13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • I’m playing against Deep Blue?  Uh oh - good thing I have dice on my side


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 factory_minors, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Malaya to Sikang
                1 mech_infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 mech_infantry moved from Kwangsi to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from 44 Sea Zone to Celebes
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Amur to Siberia
                1 armour and 1 mech_infantry moved from Amur to Siberia
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Siberia
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Siberia, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sumatra, round 1 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 bomber
                        Japanese roll dice for 1 artillery and 1 infantry in Guam, round 1 :  1/2 hits
                        Americans roll dice for 1 bomber in Guam, round 1 :  0/1 hits
                        1 bomber owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 :  3/5 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 :  2/4 hits
                        ANZAC roll dice for 1 fighter and 2 infantry in Java, round 1 :  2/3 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 fighter in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 :  1/2 hits
                        ANZAC roll dice for 1 fighter in Java, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                    Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                2 carriers moved from 38 Sea Zone to 36 Sea Zone
                2 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Sumatra to 42 Sea Zone
                1 mech_infantry moved from Siam to Shan State
                1 mech_infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Shan State to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 bomber moved from Sikang to Yunnan
                1 infantry moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
                1 mech_infantry moved from Kiangsu to Kweichow
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
                1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from Kwangsi to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Kwangtung
                1 factory_minor placed in French Indo China
                1 factory_minor placed in Malaya
                3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber
        Kiangsu : 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 artillery, 1 bomber and 2 mech_infantrys
        Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery
        Burma : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Sakha : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Buryatia : 1 flag, 1 aaGun and 9 infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag, 1 mech_infantry
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 mech_infantry
        42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        41 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
        21 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 28 / 38
        Japanese : 67 / 73
        Americans : 53 / 74
        Chinese : 2 / 5
        British : 31 / 38
        UK_Pacific : 5 / 5
        Italians : 19 / 24
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Getting tired of these awful dice

    –Jeff


  • Not that crummy strategy isn’t playing a major role.

    –Jeff


  • @Jeff28:

    Getting tired of these awful dice

    –Jeff

    You have not been lucky this game
    I look in my e-mail and see my infantry hitting, and even a defending sub hit…


  • Oh, OK, yeah now I’m looking at the game.  Got it working on this computer now…
    You took a lot of big hits in Java and the sea zone around it, but otherwise everything went very smoothly…


  • How did you move a destroyer back from Z43 after attacking and sinking my sub?

    Why did TripleA let you move it?


  • Well I hope that’s just an unusual glitch, like when a destroyer attacks a sub, because that’s disturbing.

    I’m editing it back to Z43 from 36.

    Do you want to change any noncoms as a result?


  • i just used the control button as usual to move air stacks, don’t know

    doesnt matter your zillion lucky hits screwed up my non com plans anyway


  • I don’t have the time to recreate the board post combat so just change whatever it is.

    If there is a triple A bug, maybe we should submit it to Veqryn for correction? How we do that?


  • @Jeff28:

    i just used the control button as usual to move air stacks, don’t know

    That’s what I thought.  Actually, you probably used “shift” and it grabbed the destroyer and you didn’t notice it - all understandable.

    Yes, this is an alarming bug, and Veqryn should be contacted.  I think I’ll run a test on it first.

    Like I said, yes, I just edited the destroyer back to the Borneo sea zone where it has to be.
    Sounds like you’re saying to proceed, then, so I will


  • I reloaded R6 and re-did the attack on Z43.  Shockingly, when I shift-click the fighter, tac, and destroyer in Z43 it does indeed select them all and allow me to move them back to Z36, much like you did.

    I will test it in another situation.


  • Tried Java sea zone, with destroyer having one MP left.  It properly didn’t let me move it in noncom (and yes the destroyer and sub conveniently missed  :-))

    Perhaps it’s only when you attack subs only - will do a 3rd test.


  • You think super subs has somehting to do with it? Like it’s a different unit he didn’t code into some non com rule or something?


  • Yes, it did it again.
    I attacked the German sub in 125 with a destroyer and 5 fighters.  The destroyer had spent 2 of 3 movement points.  After sinking the sub, I was able to move the destroyer a 3rd space in non-combat.

    I’ll PM Veqryn


  • @Jeff28:

    You think super subs has somehting to do with it? Like it’s a different unit he didn’t code into some non com rule or something?

    Good thought, but no, I’m sure it has to do with programming the engine that you can ignore subs during movement.


  • I’ll be moving, I think, in about 20 minutes.

    To be sure - you’re saying it’s fine for me to proceed and you don’t need to make any changes, right?

    I’m not asking because I see some juicy target or opportunity as a result, I just want to make sure that you’re still OK with your non-coms and purchase placement, because there IS a change from the way you thought it was going to be (Destroyer in 43 instead of 36)

    Thanks


  • its fine


  • OK, great - I’m about to pull the trigger on combat


  • @Veqryn:

    ya that’s a bug alright

    will be fixing

    sounds like it only happens in a very very limited situation, so you won’t have to be on the lookout all the time at least

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