Thanks Marc,
it was exactly what I needed to see straight.
It will clearly help me.
Even if it is not gospel, it is still a very good reference IMO.
And what is funny about your accurate description on the combat situation of TcB tactical (named strike-aircraft) is it helped me name a feel faint about the TcB and Tank interaction:
Their common characteristic is that their mission involves attacking very specific (and often fairly small) individual targets (such as a tank, a train or a ship) with a high degree of precision, usually from a very low altitude. In WWII, strike aircraft carried such ordnance as bombs (small to medium sized) and/or rockets, and some were equipped with heavy automatic cannons (around 35mm). Their weapon load was almost always very limited in quantity. They had good aerodynamic performance at low altitude (where the air is denser that at high altitude) and at low speeds (which was necessary to allow them to aim accurately at their targets, especially when these were very small). Strike aircraft often provided direct, on-the-spot support to friendly forces, and thus often operated close to the front lines. They had some ability to defend themselves against other aircraft, but were not optimized for that role and hence were typically at a disadvantage when engaging fighters…
These many characteristics don’t seem to be depict at their best in the “when paired 1:1 with a Tank, TcB get A4”.
This capacity given to TcB seems to put the tactical situation upside down.
It is the supporting weapon (TcB) which receives the bonus instead of the supported (Tank) unit.
It was clear about our Fg discussion, that it was Fg which get a supporting role toward TcB.
Hence, Fg gives +1A to TcB.
Based on this preceeding OOB rule and the historical description you just provided, it should be the TcB which give +1A to Tank, not the contrary.
Don’t you think?
Do you have any idea, why it finished the other way around?
Based on this change, it would have give this:
Fg gives +1A when paired 1:1 to TcB,
TcB gives +1A when paired 1:1 to Tank.
Maybe it was too easily confusing, because someone with 1 Fg, 1 TcB and 1 Tank on offence could have think this way:
1 Fg A3D4C10 + 1 TcB A4D3C11 + 1 Tk A4D3C6.
So, 1 TcB unit would have given +2A bonus.
Otherwise, I can not see why they didn’t make it that way.
However, it is also a way to create an HR which can somehow boosted a little more the TcB at 11 IPCs and create an incentive to buy more of them.
So, instead of just working in pair, it could work in trio:
1 Fg is protecting a TcB (can be matched with) on offence, give TcB A4.
this TcB is also protecting (can also be matched to) a Tk on offence, give Tk A4.
Of course, at first glance, nothing forbid to give also these bonus on defence.
In this case Fg-TcB-Tk (A11D12C27) become a dangerous triumvirate on the battlefield.
And this raise the question of balance between units:
4 Inf+Art= A16D16C28. 7 Art= A14D14C28. 9 Inf= A9D18C27.
Would you find the triumvirate too overpowered?
EDIT:
I add this different description of the TcB and StB by kcdzim for completeness and comparison:
Part of this stems from simplified game mechanics and part of it certainly stems from earlier versions.
In the previous games, they weren’t called Strategic Bombers. They were bombers.
And “Bombers” certainly included more than just high altitude heavy bombers.
The nomenclature changed but their roles haven’t: Strategic Bombers still include medium bombers. The fact that Tactical bombers are compatible with carriers, implies they represent smaller planes. Yes, the Mitchell flew off a carrier for the Doolittle Raid, but that was a VERY specialized use of a medium bomber that was essentially stripped to even get off the flight deck. So Strategic bombers still include medium bombers like the Mitchell, and Tactical bombers are more akin to heavy fighters, ground attack, dive bombers, torpedo bombers, etc., which were more often single engine or single pilot or pilot/navigator, and not manned with a substantial crew, didn’t carry substantial loads.
Historically, medium Bombers like the Mitchell, Invader, Havoc, etc., were effective in low altitude bombing/torpedo attacks on naval units. Torpedoes obviously worked well, but Skip bombing was also very effective against transport and warship alike and used extensively by the allies in the south pacific (battle of the Bismarck sea being a good example). B17’s even got in on the action. It’s just not a high altitude bombing run that you imagine from “strategic bombers” and movies like Memphis Belle.
Look at the Tac bombers we have: a ground attack tank killer (Sturmovik), 3 dive bombers (Stuka, Dauntless, Val) and a Mosquito, which is a blurred recon/day and night fighter/torp bomber/fast bomber/pest. None of those are really close to the role of the Mitchell (which is certainly a “tactical bomber” by any standard definition EXCEPT this game). There’s no good single name that covers the roles of aircraft in between Air superiority Fighter and Strategic Bomber. Tactical Bomber is what we have, but you NEED to imagine it means heavy fighter/dive bomber/torpedo bomber/ground attack/night fighter/fighter-bomber as well. And NOT medium bomber.
Until the game differentiates further with medium bombers vs high altitude bombers (it’s not likely to as that favours the allies), then “strategic bombers” is still somewhat accurate as they don’t simply represent Heavy Bombers alone and it’s acceptable to use them to represent the role of Medium bombers in Naval warfare.
http://harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=5629