Command & Conquer/Red Alert both came out before Starcraft and had faction diversity.
As much as i loved red alert, it had little faction diversity. And was a single unit spam multiplayer game (heavy tanks/med tanks)
You simply spammed factories and spammed tanks, bleh.
Both sides had rifle infantry, both sides had rocket infantry, both sides all the same buildings, both sides 2 tanks (heavy/mammoth and light/med)
naval and air were really the only place where there was diversity
im mean there are only 2 races and they nearly mirror each other
Starcraft features 3 unique races all with their own unique (drastically different) units. all with their own way of building things.
litterally the only unit all 3 races have is workers, but again even they have drastic differences
and there are hardly any unused units in multiplayer, there are very little spams (very easy to counter)
most games feature many different unit combos/builds and no game ever plays the same
im begginning to think you never actually played much starcraft :P
It is popular, yes. That doesn’t make it good.
So does being unpopular make it good? Does being popular make it bad?
This statement really has no merit, it means nothing.
And is always the biggest argument people have against things that are popular :P
It’s generic
It’s generic how?
How many other rts feature 3 completely different races, all nearly 100% balanced, with more effective builds/strategies than you can count one 2 hands
How many other rts has dominated the market for so long?
I think there is a reason SC is so popular, becuase its very addicting and very competitive, the more you play and the better you get, the more you realize just how much depth there is and how much more you have to learn …
I’m not saying Starcraft is a bad game, just that it’s a bland RTS comparatively.
again to each his own, but i seriously question whether you even played it for more than 30 minutes
one could argue red alert was very bland, lacking in depth…a complete and boring spam fest
you could only build one building at a time…
you could only build one of each unit type at a time…
seriously go watch a couple pro games of red alert 1 (tank spam fests)
then go watch some pro games of sc2 (wildly varying unit combos/strategies from wildly varying races)
Did starcraft reinvent the wheel? One would argue yes (3 unique races)
You also have to admit starcraft comes from a much better (and refreshingly consistent) gaming company
c&c westwood was great, but eventually sold out.
c&c victory games(EA) was mostly crap and eventually axed
total annihilation series also featured mostly the same devs for supcom and now planetary annihilation (though 3 dif companies)