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Chaos in the Balkans:
Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
The UK has pledged to declare war on any power invading Greece.
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Swedish Disaster:
The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
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Spain in Flames:
The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.
AARHE: Phase 2: Strategic redeployment
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Sep 18, 2006, 4:00 AM
why the 4 space rule?
can units that were used in combat move?
can air units do this?
what about territories seperated by water?
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I think
Non-Combat Only
Land Units OnlyAs for where and how many units…to achieve realism we need to look at historic rail networks and it could get complex.
In OOB USSR had the Trans-Serbian Railway NA. In this because only they had a significant rail network?
Maybe we can do this is the NAs instead. -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Sep 18, 2006, 7:13 PM
Yes right good point on siberian NA
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why the 4 space rule?
I don’t know why 4 spaces, but now looking at it 3 would be better or maybe even 2… Bad call on my part…can units that were used in combat move?
Thanks for catching that tekkyy, it is only non-combat.can air units do this?
No!what about territories seperated by water?
Can’t travel across water by rail. That is what transports are for. -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Sep 20, 2006, 9:28 PM
“what about territories seperated by water?
Can’t travel across water by rail. That is what transports are for.”Well we could assume some measure of strategic transport involving using ships… but this may be too much for this varient.
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You can’t rail units over water. :) Unless someone had a bridge over the English Channel in WWII I didn’t know about?
How about 1 IPC per unit per 2 spaces of railing? Has to be spent when you buy units.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Sep 20, 2006, 10:03 PM
Jen:
this is called Strategic redeployment not rail. The idea is to reorganize your forces and bring them to the front. The concept is all forms of transportation are possible within a 6 month period not only rail. If we abstract the concept of sea movement it would possibly be a decent idea.
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Imperious and Jen: Are you willing to destroy the Transport? Sorry I like my liberty ships…
Jen: The reason it is one for one for up to 3 is the purely inexpensive cost it is to transport a unit that long of a distance compared to equipping the same unit for one week of constant combat… This is including Fuel… I figure it is in a 1:3 ratio putting into effect ammunition, weapons, vehicles, etc.
GG
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yeah strategic redeployment not just rail
it could even represent temporarily giving an infantry division jeeps and APCs to get somewhereanyway it may have to be limited if it can be applied to units who has combated this turn
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I think possibly it is better to apply it to any unit in a territory that has not been captured this turn by your forces, that will be easy to determine…
GG
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yeah territory you held at the beginning of your turn
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Oct 2, 2006, 7:03 PM
And the way you will know that is too look only at where you have national markers to indicate control. They are placed in new territories you have taken only at the end of your turn. That will solve that problem.
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or if you’re afraid of forgetting
put new control marker upside down (on chart) on capture
turn it upright at the end of the turn -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Oct 3, 2006, 5:21 PM
Ahh thats even better … good point!
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So is there any other Deployment finalizing needed? Shipping? Aircraft?
GG
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related
recently I sugguested a clarification to defensive air support rule
you can relocate your air units to defend in a adjacent territory/sz, instead of the current spacechange: this is whether or not the adjacent territory/sz is under attack
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Absolutely! Wouldn’t that be the definition of Defensive Air Support?
GG
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