I started to buy a BB paired with a CV and if sz 106 was taken, two DD’s on round 1.
Why?
This simply allows me to keep up with IJN in the Naval deployment race for the first few turns.
Naval base repair limit?
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Is there,or should there be,a limit to how many capital ships can be repaired at 1 naval base per turn?
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There isn’t currently, and I can’t think of any reason why there should be.
What kind of limit did you have in mind? -
Considering how undepowered Air/Naval bases are already (mostly due to price) and considering how few times you actually are going to have capital ships that need repairing i dont see any practical reason to limit Naval base repair :p
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I agree.
On a side note, I would have liked the NB to have been the only place a Capital ship could have been bought and placed too.
I do not think you should be able to place an IC in a territory with a coast line and automatically be able to place Capital ships there, but that is just me. -
I don’t think there should be a repair limit.
I do think it would be more ‘realistic’ when repairing ships does have a cost and a naval base should be required in an area to be able to build ships in adjacent SZs. So Wittmann it is not just you ;-).
Most likely this will require the NB cost less to build but I am not sure of that.
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So if IJN takes honolulu, then USA hits sz 26 hard leaving IJN with 2 damaged BBs and 3 damaged CVs.Its legal for Japan to be able to repair 5 capital ships at pearl harbour on his following turn?
Airbases are limited to 3 scrambling units,so I thought a naval base might have some repair limit. -
So if IJN takes honolulu, then USA hits sz 26 hard leaving IJN with 2 damaged BBs and 3 damaged CVs.Its legal for Japan to be able to repair 5 capital ships at pearl harbour on his following turn?
Airbases are limited to 3 scrambling units,so I thought a naval base might have some repair limit.Yes, they can repair all 5 ships on Japan’s next turn.
I don’t want naval bases to have a repair limit for capital ships. I want to be able to repair ALL of my fleet of 100 battleships, ha ha ha ha ha. -
And thus begins another thread on the inefficiency of battleships.
I.e., “If 250 destroyers fought your 100 battleships, the destroyers win X% of the time,” etc. etc.
:evil: -
But battleships are cool! No itsy bitsy destroyer can ever beat that.
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Haha!
In general, desroyers killing Battleships IS a flaw in the system of course.
If destroyers ever manage to come close enough to a Battleship to start firing at it, they’ll realize their guns are too small for the superior Battleship armor.
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a group of destroyers that launch torpedos can sink a battleship.Especially at night.I think this happened in battle of Leyte in 1944.
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See also HMS Glowworm, which confronted the heavy cruiser Admiral Hipper, and arguably rammed her, causing significant damage.
'Jed
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I think its funny that the Royal Navy had a destroyer named “Glowworm”.
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A cool thought that had crossed my mind:
Each time you repair a capital ship at a port, it suffers one point of damage.
If it is at 6 damage, it can’t repair any more ships.Also capital ships can only be built at factories that also have a port in the same territory.
Also ports now cost 10
And even, dare I say, reinstating the rule that you only get +1 move when moving from “port to port”
No more slingshotting….Now we are getting goofy.
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Ports and ABs could be cheaper.
Capital ships being built where an IC and a NB are should be the rule.Not sure about Base to Base movement bonus as the US could not move to Morocco if Gib was enemy held. Perhaps Morocco should have a Base!
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Yeah, I was thinking roughly the same.
Except for the port taking damage but that is just another way to install repaircost ;-).Only +1 move when moving strategically from a port (no combat during movement), not necessarily to another port, sounds interesting!
And yes guys, destroyers can cause damage to Battleships if operating together with heavier class ships. I still feel it’s more of an exception (and a rather heroic one) than common engagement as DDs without heavier support usually flee to a safe distance if they spot an enemy BB, or sacrifice themselves to protect a bigger prize, for example a crippled and fleeing friendly Battleship.
For the record: I was not talking about CAs or even BCs, however dreadful they might be. Not to mention the exemplary heroics of a DD crew engaging such heavy ships!