@Uncrustable:
No baron this will not turn into spaghetti at the wall :-D
The original AA gun (official rules) was not OP ftw
It just added another element to the game, and AA guns played a larger role in the game
Players had to either plan aircraft routes around AA sites or risk the dice on flyovers
You used to need an AA gun to defend against SBR
Now AA is just battle fodder and an afterthought, an almost worthless piece on the board
Hi Uncrustable,
What does mean
OP ftw?
Out of Proportion Fighters Weapon? :-D
You used to need an AA gun to defend against SBR
It is still the case even if they are in-built with the new IC.
I don’t understand what you mean.
What was the older rule?
Is it something like during combat move all planes passing over a territory with AA gun get 1@1 shot?
Under non-combat move, there is no AA fire.
I would like to throw spaghetti at the wall… :roll:
Don’t you?
As I said:
AAA have 1 out of 6 chance to hit anyone aircraft (max: up to 3 aircrafts/ AAA).
I read somewhere that the real effectiveness was around 1/10.
I would like to make an AAA defense (and make it more useful and adding this element on attack) when Planes pass over a territory to get to another.
But 2 AAA @1 for each aircraft means 11/36 chance to kill each aircraft.
It becomes far from historical reality.
Maybe with a 12 sides dice. Each AAA kill on 1/12.
You can easely allow 1 first strike shot and even continuous firing @1 for each AAA after first round.
But to leap from 1/6 to 11/36 for every plane is a huge gap.
Aircrafts cost a lot and on a 1 on 1 basis casuality almost lose more; so they need ground/ocean support.
(StrB = Cruiser (TacB and Fgt) > DD / TT/ Subs/ Arm /AAA/ Art / MecInf /Inf)
Only Carrier and Battleship are really more expensive.
That’s why I think most player prefer the actual rule and accept the fatal “1” and first strike.
If you wish to answer, I suggest to go to the other tread on AA.
This post will be there also.
I don’t want to derail it more than it is.