@Zhukov44:
Re. KJF in Revised it’s nowhere near as easy as Comm Jen paints. Â But it’s far from impossible. Â The current experts in Revised KJF play over at Game Table Online in the Revised Champion’s League. Â For info on KJF read anything by bmaster (eumais in these forums) and see my KJF Basics article. Â I’m not an expert in KJF; but I have good experience against KJF as Axis so I have ideas on what works and what doesn’t. Â KJF is a dice strategy and perhaps not viable in low luck.
I am an expert in KJF. Personally, it is easier for me to neuter Japan than it is to take Berlin. This is a PERSONAL opinion and I am not trying to force it down anyone else’s throat for two reasons: (1) I may be wrong. (2) I don’t know your experience level or how you play the game.
That said, you need zero transports for KJF. Not a single one. As I said, KJF has nothing to do with taking Tokyo. If you can, great, but it’s not a part of the strategy. The strategy, in the largeset possible terms is thus:
A) Prevent Japan from being able to sink the Allied fleet.
B) Be able to sink the Japanese fleet.
C) Move the Japanese fleet out of position, or sink the Japanese fleet. (remember, a fleet that has moved to the Med or is in the Indian ocean is useless to the Axis. Well, virtually so.)
D. Prevent the Japanese from being able to build or reinforce their fleet (if their fleet is out of position, this is virtually assured anyway.)
E) Invade Asia Minor and Asia Proper and start sending in reinforcements to Russia via the far east/China.
You should take distinct notice of the lack of any mention of invading Japan itself. Screw them. You don’t have to take the island, you don’t have to bomb the island, you literally need to do nothing too them. Once you own the Japanese Sea you can leave a carrier or two or whatever you need for shuttling troops from Alaska into SFE without risk. Park the fleet where the US Marines are located now, and Japan is done. They get a turn, they guy to build, they may even have a few combat rounds left, but they are through as a power on the game board.
This was the ONE major aspect that got a certain someone pissed off. He thought I had to take Tokyo, and I never did, instead I crippled Japan and sent massive amount of arms and armor through Russia via the back door. He got Moscow, until America liberated and Russia reinforced again.
Essentially, that is how it is in Revised/Classic. Anniversary is a different animal altogther. Personally, I dont like Anniversary because it is unrealistic in the Pacific. (My opinion.) I like G40 since I can go back to my Japanese strategy - not as much as Revised/Classic, and thus it is more realistic to the real war, but still I can do some.
Lastly, let me point out, THIS IS A GAME, if you want realistic, then you have to forbid the axis to win no matter what.