Its about to go down! :-D
See the images below…
Pay attention not so much to the order markers or the unit set up, as those are all chaos and unrelated experiments (haha!), but just check the 3 tiered factory scheme green, red, and blue!
These are just the roughest of set up snapshot shops, but maybe it would be cool, once everything is finalized with the standard Halifax rules, to do some sample shots in the lead post. Especially for the production changes, since those are the most important, and the ones that need clarity with nice visually informative snaps.
I favor fixed production for ICs, and Majors, only minors purchasable in green, or something similar. But whatever the ideal production scheme, once its established, take a picture to show exactly what tweaks are involved.
So you know, basically showing how the units are switched out and arranged on the mapboard, how production can be modeled (using markers, or monopoly pieces, or pennies nickels and quarters, or something like that so you can denote ICs, majors, minors.) I find the visual can be helpful for showing the aesthetics and advantages of the adjustment.
Like we could do factory snaps showing the values, canada+anzac shots, UK+UK pacific shots with India made clear, show the income with battlebucks, the turn order with control markers, show the distribution of all ICs and Majors etc, and make a little photo guide help aid in the set up like that.
In these snaps our Canadian units got a little knocked around. I let my buddy try them out and he was pretty into it. I saved a couple snaps showing how we stacked the factories in colors. Tiny earthquakes (following the larger one) shook some stuff around, I just noticed in the snaps for factories, as we tried to lay it out on card tables. Anyway… I didn’t have monopoly pieces on hand at my friends, but we used these flag markers as placeholders. I have to double check his set up, because we were just playing around with ideas, and things got knocked as always, but my friend Tony and I are setting up for the showdown! I wanted to lay out the most basic set up for my friend to see if he liked our approach, e.g. incorporating Canada into the action, single UK, and new production system.) I have adopted a 3 tiered colored scheme as suggested elsewhere, shown here flags and chips below up to the operation value, with the factory unit alongside and dice values for reference.
Some visuals to make clearer some of the core ideas…
I also have some ideas about how 1940 could be played, that would compliment the basic thrust of the Halifax rules. Not necessary for them, but things that could be added around them to simplify or take the game in other interesting direction. The unit placements are a bit off, since I was paying more attention to Germany and Axis spreads, but I like the basic theme it builds off to have Canada in the same faction with Anzac, and UK brought together. I also just like the way it looks with ICs, and Majors and Minors having the color thing nailed. Blue for 10 will go next time, but just working with the stuff we had on hand red and green chips with the standards :)
@knp7765:
Industrial Complexes – Only available on setup (and US entry into the war). Once captured and downgraded to a Minor Factory, can NEVER be an Industrial Complex again. Can NOT be purchased!
Major Factories – All existing Minor ICs at setup are replaced by Major Factories. India’s Major IC is replaced with a Major Factory. Once captured it is downgraded to a Minor Factory. Can NOT be purchased!
Minor Factories – Only purchasable factory available. Can be placed in any territory worth 2 IPCs or more except for islands.
UPGRADES – If an Industrial Complex or Major Factory is captured and reduced to a Minor then retaken, the ORIGINAL owner may upgrade the Minor to a Major Factory for 10 IPCs. This is the ONLY upgrade available.
Yeah, I don’t see a strong reason to restrict the unit types that can be produced at majors, except for the general cap on total placement. I favor ICs and Majors working basically like the familiar factories of other boards. The only distinction being the numbers cap and operation level (at 5 and 10 units total). No purchase, no upgrade. If there is a restriction on unit type that can be placed at a factory, then I’d leave it just for the Minors. Like a cap by unit cost at 10 as suggested elsewhere. Basically I think it would probably be easiest to adopt if the only factory that has specific rules is the minor. All the others are just there from the outset (with the exception of the IC/Major getting captured and demoted thing.) It seems like its easiest to fix the ICs and Major at the outset, so the only stuff that would change is if a Major factory gets knocked down to a minor, or a new minor is purchased, or if you like the DoW thing with USA getting the upgrade. I prefer a scenerio where USA likewise just starts with whatever ICs its going to end up having, but I also favor ditching the DoW, so people may not want to go as extreme as me hehe. But basically keep it simple with all the switches at the outset. I like ICs and Major, not available as upgrades, so you don’t have to deal with the idea of upgrading, just downgrading. Whatever the choice, once fixed, I say take some pics to show it

