@Imperious:
To balance Cruiser you don’t change all the other naval units…
keep cost and add ability.
Move 3 ( or 4 from port)
and or add one free AA roll against any planes @1
Hi IL, I’m happy you show a little interest on this one.
The solution is exactly the opposite.
Just this simple and easy change on the cost (-2 IPCs) for both CL and BB, nothing more.
Of course, if you want more historical feeling and similarities, you can add the other option you just mentioned (and much others I posted in the first posts of this thread), in addition.
Said otherwise, why this reduced cost will not give a better balance between all naval units and even aircrafts?
Is there any reason to stick on the 12 IPCs cruisers and the 20 IPCs battleship?
The earlier reasons developed on other threads take about the lack of interest in a 20 IPCs BB when you get a Cruiser at 10 IPCs. Cruiser became too strong. To keep their relative strength, lower the price of BB to 18 IPCs.
So with 18 IPCs you can still buy 1 BB (of course) or 1DD and 1CL, keeping the same balance.
BB A4D4M2C18 vs 1DD A2D2M2C8 + 1CL A3D3M2C10= 39% vs 43% chance of survival
(which is the same as actual OOB rules) little advantage toward Cruiser and Destroyer.
Do you have any doubt about some unbalancing consequences (on buying? on the first few turns in any given game)?
Is this modifier a too great game changer that Germany fighters (10 IPCs) will fall under too much British and US cruisers (10 IPCs) protecting transports?
For now I need the community to help me foresee the disaster that will fall on a OOB global or 1942 game making this sole modifier on the cost.