@Stucifer scramble & submerge decision
Whackamatt (axis) vs. captain walker (allies +6)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Caroline Islands to 54 Sea Zone
3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Malaya to Shan State
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Siberia to Amur
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Anhwe to Kwangtung
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 bomber moved from Kwangtung to 55 Sea Zone
1 fighter moved from Kwangtung to Shan State
2 fighters moved from Kwangtung to French Indo China -
Scramble in SZ 54 Queensland?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Caroline Islands to 54 Sea Zone
3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Malaya to Shan State
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Siberia to Amur
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Anhwe to Kwangtung
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 bomber moved from Kwangtung to 55 Sea Zone
1 fighter moved from Kwangtung to Shan State
2 fighters moved from Kwangtung to French Indo ChinaCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 3 destroyers, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 3 destroyers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in French Indo China
Japanese attack with 1 artillery and 2 fighters
British defend with 1 armour; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Timguska
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Dutch New Guinea
Japanese attack with 2 infantry
ANZAC defend with 2 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Japanese
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from French Indo China to Kwangtung
1 fighter moved from Shan State to Malaya
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from 55 Sea Zone to Java
1 transport moved from 44 Sea Zone to 45 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 aaGuns moved from Anhwe to Kiangsu
1 aaGun moved from Anhwe to Chahar
1 aaGun moved from Yenisey to TimguskaPlace Units - Japanese
2 fighters, 4 infantry and 2 tactical_bombers placed in Japan
2 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 3 fighters
EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters
EDIT: Turning off Edit Mode
3 infantry placed in Kwangtung
2 fighters, 3 infantry and 2 tactical_bombers placed in Japan
1 factory_minor placed in Malaya
Japanese undo move 3.
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Midway to 54 Sea Zone
3 battleships, 2 carriers and 4 fighters moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 3 battleships, 2 bombers, 2 carriers and 4 fighters
Japanese defend with 3 destroyers
Americans roll dice for 3 battleships, 2 bombers, 2 carriers and 4 fighters in 54 Sea Zone, round 1 : 6/9 hits
Japanese roll dice for 3 destroyers in 54 Sea Zone, round 1 : 0/3 hits
3 destroyers owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 3 battleships, 2 bombers, 2 carriers and 4 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 3 destroyersNon Combat Move - Americans
2 bombers moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 armour, 1 artillery, 2 bombers and 2 infantry
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield and 1 mech_infantry
26 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers
54 Sea Zone : 1 flag, 3 battleships, 2 carriers, 4 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Gibraltar : 2 artilleries and 4 infantry
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 57 / 67
Russians : 18 / 22
Japanese : 60 / 65
Americans : 52 / 72
Chinese : 11 / 17
British : 30 / 40
UK_Pacific : 7 / 5
Italians : 12 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Shensi to HopeiPlace Units - Chinese
2 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 5 artilleries and 11 infantry
Kiangsi : 1 flag, 1 infantry
Yunnan : 1 artillery and 4 infantry
Suiyuyan : 1 infantry
Hopei : 1 artillery and 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 57 / 67
Russians : 18 / 22
Japanese : 59 / 65
Americans : 52 / 72
Chinese : 12 / 17
British : 30 / 40
UK_Pacific : 7 / 5
Italians : 12 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter and 2 mech_infantrys moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
4 infantry moved from Burma to Shan StateCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 1 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 3/3 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in French Indo China
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 factory_minor
British roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Casualties for British: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from French Indo China: 1 fighter
EDIT: Adding units owned by British to French Indo China: 1 mech_infantry
EDIT: Changing ownership of French Indo China from Japanese to British
EDIT: Turning off Edit Mode
Battle in Shan State
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 1 : 0/6 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
4 infantry moved from India to Burma
4 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from India to Shan State
2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for British :
Kwangsi : 1 aaGun
Siam : 1 infantry
Yunnan : 1 aaGun, 1 fighter and 1 tactical_bomber
Shan State : 3 infantry and 1 mech_infantry
Burma : 4 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 harbour, 15 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 artillery and 2 infantry
Gibraltar : 2 artilleries, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
99 Sea Zone : 1 submarine
Iraq : 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 2 infantry
110 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 52 / 67
Russians : 18 / 22
Japanese : 56 / 65
Americans : 52 / 72
Chinese : 12 / 17
British : 37 / 40
UK_Pacific : 8 / 1
Italians : 12 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Place Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_majorProduction/PUs Summary :
Germans : 52 / 67
Russians : 18 / 22
Japanese : 56 / 65
Americans : 52 / 72
Chinese : 12 / 17
British : 37 / 40
UK_Pacific : 8 / 9
Italians : 12 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
forgot to post the summary.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
South Australia : 1 artillery and 2 infantry
Western Australia : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 67
Russians : 18 / 22
Japanese : 56 / 65
Americans : 52 / 72
Chinese : 12 / 17
British : 35 / 40
UK_Pacific : 8 / 9
Italians : 14 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneCombat - French
Battle in 79 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 79 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tobruk : 2 infantry
Caucasus : 2 infantry
79 Sea Zone : 1 flag, 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 67
Russians : 18 / 22
Japanese : 56 / 65
Americans : 52 / 72
Chinese : 12 / 17
British : 35 / 40
UK_Pacific : 8 / 9
Italians : 14 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 artilleries and 4 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Romania to Caucasus
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Poland to Western Ukraine
6 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Caucasus
2 artilleries and 2 infantry moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Northern Italy
