Smorey Swamp Origins/Gencon/Tennessee Tournament Rules for G42:
Event Sponsor determines which teams will play which teams based on who your team has already played this tournament.
Roll for first bidder
Bid for teams
Place Bid units 1 per territory where you already have like units. No cash kept, any IPCs left are lost.
Agree on Time to play/Number of turns. This can be based on agreement at the beginning of the game, or based on the time when all the games must end per event rules. All Players are free to agree that the game will go until a stipulated time/turn at any time. Most of us were quite tired after 8-10 hours of daily play so we typically agreed on T6 to end the game on either T7 or T8. The Allies wont have time to win the game if you play only until T6, or 6-7 hours. On days 1-2, there was essentially no time limit but we still ended most games by capitulation or stipulation. On days 3 and esp. 4, there was a 10 hour and 9 hour time limit based on the event closing time.
At the agreed upon end of the game, or when time expires, count all of the territories held by the Axis. No NOs or bonuses will be considered, only points printed on the board. If the Axis have a total of 125IPCs or more at the end of the final turn, they win. Otherwise, the Allies win.
This is not that difficult for the Axis to accomplish in a no-bid game. Even if the allies lose London/Moscow etc the allies can still win, if the Axis lose Japan/Rome the Axis can still win. Knowing when the game will end is critical to all players because your strategy has to culminate in an epic confrontation on T7 or so in order to deny/grab all of the required money, but as long as everyone is playing with the same game end in mind, it makes for a great, “short” game.