take over of Europe, and slow the Bolshevik advance.

    Else you will face total annihilation at thier hands and mine, and be ruled by t for the next 60+ years.

    Do you accept?

  • '13

    @Gargantua:

    GERMANY.

    I am giving you a ONE TIME offer to throw all your remaining forces at the soviets, and thier communist allies in Britain, to prevent a communist take over of Europe, and slow the Bolshevik advance.

    Else you will face total annihilation at thier hands and mine, and be ruled by t for the next 60+ years.

    Do you accept?

    Never…if the Reich must fall, let the world fall with it!!!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                    Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,3,2,5,6,2
                Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total

  • '13

    Sorry for not responding earlier in the day.  Was a crazy day at work, didn’t get to check in.


  • Well said Germany!

    With regards the naval battle, I thought my chances of winning were higher than that. I think  the first two rounds we each had an average roll, but on R1 I was down 3 hits and on R2 you were up 6. I needed you to be quite unlucky, to have a chance of surviving. I was wrong to be confident, therefore.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                4 fighters moved from Kiangsu to Jehol
                1 cruiser moved from 19 Sea Zone to 5 Sea Zone
                1 submarine moved from 19 Sea Zone to 5 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to Amur
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Queensland to Jehol
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Turkey to Greece

    Combat - ANZAC
                Battle in Manchuria
                Battle in Korea
                Battle in Jehol
                    ANZAC attack with 1 bomber and 4 fighters
                    Japanese defend with 1 aaGun, 2 artilleries and 1 mech_infantry
                        AA fire in Jehol :  0/3 hits
                        ANZAC roll dice for 1 bomber and 4 fighters in Jehol, round 2 :  4/5 hits
                        Japanese roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Jehol, round 2 :  1/3 hits
                        1 aaGun owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 fighter owned by the ANZAC lost in Jehol
                    ANZAC win, taking Manchuria from Japanese, taking Korea from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 aaGun, 2 artilleries and 1 mech_infantry
                    Casualties for ANZAC: 1 fighter
                Battle in Amur
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Amur, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters and 1 infantry in Amur, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    ANZAC win, taking Amur from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Amur to 6 Sea Zone
                3 fighters moved from Jehol to Suiyuyan
                1 bomber moved from Jehol to Chahar
                1 tactical_bomber moved from Queensland to Shan State
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 airfield placed in Okinawa

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

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