@FMErwinRommel I think that would be a good rule too. It makes more sense if you want to be as accurate as possible.
AARHE: Builds at captured factories.
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Are there any restrictions as to what can be built at a captured factory other than the standard rules for all factories?
1. For example, Germany takes Caucasus with its factory intact. Can Germany now start making 4 IPC x $4 = $16 of units, including planes and tanks. Or is it limited only to mechanized and artillary like factories in 3rd world countries?
2. We’ve taken the position based on several discussions in this forum, that factories in Asia, S America, Africa, India and China, including Japan’s starting factory in Manchukuo is limited to mechanized and artillery due to resources and technology. Nations are required to transport or maneuver their big stuff in. Everyone Agree?
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1. For example, Germany takes Caucasus with its factory intact. Can Germany now start making 4 IPC x $4 = $16 of units, including planes and tanks. Or is it limited only to mechanized and artillery like factories in 3rd world countries?
A captured or friendly factory has no bearing on production, but it does have bearing on costs of infantry to produce ( more)
Otherwise its the same rule.2. We’ve taken the position based on several discussions in this forum, that factories in Asia, S America, Africa, India and China, including Japan’s starting factory in Manchukuo is limited to mechanized and artillery due to resources and technology. Nations are required to transport or maneuver their big stuff in. Everyone Agree?
Yea that would prevent tanks from showing up, when japan didn’t have a great number of these…so yes that would work.
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A captured or friendly factory has no bearing on production, but it does have bearing on costs of infantry to produce ( more)
Otherwise its the same rule.I thought that infantry was only built in VCs, not at factories. So the factory would have no impact on infantry costs, only location of VC.
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I thought that infantry was only built in VCs, not at factories. So the factory would have no impact on infantry costs, only location of VC.
that is correct
its great infantry drafting is decoupled from machinery production
which helps the second point below2. We’ve taken the position based on several discussions in this forum, that factories in Asia, S America, Africa, India and China, including Japan’s starting factory in Manchukuo is limited to mechanized and artillery due to resources and technology. Nations are required to transport or maneuver their big stuff in. Everyone Agree?
think its not resource but technology
you can setup the technology it’ll just cost you
hence we have variable Industrial Complex costImperious is thinking of having a new formula the cost of Industrial Complex cost
to be based on IPC income rather than VCwould this is be sufficient?
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Tekkyy:
think its not resource but technology
you can setup the technology it’ll just cost you
hence we have variable Industrial Complex costOK. Cost of the IC is not an issue. Understand when IC costs vary between $5 - $15. Does that also mean than if the factory is in China or Middle East, for example, in a Country with 3 IPC where they can produce 4 x 3 = $12 of units that they could build 1 ftr and 1 tank?
They may have the resources and technology, but I agrue they would not have the skilled labor to do this (then). I am not aware that either the Allies or Axis built planes or tanks, etc in 3rd world countries.
Or am I getting too anal here and sacrificing game play for realism? Just looking for a clarification of the intent of the game, not trying to change any rules.
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OK. Cost of the IC is not an issue. Understand when IC costs vary between $5 - $15. Does that also mean than if the factory is in China or Middle East, for example, in a Country with 3 IPC where they can produce 4 x 3 = $12 of units that they could build 1 ftr and 1 tank?
They may have the resources and technology, but I agrue they would not have the skilled labor to do this (then). I am not aware that either the Allies or Axis built planes or tanks, etc in 3rd world countries.
yes $12 worth of units
but no can’t build 1 ftr ($10) + 1 tank ($5) because thats $15“4 x IPC income” is meant to be a simple rule to control both
*what you can build (eg. UK can’t build Carrier at India)
*how much IPC you can buildOr am I getting too anal here and sacrificing game play for realism? Just looking for a clarification of the intent of the game, not trying to change any rules.
no we love your feedback
we just have to work it outAARHE wants realism and gameplay
specific listings were avoided if possiblesimple number based rules are good structure wise
you set a model and stick to itunfortunately this requires numbers on the map to be realistic to start with
so some things don’t work out prefectly on some territories of the OOB mapbut we are bound to overlook things, over time we discover alternative simple rules that leads to even greater realism