In 99 keep BB for last casualty.
zarhunter (Allies+19) vs Simon33 (Axis) BM Game II
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Tambov to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Germans lost in Samara Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Samara to Russia 4 aaGuns, 9 armour, 5 artilleries, 59 infantry and 4 mech_infantrys moved from Tambov to Russia 2 aaGuns and 11 infantry moved from Vologda to Russia Place Units - Russians 1 harbour placed in Soviet Far East 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 3 carriers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Jehol to Manchuria 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour, 7 artilleries, 4 infantry and 4 mech_infantrys moved from Burma to India 2 artilleries, 2 infantry and 2 transports moved from 75 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery moved from Szechwan to Shensi 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 5 fighters moved from Japan to Manchuria 1 tactical_bomber moved from Kiangsu to 18 Sea Zone 1 tactical_bomber moved from Kiangsu to 18 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 1 submarine moved from 75 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Solomon Islands from ANZAC with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 armour, 9 artilleries, 6 infantry and 4 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 9 artilleries, 6 infantry and 4 mech_infantrys in India, round 2 : 10/20 hits, 6.67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Manchuria Japanese attack with 1 artillery, 5 fighters and 2 infantry Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Manchuria, round 2 : 2/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Casualties for Americans: 1 infantry Battle in 17 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 54 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 18 Sea Zone 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 aaGun moved from Burma to India 3 infantry moved from Kiangsu to Anhwe 5 fighters moved from Manchuria to 19 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 6 submarines moved from 33 Sea Zone to 19 Sea Zone 7 submarines moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from 17 Sea Zone to 19 Sea Zone 2 bombers moved from Shensi to Anhwe 1 fighter and 1 tactical_bomber moved from Shensi to Anhwe 2 tactical_bombers moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 18 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from 18 Sea Zone to 19 Sea Zone Place Units - Japanese 3 carriers placed in 19 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,2,1,2,3,3,5,5,2,3,1,3,2,5,4,3,4,3,6,2,4,3,3,3,1,2,4,1 Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.17 UK_Pacific regular : -0.67 ANZAC regular : 1.00
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Your solo defenders are 3 for 3…
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TripleA Manual Gamesave Post: UK_Pacific round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. Turning on Edit Mode EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by French to 98 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 infantry moved from Korea to Manchuria 2 tactical_bombers moved from Korea to Manchuria 1 bomber moved from Korea to Kiangsu 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Kiangsu causes 3 damage total. Battle in Manchuria Americans attack with 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery Americans roll dice for 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 17 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 97 Sea Zone Americans attack with 6 submarines Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 3 submarines Casualties for Italians: 1 destroyer Battle in Kazakhstan Americans attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Kazakhstan Americans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 8 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 9 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 9 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Kazakhstan Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 armour and 1 mech_infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 submarines moved from 99 Sea Zone to 97 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia 2 infantry moved from Soviet Far East to 3 Sea Zone 2 tactical_bombers moved from Manchuria to 6 Sea Zone 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 aaGun and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Kiangsu to Korea 1 transport moved from 3 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone 1 carrier and 2 fighters moved from 3 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 transports moved from 6 Sea Zone to 3 Sea Zone Place Units - Americans 2 fighters and 3 infantry placed in Western United States 2 submarines placed in 101 Sea Zone 1 battleship and 2 fighters placed in 6 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 5 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 bomber moved from Persia to 42 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged British roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in 42 Sea Zone 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - British 16 armour moved from Persia to West India 3 mech_infantrys moved from Persia to West India 3 infantry moved from Iraq to Persia 2 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 aaGun and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 2 infantry moved from Quebec to New Brunswick Nova Scotia 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from Persia to Russia Place Units - British 1 factory_minor placed in Egypt 1 armour and 2 infantry placed in Persia 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -4.67 Italians regular : 0.67 Japanese regular : 0.50 Japanese AA : -0.17 Germans regular : -0.67 British regular : 0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 fighter and 1 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France 1 fighter owned by the Italians retreated French win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Caucasus Italians attack with 2 armour, 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Caucasus to Ukraine Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,2,6,3,3,2,1,5,1,1,3,5 Italians collect 5 PUs (12 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : -1.50 Russians regular : -0.33
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TripleA Manual Gamesave Post: French round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 16 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2 ANZAC collect 12 PUs (2 lost to blockades); end with 28 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 artillery moved from Southern France to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Belarus Germans take Smolensk from Russians 10 armour and 10 mech_infantrys moved from Bryansk to Volgograd Germans take Tambov from Russians 1 infantry moved from Kazakhstan to Volgograd Combat - Germans Battle in Volgograd Germans attack with 10 armour, 1 infantry and 10 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 10 armour, 1 infantry and 10 mech_infantrys in Volgograd, round 2 : 7/21 hits, 6.