• '18 '17 '16 '11 Moderator

    Wait, I think you don’t have my retreat option correct.

    Round 1, Russia gets 2 AA Gun hits.
    Germany rolls 2d6 and has a 1/6 per hit plane that it was only damaged and not destroyed.
    Round 1 normal combat occurs.

    Round 2,  Russia gets 2 AA Gun hits again, for instance (10/12 rounding up)
    Germany rolls 2d6 again.  etc

    It’s only a chance per AA Gun hit that the German plane, in this scenario, is damaged and forced to retreat before initial combat begins.

    And I think you missed an option:
    AA Guns only they fire in each round of battle provided they have a valid target, but only once per round, per gun:
    4 AA Guns on Moscow against 12 planes would be 4 shots round 1 etc until they were destroyed.

  • '17 '16

    @ Cmdr Jen
    This is true, I will correct this in the earlier post.

  • '17 '16

    @Cmdr:

    Wait, I think you don’t have my retreat option correct.
    Round 1, Russia gets 2 AA Gun hits.
    Germany rolls 2d6 and has a 1/6 per hit plane that it was only damaged and not destroyed.
    Round 1 normal combat occurs.

    Round 2,  Russia gets 2 AA Gun hits again, for instance (10/12 rounding up)
    Germany rolls 2d6 again.  etc

    It’s only a chance per AA Gun hit that the German plane, in this scenario, is damaged and forced to retreat before initial combat begins.

    And I think you missed an option:
    AA Guns only they fire in each round of battle provided they have a valid target, but only once per round, per gun:
    4 AA Guns on Moscow against 12 planes would be 4 shots round 1 etc until they were destroyed.

    About your retreat option, it depends in which main option rule you performed it, except for option 1 which implies automatic “damage and opportunity to retreat” for each plane getting hit.

    Option 0, 2 and 3 seems to be able to save 1 plane since their is near or more than 6 casualities.

    For my part, I still prefer option 4, AAA always defending on 1/18 against up to 3 planes each round.
    Maybe, I can somewhat limit is power by according preemptive strike only for the first round.
    In this way, any plane hit after first round, can return fire before being discarded from the board.

    So, on long multiple rounds battle AAA will get a little “Humph” compared to OOB defend @1.
    But it doesn’t seems too much for me now.

    Do you think it is well balance for an only antiaircraft unit which can be use every round?

  • '18 '17 '16 '11 Moderator

    I’d say, if you limit AA Guns to 1 shot every round there exists a legal target for them to shoot at, then I wouldn’t add any other rules or restrictions.  I think it’s really balanced at that point.  This, of course, still assumes you can choose to destroy the AA Gun as you would any other unit you are assigning damage too.

  • '17 '16

    @Cmdr:

    I’d say, if you limit AA Guns to 1 shot every round there exists a legal target for them to shoot at, then I wouldn’t add any other rules or restrictions. I think it’s really balanced at that point.  This, of course, still assumes you can choose to destroy the AA Gun as you would any other unit you are assigning damage too.

    Are you are talking about this option?
    Option 3:
    Each AAA gun would get up to 1 shot/1 plane (whichever is less)  every round.
    Which is 3.5 more killer than OOB? :evil:

    I think I’m (or my friends playing A&A are) more conservative.
    I found option 4 a lesser killer with a 2.5 times killing rate of OOB.   8-)

    I wasn’t talking about dice mecanics (as I said earlier, my friends already played with 2 dice rolls mecanics to determine if a target is hit or not.)

    My only interrest is to find something near OOB ratio with much more utility and applications (like being able to fire each round).

    If it’s true that you like option 3,
    I would add this:
    The only limitation, after the first round first strike: up to 1 additionnal roll @1 against the same plane for the remaining of the battle.

    Following the table below, their is 11 planes remaining after first round.

    To keep this rule up:  take dices apart and create a 11 dices pool, for example.

    Every time AAA can shoot a plane, pick 1 dice from the pool. When their is no more dice, then AAA shots are over.
    This means on the fourth round, their will be no more shots.
    So in average, the killing rate is 3 planes (in 4 rounds) it is only 1 over the OOB 2 casualities in the same situation.

