Are you still around?
Whackamatt (axis) vs. captain walker (allies +6)
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the US gets four more hits…time for you to decide again
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us has a couple more hits. i’m down to a fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 15 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
1 destroyer and 4 fighters moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 7 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 2 bombers, 1 destroyer and 7 fighters in 25 Sea Zone, round 1 : 7/10 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 4/9 hits
3 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 bombers and 7 fighters in 25 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 2 carriers and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Americans , 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 destroyer, 2 fighters and 3 submarines
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
2 bombers moved from 25 Sea Zone to Midway
5 fighters moved from 25 Sea Zone to Midway
1 transport moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
2 battleships, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Midway : 1 airfield, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 1 mech_infantry
26 Sea Zone : 1 flag
10 Sea Zone : 3 battleships, 3 carriers, 1 destroyer and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 58 / 63
Americans : 51 / 66
Chinese : 9 / 18
British : 30 / 40
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 1 infantry placed in Chahar
1 artillery placed in Szechwan
1 artillery placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 2 infantry
Yunnan : 3 artilleries and 9 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 artillery and 1 infantry
Chahar : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 56 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 40
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Gibraltar
British attack with 2 artilleries and 4 infantry
Italians defend with 2 armour and 1 harbour
British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 1 : 4/4 hits
Italians roll dice for 2 armour in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armourNon Combat Move - British
2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to YunnanPlace Units - British
1 submarine placed in 98 Sea Zone
2 fighters placed in Egypt
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for British :
Yunnan : 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 2 infantry
Shan State : 1 infantry
India : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 armour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 2 infantry
Gibraltar : 2 artilleries, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 3 transports
98 Sea Zone : 1 submarine
91 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 53 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 0
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Malaya : 1 harbourProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 53 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Western Germany to Southern ItalyNon Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 49 Sea Zone to 32 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 32 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 artillery and 2 infantry
Western Australia : 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 transport
32 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 50 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to PersiaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tunisia : 2 infantry
80 Sea Zone : 1 destroyer
Persia : 2 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 50 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Greece to Rostov
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
1 armour moved from Novgorod to Bryansk
1 bomber moved from Ukraine to Bryansk
1 tactical_bomber moved from Greece to Rostov
1 tactical_bomber moved from Greece to Bryansk
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Greece to Southern Italy
3 artilleries and 3 infantry moved from Novgorod to Archangel
2 armour moved from Novgorod to SmolenskCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 1 bomber and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Rostov
Germans attack with 2 armour, 1 bomber and 1 tactical_bomber
Russians defend with 1 artillery and 2 mech_infantrys
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 2 mech_infantrys
Battle in Smolensk
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Rostov to Ukraine
3 armour moved from Romania to Ukraine
1 bomber moved from Bryansk to Ukraine
3 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
4 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Finland to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 infantry moved from Western Germany to Germany
3 armour moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 3/6 hits
Germans roll dice for 2 armour in Smolensk, round 1 : 0/2 hits
2 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 1 : 0/4 hits
Germans roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Russia
2 infantry moved from Samara to Novosibirsk
2 aaGuns and 3 infantry moved from Samara to RussiaPlace Units - Russians
1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsTerritory Summary for Russians :
Kazakhstan : 1 artillery
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 2 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Caucasus : 1 infantry
Smolensk : 1 artillery and 3 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 24 / 27
Japanese : 49 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 bomber, 2 fighters and 1 infantry moved from French Indo China to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Chahar
2 fighters moved from Japan to Chahar
5 fighters moved from Hawaiian Islands to 32 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 32 Sea Zone
Japanese attack with 5 fighters
ANZAC defend with 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Chahar
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Chahar to Anhwe
3 aaGuns moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
2 fighters moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Yakut S.S.R. to Yenisey
5 fighters moved from 32 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 2 transports
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 infantry placed in French Indo China
1 carrier placed in 36 Sea Zone
1 destroyer placed in 20 Sea Zone
1 fighter and 1 infantry placed in Kwangtung
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 3 battleships, 3 carriers, 1 destroyer, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Midway to Hawaiian Islands
2 bombers moved from Midway to Hawaiian IslandsCombat - Americans
Battle in Hawaiian Islands
Americans attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Americans roll dice for 3 battleships in Hawaiian Islands, round 1 : 2/3 hits
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters and 4 infantry in Hawaiian Islands, round 1 : 7/15 hits
Japanese roll dice for 2 artilleries and 4 infantry in Hawaiian Islands, round 1 : 2/6 hits
4 infantry owned by the Japanese , 2 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 3 artilleries, 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 bombers moved from Hawaiian Islands to Midway
5 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 3 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
26 Sea Zone : 1 flag, 3 battleships, 3 carriers, 1 destroyer, 5 fighters and 4 transports
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 2 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 53 / 63
Russians : 23 / 27
Japanese : 61 / 72
Americans : 52 / 72
Chinese : 9 / 16
British : 30 / 35
UK_Pacific : 7 / 10
Italians : 12 / 18
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kansu to Shensi
1 artillery and 1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 9 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 3 artilleries and 9 infantry
Shensi : 1 artillery and 2 infantry
Yunnan : 1 artillery and 4 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 53 / 63
Russians : 23 / 27
Japanese : 59 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 30 / 35
UK_Pacific : 7 / 10
Italians : 12 / 18
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 battleships, 2 cruisers, 3 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 armour and 1 fighter moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in French Indo China
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/7 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 5/6 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the Japanese lost in French Indo China
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Shan State
2 infantry moved from West India to India
4 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
4 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West IndiaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for British :
Kwangsi : 1 aaGun
Siam : 1 infantry
Yunnan : 1 aaGun, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Shan State : 1 mech_infantry
Burma : 4 infantry
India : 1 aaGun, 1 airfield, 1 harbour and 13 infantry
French Indo China : 1 armour
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 2 artilleries, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
99 Sea Zone : 1 submarine
Iraq : 2 infantry
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
71 Sea Zone : 1 transport
79 Sea Zone : 2 transports
110 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 48 / 63
Russians : 23 / 27
Japanese : 56 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 35 / 40
UK_Pacific : 10 / 0
Italians : 12 / 18
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 48 / 63
Russians : 23 / 27
Japanese : 56 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 35 / 40
UK_Pacific : 10 / 5
Italians : 12 / 18
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 cruiser, 4 destroyers, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
South Australia : 1 artillery and 2 infantry
Western Australia : 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
55 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 63
Russians : 23 / 27
Japanese : 56 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 35 / 40
UK_Pacific : 10 / 5
Italians : 12 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Persia to Northwest PersiaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Libya : 2 infantry
80 Sea Zone : 1 destroyer
Northwest Persia : 2 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 48 / 63
Russians : 23 / 27
Japanese : 56 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 35 / 40
UK_Pacific : 10 / 5
Italians : 12 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0