1 mech_infantry moved from France to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour and 2 infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from Southern France to Northern ItalyCombat - Germans
Battle in Caucasus
Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
French defend with 2 infantry; Russians defend with 1 artillery
Germans win, taking Caucasus from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 3 artilleries and 4 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
3 transports moved from 114 Sea Zone to 115 Sea Zone
2 bombers and 1 tactical_bomber moved from Caucasus to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in France
2 artilleries and 4 infantry placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 artilleries, 3 infantry and 4 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 57 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Russia to Samara
1 infantry moved from Russia to TambovPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUsTerritory Summary for Russians :
Bryansk : 2 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 33 infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Samara : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 78
Russians : 16 / 19
Japanese : 56 / 65
Americans : 52 / 72
Chinese : 12 / 17
British : 32 / 40
UK_Pacific : 8 / 9
Italians : 14 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 bomber moved from Java to Siam
1 fighter moved from Malaya to Siam
3 fighters moved from Kwangtung to Shan State
2 fighters moved from Kwangtung to Shan State
2 fighters moved from Kwangtung to French Indo China
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Amur to ManchuriaCombat - Japanese
Battle in Guam
Battle in French Indo China
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Japanese win, taking Guam from Americans, taking French Indo China from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 5 fighters and 2 infantry
British defend with 3 infantry and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 5 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Siam
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
5 fighters moved from Shan State to Malaya
1 fighter moved from Siam to Malaya
2 fighters moved from French Indo China to 20 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 36 Sea Zone
1 battleship moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from Siam to Malaya
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
2 aaGuns moved from Kiangsu to Anhwe
1 aaGun and 1 infantry moved from Chahar to Anhwe
1 aaGun moved from Timguska to UralsPlace Units - Japanese
1 carrier and 1 destroyer placed in 20 Sea Zone
1 airfield and 1 factory_minor placed in Malaya
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
forgot to move a transport.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship and 1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 battleship, 1 carrier and 1 fighter
Japanese defend with 1 cruiser
Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 55 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 34 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 34 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 45 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Caroline Islands
Americans attack with 1 armour, 3 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships in Caroline Islands, round 1 : 2/2 hits
Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Caroline Islands, round 1 : 1/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 0/1 hits
Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits
Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 3 : 3/5 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 34 Sea Zone and was removed
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 21 Sea Zone to New Guinea
1 bomber moved from 45 Sea Zone to Queensland
1 fighter moved from 34 Sea Zone to 33 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in Western United States
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 2.
1 destroyer and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 harbour and 4 infantry
Queensland : 1 bomber
New Guinea : 1 bomber
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
Midway : 1 airfield and 1 mech_infantry
33 Sea Zone : 2 battleships, 2 carriers, 3 fighters, 1 submarine and 4 transports
26 Sea Zone : 1 flag, 3 destroyers
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 flag
55 Sea Zone : 1 battleship, 1 carrier and 1 fighter
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
110 Sea Zone : 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 57 / 78
Russians : 14 / 19
Japanese : 62 / 72
Americans : 54 / 74
Chinese : 12 / 17
British : 30 / 40
UK_Pacific : 6 / 9
Italians : 12 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The game wouldn’t let me move my fighter from 34 to Carolines sz…it allowed one of them to move but not the other even though it had another space in it’s movement allowance…I edited the move.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
5 artilleries and 5 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,5,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,5,4
Chinese collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 5 artilleries and 5 infantry
Yunnan : 3 artilleries and 7 infantry
Hopei : 1 artillery and 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Kwangtung : 6 infantryProduction/PUs Summary :
Germans : 57 / 78
Russians : 14 / 19
Japanese : 55 / 72
Americans : 54 / 74
Chinese : 16 / 20
British : 30 / 40
UK_Pacific : 9 / 9
Italians : 12 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - British
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Egypt to Caucasus
4 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan StateCombat - British
Battle in Caucasus
British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 1 : 0/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 2 artilleries and 2 infantry
British roll dice for 2 battleships and 2 cruisers in Holland Belgium, round 1 : 3/4 hits
British roll dice for 1 artillery, 2 fighters and 4 infantry in Holland Belgium, round 1 : 1/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 0/4 hits
2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
4 infantry moved from India to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
1 destroyer placed in 81 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
Kwangsi : 1 aaGun
Yunnan : 1 aaGun, 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Shan State : 4 infantry
Burma : 4 infantry
India : 1 aaGun, 1 airfield, 1 harbour and 11 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 2 artilleries, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Holland Belgium : 1 flag, 1 artillery and 4 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 armour, 1 infantry and 1 mech_infantry
99 Sea Zone : 1 submarine
Iraq : 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 52 / 78
Russians : 16 / 19
Japanese : 54 / 72
Americans : 54 / 74
Chinese : 16 / 20
British : 33 / 38
UK_Pacific : 10 / 0
Italians : 12 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,6,4,6
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Kwangtung : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 52 / 78
Russians : 16 / 19
Japanese : 54 / 72
Americans : 54 / 74
Chinese : 16 / 20
British : 33 / 38
UK_Pacific : 10 / 9
Italians : 12 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0