    After a 10 round battle for Moscow, that’s 4 AA Guns at 4 planes only:

    4 Shots round 1, 1 hit on average (rounding up)   4/0   1 plane destroyed
    4 Shots round 2, no hit to keep the average:        8/6
    4 Shots round 3, 1 hit on average (rounding up)  12/6  1 plane destroyed
    4 Shots round 4, 1 hit on average (rounding up)  16/12 1 plane destroyed

    For me, it is the only way to reduce the casuality rate.

    If I had choice, with this limitation of 1 roll/plane after first round, I would rather choose:
    Option 2:
    Each AAA gun would get up to 3 shots per round and 1 shot/rnd after first round.

    The casualities could be around 4 planes in 4 rounds. Which is double casuality rate on average.

    (Don’t forget that it is still possible that defender had to pick AAA as casuality earlier in the battle.)

    Option 2:
    Each gun would get up to 3 shots per round and 1 shot/rnd after first round.

    After a 4 round battle for Moscow, that’s 4 AA Guns x3 = at 12 planes first time and 10 more individual shots after:

    12 Shots round 1, 2 hits on average                    2 planes destroyed
    4 Shots round 2, 1hit on average (rounding up)      1 plane destroyed
    4 Shots round 3, 1 hit on average (rounding up)     1 plane destroyed
    4 2 Shots round 4, no hit to keep the average

  • '18 '17 '16 '11 Moderator

    No, I am thinking each AA Gun gets 1 shot regardless of how many planes attack, but they get 1 shot per round until there are no planes left in the battle.


  • @Cmdr:

    No, I am thinking each AA Gun gets 1 shot regardless of how many planes attack, but they get 1 shot per round until there are no planes left in the battle.

    .

    What’s wrong with my idea

    AAA are treated as normal unit during normal combat. Hitting on a 1
    They still get the 3 preemptive rolls at planes
    This follows choose your own casualties

    This is very self explainatory IMO

    So once a battle begins (after the preemptive 3 AA dice), AAA roll no differently than, say an infantry. Except obviously the AAA hits only on a 1

    Does not matter if there are planes or not

  • '18 '17 '16 '11 Moderator

    In my opinion, they get 3 shots in opening fire because they no longer get to participate except as meatshields.  If they get to continue participating, then I feel it is sufficient to limit them to the same number of shots as all other participants: 1 per round.

    They are already getting to snipe at the most expensive, highest value pieces on the board.  It’s not like being reduced to 1 shot a round per gun, provided there are valid targets, is going to penalize them.  Heck, before Alpha 3, that’s all they got: 1 shot per attacking plane ONCE per battle.


  • @Cmdr:

    In my opinion, they get 3 shots in opening fire because they no longer get to participate except as meatshields.  If they get to continue participating, then I feel it is sufficient to limit them to the same number of shots as all other participants: 1 per round.

    They are already getting to snipe at the most expensive, highest value pieces on the board.  It’s not like being reduced to 1 shot a round per gun, provided there are valid targets, is going to penalize them.  Heck, before Alpha 3, that’s all they got: 1 shot per attacking plane ONCE per battle.

    So you agree with me?
    It’s not very clear IMO

    Also I really think you are looking at my post, then changing what it says and then posting on that and not what I actually said lol

    Under my proposal AAA (after preemptive AA rolls) are treated as a normal unit with a roll of 1
    So if the AAA rolls a hit in normal combat, that hit does not have to be taken by an aircraft lol

    Hopefully by the time you read this you are feeling better ;)

  • '18 '17 '16 '11 Moderator

    Ah, no, I had not seen that you could apply the hit to any unit.

    What I am saying is make it a Axis and Allies Classic/Revised/Anniversary AA Gun again, except, it can be taken as a casualty and can fire in the opening fire stage of each round so long as there are attacking planes.  Basically, it gets Submarine Rules applied to it.

    No more 3 shots in round 1 opening fire.

  • '17 '16

    @Uncrustable:

    @Cmdr:

    No, I am thinking each AA Gun gets 1 shot regardless of how many planes attack, but they get 1 shot per round until there are no planes left in the battle.

    .

    What’s wrong with my idea?

    AAA are treated as normal unit during normal combat. Hitting on a 1
    They still get the 3 preemptive rolls at planes
    This follows choose your own casualties

    This is very self explainatory IMO

    So once a battle begins (after the preemptive 3 AA dice), AAA roll no differently than, say an infantry. Except obviously the AAA hits only on a 1.

    Does not matter if there are planes or not.

