@Cmdr:
I’d say, if you limit AA Guns to 1 shot every round there exists a legal target for them to shoot at, then I wouldn’t add any other rules or restrictions. I think it’s really balanced at that point. This, of course, still assumes you can choose to destroy the AA Gun as you would any other unit you are assigning damage too.
Are you are talking about this option?
Option 3:
Each AAA gun would get up to 1 shot/1 plane (whichever is less) every round.
Which is 3.5 more killer than OOB? :evil:
I think I’m (or my friends playing A&A are) more conservative.
I found option 4 a lesser killer with a 2.5 times killing rate of OOB. 8-)
I wasn’t talking about dice mecanics (as I said earlier, my friends already played with 2 dice rolls mecanics to determine if a target is hit or not.)
My only interrest is to find something near OOB ratio with much more utility and applications (like being able to fire each round).
If it’s true that you like option 3,
I would add this:
The only limitation, after the first round first strike: up to 1 additionnal roll @1 against the same plane for the remaining of the battle.
Following the table below, their is 11 planes remaining after first round.
To keep this rule up: take dices apart and create a 11 dices pool, for example.
Every time AAA can shoot a plane, pick 1 dice from the pool. When their is no more dice, then AAA shots are over.
This means on the fourth round, their will be no more shots.
So in average, the killing rate is 3 planes (in 4 rounds) it is only 1 over the OOB 2 casualities in the same situation.
After a 10 round battle for Moscow, that’s 4 AA Guns at 4 planes only:
4 Shots round 1, 1 hit on average (rounding up) 4/0 1 plane destroyed
4 Shots round 2, no hit to keep the average: 8/6
4 Shots round 3, 1 hit on average (rounding up) 12/6 1 plane destroyed
4 Shots round 4, 1 hit on average (rounding up) 16/12 1 plane destroyed
For me, it is the only way to reduce the casuality rate.
If I had choice, with this limitation of 1 roll/plane after first round, I would rather choose:
Option 2:
Each AAA gun would get up to 3 shots per round and 1 shot/rnd after first round.
The casualities could be around 4 planes in 4 rounds. Which is double casuality rate on average.
(Don’t forget that it is still possible that defender had to pick AAA as casuality earlier in the battle.)
Option 2:
Each gun would get up to 3 shots per round and 1 shot/rnd after first round.
After a 4 round battle for Moscow, that’s 4 AA Guns x3 = at 12 planes first time and 10 more individual shots after:
12 Shots round 1, 2 hits on average 2 planes destroyed
4 Shots round 2, 1hit on average (rounding up) 1 plane destroyed
4 Shots round 3, 1 hit on average (rounding up) 1 plane destroyed
4 2 Shots round 4, no hit to keep the average