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 10 infantry moved from Bryansk to Ukraine 7 mech_infantrys moved from Ukraine to Rostov 9 armour and 5 mech_infantrys moved from Bryansk to Caucasus 10 infantry moved from Bryansk to Rostov 3 artilleries moved from Bryansk to Rostov 2 infantry moved from Eastern Poland to Western Ukraine 5 artilleries and 6 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Novgorod 2 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 8 mech_infantrys moved from Germany to Eastern Poland 4 artilleries moved from Bryansk to Rostov 8 artilleries and 7 infantry moved from Bryansk to Western Ukraine 2 tactical_bombers moved from Western Germany to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 mech_infantrys placed in Novgorod 2 fighters placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 mech_infantry moved from Russia to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens; Japanese buy 1 fighter, 10 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Kansu 4 artilleries and 9 infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Kansu 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 destroyer, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters and 1 submarine moved from 19 Sea Zone to 17 Sea Zone 2 tactical_bombers moved from Japan to 17 Sea Zone 4 fighters and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from 39 Sea Zone to 42 Sea Zone Combat - Japanese Battle in New Zealand Battle in Western Australia Battle in 42 Sea Zone Japanese attack with 6 fighters, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking New Zealand from ANZAC, taking Western Australia from ANZAC, taking 42 Sea Zone from ANZAC with 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 17 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Battle in Kansu Japanese attack with 4 artilleries, 2 bombers, 1 fighter, 11 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 14 infantry; Russians defend with 1 infantry Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 11 infantry and 1 tactical_bomber in Kansu, round 2 : 7/19 hits, 6.33 expected hits Chinese roll dice for 1 fighter and 15 infantry in Kansu, round 2 : 2/16 hits, 5.67 expected hits 2 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Russians and 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Kansu, round 3 : 6/17 hits, 6.00 expected hits Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 3 : 4/9 hits, 3.33 expected hits 4 infantry owned by the Japanese lost in Kansu 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Kansu, round 4 : 5/13 hits, 5.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kansu 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Java from ANZAC, taking Kansu from Chinese with 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Japanese: 8 infantry Casualties for Chinese: 1 fighter and 14 infantry Casualties for Russians: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone 1 carrier moved from 49 Sea Zone to 63 Sea Zone 6 fighters moved from 42 Sea Zone to 36 Sea Zone 3 carriers and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Shan State to Burma 1 aaGun, 1 armour, 8 artilleries, 4 infantry and 4 mech_infantrys moved from India to Burma 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu 2 tactical_bombers moved from 17 Sea Zone to Kiangsu 1 tactical_bomber moved from Japan to Kiangsu 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 12 submarines and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from 17 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan 2 bombers moved from Kansu to Suiyuyan 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 2 submarines placed in 39 Sea Zone 1 submarine placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,1,5,3,5,4,6,4,2,1,3,2,5,4,6,6,3,5,6,2,3,6,3,4,1,3,5,4,6,5,2,4,5,4,5,1,5,6,2,1 Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.33 Japanese regular : -0.17 ANZAC regular : -0.50
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Scramble
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@zarhunter
my guess is the british are there just for defense so assume you will scramble vs the subs, have not clicked done on combat move yet -
@zarhunter
italians crushed the subs. but now the brits are following up -
I killed all the subs? oh, no but enough that you retreated.
Even so, I’m going to say no scramble.
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TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour, 2 infantry and 9 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 8 fighters moved from 6 Sea Zone to 17 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Guam Battle in 97 Sea Zone British loiter and taunt; Americans attack with 6 submarines Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans lost in 97 Sea Zone 3 submarines owned by the Americans retreated to 95 Sea Zone Italians win, taking Guam from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines Battle in 17 Sea Zone Americans attack with 1 destroyer, 8 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 8 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 1 infantry moved from Siberia to Amur 1 aaGun and 1 infantry moved from Soviet Far East to Siberia 3 transports moved from 3 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Western United States to 6 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Korea 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from Tobruk to Egypt 1 mech_infantry moved from Morocco to Tunisia 2 transports moved from 109 Sea Zone to 91 Sea Zone Place Units - Americans 3 submarines placed in 6 Sea Zone 3 submarines placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone Americans undo move 3. 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 3 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 16 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from West India to India UK_Pacific take India from Japanese Combat - British British creates battle in territory 97 Sea Zone Battle in 97 Sea Zone British attack with 1 battleship, 1 cruiser and 2 destroyers Italians defend with 1 destroyer British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 97 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 70 Sea Zone to 71 Sea Zone 3 aaGuns moved from West India to India 1 aaGun, 3 armour and 1 infantry moved from Iraq to Persia 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 5 fighters moved from Russia to Persia Place Units - British 1 destroyer placed in 71 Sea Zone 3 artilleries placed in Persia 3 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.17 Italians regular : 1.33 British regular : 0.17
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tough little dd
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Caucasus to Iraq Italians take Northwest Persia from British 1 bomber moved from Ukraine to Iraq 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Battle in Iraq Italians attack with 2 armour, 1 bomber and 1 mech_infantry British defend with 1 factory_minor and 3 infantry; French defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 4 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq 2 infantry owned by the British lost in Iraq Italians roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Italians lost in Iraq 1 infantry owned by the French and 1 infantry owned by the British lost in Iraq Italians win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Italians: 2 armour and 1 mech_infantry Casualties for British: 3 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Caucasus 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6 Italians collect 8 PUs (11 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : 1.00
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2,3 ANZAC collect 4 PUs (3 lost to blockades); end with 14 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Normandy Bordeaux to France French take France from Germans French take Tunisia from British Combat - French Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By French: French has 4 infantry placed in France Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3 Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3 Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3 Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3 Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3 Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3 Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3 Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3 Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3 Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3 Non Combat Move - French 1 fighter moved from Russia to Persia Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :