You might have more success when you ask for that on this forum:
https://forums.triplea-game.org/
Good luck :-)
If an oppo bails on the 1st turn, consider it a win for you and a learning experience. It’s liberating to not have to worry about whether a W/L will effect your record. It’s all about state of mind–have fun!
If you thrive via competition, take advantage of the TripleA ladder and the forum league here.
What I’d like to see is a comment/ratings/kudos section for each account, so we can rate accounts according to their skill and sportsmanship.
Personally, I’m used to the TripleA style of allowing ncm edits (within reason)…to the point where playing on GTO is frustrating to me, because some small dumb error attributable to a timer could cost me or my opponent the game. I’d rather give my opponent the opportunity to play his best possible game, although obviously there should be rational limits on edits.
But since then my attitude has flipped–nowadays I want to give my opponent enough time to make his best possible move and I appreciate the same courtesy being given to me. It’s a relief to be able to attend to things happening in my house instead of being tied down to a computer and a timer.
Playing A&A with a timer is a skill in itself. The player with more experience playing with timer swill have a big advantage.
As a child I preferred speed chess to clockless chess…but the catch is speed chess is only fun when opponents are evenly matched. If opponents are not evenly matched, no timer is more appropriate.
Now they download TripleA and than they notice, hey i can activate an Pro Allies with an aa gun only. And because, your engine is so amazing, they believe this is allowed. Yes you are right it is in the game notes, but believe me not all players read them, maybe they speak English not so good.
You can read a lot of topics here in the forum, where people ask: i can to this in TripleA is it not allowed? Again, this should be a compliment for you because you do a so great job that players say, if this is possible in TripleA than it must be an official rule. That is the reason why i ask you to fix it, to help that TripleA gets better and better, and get more accessible for newer players which are not an expert and knows all the rules, and no problem because TripleA handle it for them.
You are right that because the engine is coded so well, most players will assume the engine works according the official rules, unless you can quote directly from the rulebook to contradict them. It’s an issue. The solution is for users to report bugs and help get them fixed.
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**@**Playing A&A with a timer is a skill in itself. The player with more experience playing with timer swill have a big advantage.
Yes Zhukov I agree definitely, I grow up with playing in the warzone and there it is normal that you have a timer, so i´m missing one :-).
After some games with TripleA in Global 1940 I agree to play without a timer when I play with new players, but sometimes I would really love to see one, because if I have, lets say 4-5 Hours time, and than one player needs more than 1 hour to finish his turn that is hard and painful. �
@)…to the point where playing on GTO is frustrating to me, because some small dumb error attributable to a timer could cost me or my opponent the game. I’d rather give my opponent the opportunity to play his best possible game, although obviously there should be rational limits on edits.
I agree again Zhukov, one small dumb can cost you the game, but that is the reason why I love it.
I think against a fair sportsman or in a fun game, it is not necessary to activate a timer but if you decide to do it that can give the game this special character with an adrenaline kick.
The biggest problems which I can see with a timer at the moment, is to move and load/unload all your tranny´s, because you need really be used to with the TripleA game engine.
I need a lot of more testtime maybe than I will give a feedback, for the monent I have to learn to used it properly.
Is there an faq outside for new players how to handle (Move, Load and Unload) Trannys, with examples because exact with this have most of the newest players problems.
PS: How can I insert quote text?
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PS: How can I insert quote text?
Just hit “Quote” in the upper right corner of the posting that you want to quote.
Thxs P@nther, I have not seen it :-D
Veqryn, here is what I think would make a nice touch to the TripleA game system: on your turn, after the Mobilize New Units phase, it would be very cool to see a ‘Collect Income’ screen appear, which would merely require you to click ‘Okay’ in order to move to the next power’s turn.
This screen would show how much income you’ve received from your territories, any National Objective bonus income, and/or Convoy Disruption penalties. I think it would really help players get a handle on their financial situation.
What do you say? Thank you for your time.
P.S. what do the ‘T’ and ‘F’ stand for/mean in the the National Objectives side window? Thank you.
The objectives panel simply show all of the available options available based on the game design.
If the panel is used for “National Objectives” (this panel can be used to display many different things) then they are listed there.
The T/F mean True or False. This indicates whether the criteria to gain the reward for a National Objective have been met (True) or have not been met (False).
T = true
F = false
xF/T = number of times available that are left (ie: 1F or 1T means you have 1 more left)
F/Tx = number of times you have met this objective this turn (ie: T4 means you have 4 of whatever the objective is)
Thanks for the info guys. I take it no chance of a ‘Collect Income’ phase window appearing in the near future then? I don’t know about the rest of you, but I personally like to know how much income I’ve received/where I’m being convoy raided etc at the end of my turn. Helps put things in perspective…
Thanks for the info guys. I take it no chance of a ‘Collect Income’ phase window appearing in the near future then? I don’t know about the rest of you, but I personally like to know how much income I’ve received/where I’m being convoy raided etc at the end of my turn. Helps put things in perspective…
I see your point, of course. As a workaround - until this feature may or may not be implemented - you may want to use the “Game History”-feature at the end of your turn. There you can see convoy raid results as well as the income.
Thanks for the info guys. I take it no chance of a ‘Collect Income’ phase window appearing in the near future then? I don’t know about the rest of you, but I personally like to know how much income I’ve received/where I’m being convoy raided etc at the end of my turn. Helps put things in perspective…Â
I like also as Lozmoid, to see an additional “Collect Income Window”, where I can directly see how much income I have and where I´m being convoy raided especially if there will be a timer function in the near future.
Because, than time is valuable and it will cost time to search and look in the game history! Please keep that in mind Veqryn.
Damage Marker
To see how much damage a factory has, I can´t see it by pressing “I” or in the territory tab, I need to look in the game history right?
Blockade optinal
There is no option at the moment, if I wan´t use blockade right now or?,
Example, I have 1 Carrier with 2 Fighters in SZ 109, but I wan´t use blockade in SZ 109 and I don´t want move the carrier away, because I would like to occupy London next turn and I want all the PUs.
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Blockade optinal
There is no option at the moment, if I wan’t use blockade right now or?,
Example, I have 1 Carrier with 2 Fighters in SZ 109, but I wan’t use blockade in SZ 109 and I don’t want move the carrier away, because I would like to occupy London next turn and I want all the PUs.
I don’t get your point here. Do you mean Convoy Disruption when saying blockade? Convoy disruption in SZ 109 is done in the Collect Income phase of UK (assuming UK is still British and there are German warships in SZ 109). If you want to occupy London - assuming with Germany - you do that in the Combat Move phase of Germany.
Or did I misunderstand something?
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Damage Marker
To see how much damage a factory has, I can’t see it by pressing “I” or in the territory tab, I need to look in the game history right?
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You can see the number of hits just above the damaged factory on the map.
Ah ok, thxs a lot P@nther i haven´t seen it before, but good to know! :-)
A small suggestion, if I may… would it be possible to amend the colour of the number displayed above a damaged facility to be brighter/more eye-catching? Maybe yellow, red or orange? As it is at the moment, the number displayed is just black and I think it needs to stand out more. What do you think?
Thank you very much.
Yes? No? Maybe?
It’s just that the black number digit sometimes gets lost in the black smoke rising out of the facility and I think it should be clearer. An easy fix, surely…
Thanks for the info guys. I take it no chance of a ‘Collect Income’ phase window appearing in the near future then? I don’t know about the rest of you, but I personally like to know how much income I’ve received/where I’m being convoy raided etc at the end of my turn. Helps put things in perspective…
see here:
http://www.axisandallies.org/forums/index.php?topic=28112.msg1082527#msg1082527
perfect Veqryn :-D
Thank you very much, this will help a lot!
I was going to ask, is this feature going to be made available soon?