    There’s nothing wrong about your idea.
    Actually, I like it.
    It works almost like a regular unit.
    After 1st rnd, on defense @1, it is 50% less effective against any unit than Inf or Art@2.
    Can not attack.
    Works like an Antiaircraft artillery  division which has is own autonomy which includes some foot soldiers with hands guns to defend those artillery pieces (as you explained).

    As I said earlier, I’m just working on a different rationalization of AAA, as essentially fixed AA guns with little mobility and no weapon to hit any ground units. (Since the main guns platforms are ground-to-air nothing else.)
    I try to develop around the OOB classic AA which can solely hit planes.
    Your help is welcome, to develop a balance AAA unit along this way.

  • '18 '17 '16 '11 Moderator

    Hey, it’s a house rule, you don’t have to take my suggestions, however, I’m all about free, unasked for and sometimes unwanted, advice giving. :P

    Heck, it’s better than being yelled at for saying there is no rule prohibiting China from bidding armor or bombers or AA Guns. lol.  I’m sure there will be!

    Anyway, been toying with trying to revive Delta rules for G40, a more realistic version of AA Guns might be part of that.

  • '17 '16

    @Cmdr:

    Ah, no, I had not seen that you could apply the hit to any unit.

    What I am saying is make it a Axis and Allies Classic/Revised/Anniversary AA Gun again, except, it can be taken as a casualty and can fire in the opening fire stage of each round so long as there are attacking planes.� Basically, it gets Submarine Rules applied to it.

    No more 3 shots in round 1 opening fire.�

    No, I am thinking each AA Gun gets 1 shot regardless of how many planes attack, but they get 1 shot per round until there are no planes left in the battle.

    You are creating almost a firewall of AAA  :evil: against small group of air support, like 1 or 2 planes.

    Example If there is 4 AAA in a territory, 2 planes will get 2 shot @1 against both of them, every round. If it was only 1 plane, it means 4 shots@1. And it is also preemptive, on the first round and even more (according to your last suggestion)!

    That’s the main reason to keep this rule: either 1/AAA or 1/plane whichever is less.

    It is necessary to limit this snipe against “the most expensive, highest value pieces on the board”.

    Even 1 shot every turn is much more powerful than OOB, as I said earlier (a better 3.5 times killing ratio vs OOB ).

  • '18 '17 '16 '11 Moderator

    No, what I am trying to say is that the AA Gun cannot shoot anymore if there are no more attacking planes, whether they were shot down or retreated.  However, it gets 1 shot a round, per AA Gun in the territory being attacked, per attacking aircraft.

    So if Germany is attacked and has 3 AA Guns, but there are 15 British fighters attacking, then Germany gets 3 shots a round with the AA Guns until the aircraft are all destroyed, the AA Guns are destroyed or the Aircraft retreat.


  • @Cmdr:

    Ah, no, I had not seen that you could apply the hit to any unit.

    What I am saying is make it a Axis and Allies Classic/Revised/Anniversary AA Gun again, except, it can be taken as a casualty and can fire in the opening fire stage of each round so long as there are attacking planes.  Basically, it gets Submarine Rules applied to it.

    No more 3 shots in round 1 opening fire.

    So what you saying is that AAA roll a dice per aircraft each round and AAA are not stackable?
    So if 2 planes roll 2 dice if 50 planes roll 50 dice?
    Seems a bit overpowering to me

    If you are saying each AAA roll 1 dice each round then that would reduce the effectiveness of AAA. It would work maybe with an cost reduction

    But my idea slightly increases AAA’s effective with very little change to the current rules

    AAA are treated as normal unit during normal combat. Hitting on a 1
    They still get the 3 preemptive rolls at planes
    This follows choose your casualties

    So once a battle begins (after the preemptive 3 AA dice), AAA roll no differently than, say an infantry. Except obviously the AAA hits only on a 1

    Does not matter if there are planes or not

  • '18 '17 '16 '11 Moderator

    You typed that as I was typing, right? lol.

    3 AA Guns = 3 AA Gun shots max even if there are 50 fighters.  However, it’s only 1 or 2 shots if there are only 1 or 2 planes attacking.  This is per round, so as planes are shot out of the air, the number of AA Gun shots are reduced to compensate.


