Well, here is what I want to test:
Amass the proposed 15 bombers, then drop to 3-4 bombers a turn (to replace losses).
Again, the other allies are the ground forces, they are local native troops and know the land better then my US boys, they can shed the blood for the IPCs. The bombers just clear the road for them, so to speak.
I would love the opportunity to hit a factory with only new builds, plus aagun and juicy planes, however:
The factories I have in mind are: Nukr(if built), Sukr, Nov, Ros-(if built), Vol. (Western Ukraine,Ukraine,Novgorod,Rostov,Volgograd)
The shooting gallery would also include these “pit stop” locations for troops taking the scenic route to Mos: Bal, Epl,Cau (Baltic States, Eastern Poland,Caucasus)
In Asia, I land 9inf,art, 10ftr,2 tac,5 bombers on round 3 on either. (philippines, or -2 inf on Guam) Philippines is preferred if Japan does not DOW earlier then round 4.
From Philippines or Guam: US4 has 5 ftr, 1 tac, 5 bmbers + 4 bombers-Queensland that can all strike Japanese staged Yunnan and land in UK held Burma. The real threat is that this 15 unit force (10@4 5@3) can strike the Japanese fleet at: z36,37,38,z41(bmbrs-only),42,54,54,43,44,45,33,34,35,20,21,18,19,6(bombr-only,unless at Guam). Plus my starting navy at Queensland can also help :)
If Japan holds Burma, the 9 bombers can reinforce India or the 15 units can land in Szechwan if able.
I would also build navy in the Atlantic starting turn 4.
Just my thoughts.