Global 2nd edition Q+A ( AAG40.2)

  • '12

    @Gamerman01:

    Mine has survived.  I’ll look it up tonight, Dizz

    I’m curious to see what the printed rules that shipped with the box say as well.  I always remember playing with bombardment losses dying right away, and I also thought this was how the Hasbro version also implemented it.


  • I have 2nd edition, which is what Krieghund quoted.  I looked up the rule, and there is more than one place that clearly states casualties from battleship bombardment get to fire back.

    In the addendum that came with it, it says that the battleship can’t be fired back on.  This might be the source of some of the confusion.  But it just means the battleship can’t get hit by the return fire.

    Dizz, there were in fact multiple versions, along with clarifications and addendums, to the “original” game.  But I don’t know if your recollector is working properly or not.

    2nd edition, BB casualties got to fire back as normal.

  • '20 '16 '15 '14

    The one I’m thinking of is the original Gamemaster series from MB back from perhaps pre-1984.  I’ve still got the box that I could take a pic of.  This was the version of the rules where you could move alled units into one place and then have a “General” or whatever control all of the units together of a multinational force… identified by 3 control markers or something.

    2nd edition isn’t this at all… I’m fully versed in 2nd edition rules.

  • Official Q&A

    @DizzKneeLand33:

    This was the version of the rules where you could move alled units into one place and then have a “General” or whatever control all of the units together of a multinational force… identified by 3 control markers or something.

    That would be the 1st Edition, which I also quoted from above.

  • Official Q&A

    I just remembered that I posted the 1st Edition rules on BGG a while back.  They can be found here.

  • '20 '16 '15 '14

    Weird… so either there was a change to the rules at some point during the Gamemaster series or we were all smoking crack.  Thanks for the posting of the rules, Krieghund!  That cover sure looks the same.

  • TripleA

    How does the whole Russia mongolia thing work now?

    Is it still say, china owns kansu then russia moves in, then Japan attacks, mongolia is Russian?

    Same thing with Korea, usa moves in then Russia moves in then Korea is yours?

    What happens if you attack and do not actually take the territory?

  • '12

    i know you will need to hear this from someone else since the reason you are asking is your game against us… but the only way the pact is broken by japan is if they attack a soviet controlled territory next to mongolia.  doesn’t need to be russians in the territory.

    if russia moves into a US controlled korea, russia is not breaking the pact.  also, if japan attacks a green korea that has russian units in it, it also does not break the pact.

  • TripleA

    I am actually curious if I break the pact if I send air only or if not taking the territory matters.

  • '12

    @Cow:

    I am actually curious if I break the pact if I send air only or if not taking the territory matters.

    any attack breaks the pact.  does not matter what the outcome of the attack is.

  • TripleA

    Finally got around to reading it.

    Never really cared because it is just 6 infantry and the amount of income gained is totally worth it provided Japan gets a stack of men handed to him.


  • SBR question

    The rule book says that after the air battle, the attacker divides his bombers in groups to send to specific facilities for bombing.  Then it talks about AA fire from the facilities, and says the attacker chooses his own casualties.

    Does this mean that you roll separate AA for each facility?

    Example:

    I attack London with 4 tacs and 1 strat bomber.
    No interceptors sent.
    I divide my bombers into groups.  2 tacs at the air base, 2 tacs at the naval base, and 1 strat bomber at the IC.

    Is it

    1. Can you roll 5 dice all together and if there are any 1’s I can choose any tac I want?
      or
    2. do you roll 2 dice for the air base, then 2 dice for the naval base, then 1 die for the IC?  So if the IC hits, I have to lose the strat bomber

    I’ve always thought it was #2 but I am not 100% sure.
    Thanks


  • @Gamerman01:

    SBR question

    The rule book says that after the air battle, the attacker divides his bombers in groups to send to specific facilities for bombing.  Then it talks about AA fire from the facilities, and says the attacker chooses his own casualties.

    Does this mean that you roll separate AA for each facility?

    Example:

    I attack London with 4 tacs and 1 strat bomber.
    No interceptors sent.
    I divide my bombers into groups.  2 tacs at the air base, 2 tacs at the naval base, and 1 strat bomber at the IC.

    Is it

    1. Can you roll 5 dice all together and if there are any 1’s I can choose any tac I want?
      or
    2. do you roll 2 dice for the air base, then 2 dice for the naval base, then 1 die for the IC?  So if the IC hits, I have to lose the strat bomber

    I’ve always thought it was #2 but I am not 100% sure.
    Thanks

    It’s number 2.  Tacs would not be able to be valid targets at a factory as they cannot bomb the factory, so they need to be tracked at their individual targets.  You also can’t say, “oh, I’ll take all the casualties from the group hitting the naval base, because the air base and factory are more important”


  • Yeah, as I thought, but when it came up in a game and I re-read the rules I was not 100% confident….

    Thanks


  • A follow up question:

    Is it legal to send tactical bombers on SBR along with Strat bombers when the bases have already been bombed out to 6 maximum damage?  
    (The purpose of sending tactical bombers that can do no bombing damage is to participate in an anticipated air war with interceptors)


  • I suppose you could because you could have him be going to tactical bomb an air or navel base but it already have full damage so he can’t damage it any more.

  • '12

    @stroutqb22:

    I suppose you could because you could have him be going to tactical bomb an air or navel base but it already have full damage so he can’t damage it any more.

    common sense would tell you that you can send the tac and that after it participates in the air war, it has to take aa fire from the base even though it cannot damage it any more.  but common sense does not always dictate.


  • I agree, but the rules don’t address it.  Which makes me think you can do it, because the rules don’t prohibit it, but like you said - how many times is the actual intended rule different than it looks in the rule book?  A lot of times.

  • '17

    I have a question regarding retreats at land and sea.

    If an army of land units attack an adjacent territory containing 8 infantry and 1 aa gun, and the attacker rolls 8 hits, then the defender decides to lose the 8 infantry and save the aa gun, does the attacker retain the option to retreat (assuming it still has survivors)? Or does the fact that the aa gun has no defense roll mean that attacker captures the territory automatically?

    What about at sea with transports?
    The rules say “You don’t have to continue rolling dice until all transports receive hits. This will speed up combats.”

    What if for some reason you killed all the enemy defenders, but still had warships or planes of your own left, and wanted to retreat instead of killing the defenseless transports? Do you still have the option to retreat if you have killed everything except the transports?


  • Page 20, Europe manual
    Condition A - Attacker and/or Defender Loses All Units
    Once all units that can either fire or retreat on one or both sides have been destroyed, the combat ends.

    Defenseless transports
    In a sea battle, if the defender has only transports remaining and the attacker still has units capable of attacking, the defending transports are all destroyed, along with their cargo.

    You cannot retreat from only transports or only AA guns, because “all units that can fire have been destroyed” and the combat ends.
    Under the defenseless transport rule, there is no option to retreat - it says that the defending transports are all destroyed.  Same is true for AAA guns - you can’t retreat when the defender has no firing capabilities.

Suggested Topics

  • 3
  • 14
  • 4
  • 18
  • 4
  • 5
  • 3
  • 2
Axis & Allies Boardgaming Custom Painted Miniatures

127

Online

17.5k

Users

40.0k

Topics

1.7m

Posts