  • Ok well you are going the wrong direction IMO
    AAA needs to be more effective not less

    I just think my idea is better because it changes less and slightly increases AAA effectiveness

    Your idea may be feasible if you were to give 1 shot to each AAA no matter how many fighters. And what I mean is if there are 3 AAA and 2 fighters you roll 3 dice
    And would also have to look at a price reduction

    But why not just keep all the current OOB rules but let AAA roll a defense dice during normal combat same as all other units. You could even let AAA attack on a 1 (would attack same as an unsupported infantry) AAA only get the 3 preemptive shots at planes on defense

    It also doesn’t kill anymore planes than current OOB rules, this is what I like most about it

  • '17 '16

    @Cmdr:

    You typed that as I was typing, right? lol.

    3 AA Guns = 3 AA Gun shots max even if there are 50 fighters.� **However, it’s only 1 or 2 shots if there are only 1 or 2 planes attacking.**� This is per round, so as planes are shot out of the air, the number of AA Gun shots are reduced to compensate.

    Ok
    Do you keep the preemptive strike every round? Or only on the first?

    Because, if you keep it every round it has much impact and it is even more powerful vs OOB.
    As I said, on your Moscow 10 rnds scenario it is 3.5 times killer than OOB.
    7 planes down out of 12 vs 2 planes down on the first round.
    6 IPCs is a must (at least).

    Sorry to disappoint you,  :wink:
    but if I have to choose between your HR and Uncrustable HR.
    I prefer Uncrustable because it is still OOB in your Moscow scenario.
    It is a far less Overpowered AAA.

  • '18 '17 '16 '11 Moderator

    Yes, in my opinion a house rule for AA Guns would be to treat them like submarines.  If they hit something it’s dead before it can return fire.

    So, if you had 12 aircraft attacking 3 guns:

    Round 1:  3 AA Gun shots
    Round 2:  3 AA Gun shots
    Round 3:  3 AA Gun shots

    Because there are at least 3 attacking aircraft and you have 3 AA Guns.

    If there is 1 aircraft attacking 7 AA Guns:
    Round 1: 1 AA Gun shot
    Round 2: 1 AA Gun shot

    Until the plane is destroyed or all AA Guns are destroyed.

  • '17 '16

    @Uncrustable:

    Ok well you are going the wrong direction IMO
    AAA needs to be more effective not less

    I just think my idea is better because it changes less and slightly increases AAA effectiveness

    Your idea may be feasible if you were to give 1 shot to each AAA no matter how many fighters. And what I mean is if there are 3 AAA and 2 fighters you roll 3 dice
    And would also have to look at a price reduction

    But why not just keep all the current OOB rules but let AAA roll a defense dice during normal combat same as all other units. You could even let AAA attack on a 1 (would attack same as an unsupported infantry) AAA only get the 3 preemptive shots at planes on defense

    It also doesn’t kill anymore planes than current OOB rules, this is what I like most about it

    AAA needs to be more effective not less
    Are you kidding? Even without the first round against 3 planes/AAA.
    Cmdr Jen Option 3 It is still very effective.

    Option 3:
    Each AAA gun would get up to 1 shot/1 plane (whichever is less)  every round.

    After a 10 round battle for Moscow, that’s 4 AA Guns at 12 planes:

    4 Shots round 1, 1 hit on average (rounding up)   4/0   1 plane destroyed
    4 Shots round 2, no hit to keep the average:        8/6
    4 Shots round 3, 1 hit on average (rounding up)  12/6  1 plane destroyed
    4 Shots round 4, 1 hit on average (rounding up)  16/12 1 plane destroyed
    4 Shots round 5, no hit to keep the average:       20/18
    4 Shots round 6, 1 hit on average                      24/18 1 plane destroyed
    4 Shots round 7, 1 hit on average (rounding up)  28/24 1 plane destroyed
    4 Shots round 8, no hit to keep the average:       32/30
    4 Shots round 9, 1 hit on average (rounding up)  36/30 1 plane destroyed
    4 Shots round 10, 1 hit on average (rounding up) 40/36 1 plane destroyed

    Option 3 results:
    Get 3.5 times regular casualities =  7 planes will be destroyed on average but 5 planes will still be on the battlefield.

    It is less effective only when the  battle last for 2 or 1 round.

    Think about a tactical straffing with the 12 planes of this Moscow scenario for a single round.
    4AAA OOB rules get 12@1 on each plane.
    Option 3, only 4@1 on each plane.

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